I see what your getting at, but i have to disagree, while i like action games, and generally like the new breed of action game that combines story and progression elements with its game mechanics, i dont think thats really the appeal of an rpg, and even though a jrpg is more on rails than some western, i think they used to tell big stories, and have a strong adventure element, as well as more focus on types of progression and even strategy, some of the 90s ffs did this really well imo. Fighting weapon in ffvii or fighting the special NMs in the monster ranch of ffx, or going toe to toe with hidden bosses in wild arms, its a different experience. That hits a different market. Im all for some new genre blurring rpg action games, heck id love to try a fighting/rpg game, but i dont think the main draw of rpgs was doing something that action games couldnt do, it was a totally different type of experience, heck even now it still is.
As far as hating on the remakes, you just hate those types of games, thats fine, but they hit a large market even now. They are still good games, you dont need 3d models and super textures to make a good game, you dont need 3 minute long animations or any of that, yeah thats cool, and you get used to it, but at the end of the day thats not really an evolution in gaming. chess is still chess even weather i use 1 million dollar hand crafted sculptures, plastic cylinders, or a highly complicated 3d physics engine with insane textures.
developers need to focus on game design and making good games, and not so much on how many polygons or disney like animations it has, that stuff is just the sauce on top. And really come to think of it, that was the original point of the rpg, it wasnt as fancy, didnt usually have great graphics or the best animations, it was about the adventure, exploration, story etc, i think this is what many people forgot.