Yup, confirmed, Derplander will be our enemy
Yup, confirmed, Derplander will be our enemy
Also, the next relics are called the Anima weapons. So much for my hopes and dreams. Time for us to take our wacky theories back into hiding until the next patch...
Looks like the Void Ark story will be Aliens: the Raid. We have needed a good, old-fashioned bug hunt story. Just hoping they don't go the obvious route with the guest characters this time...
あっきれた。
I wonder how meta they'll get with Derplander as the Warrior of Darkness... "I saved Eorzea, except I didn't because Dalamud still fell, and when I came back everyone made fun of me! All these new players replaced me! The name Derplander stuck! Arrgh!"
I'm guessing lore wise he'll be a Legacy "player", and the Warrior of Darkness plot will be somewhat similar to the whole Edda storyline; Here's how you affected other adventurers, perhaps not for the best.
Well, I can still hold onto Eureka hopefully being the same delightful mix of XIV lore and III lore Crystal Tower was; Where the ultimate weapons are sealed, except it's Allag, so it's where the Ultima Weapons are sealed...
Now that you mention it though... Wasn't Anima the stuff we used to use for teleports? Probably shouldn't put too much thought into their naming, Zodiac weapons were disappointing enough... "Oh I need to slay a demon to make my weapon sentient? Awesome, last minute trial to save this questline!", "Oh never mind, you're going to craft demon blood... Well at least my weapon might end up like Final Fantasy XIs original relics, and actually have some character behind it", "Oh, it's just going to gain a glow? No brief cutscene where my weapon calls me a tool for doing this ridiculous quest? Nothing? Bah"
Last edited by Nalien; 10-25-2015 at 11:35 PM.
Hey doesnt not look like Marvel's civil war? present against past ? xD
It was a teleportation currency, yerr.
That said... it's probably just a coincidence. Anima (soul/spirit) weapons do follow up on the idea of relic weapons absorbing SOULS (finish two weapons, offer one immortal soul to the nearest Satanic archetype) and gaining some form of sentience during the Zodiac questline. If there's anything that bugs me, it's that we already have [Relic] Animus in the game, and unless you're into Jungian psychology, Anima and Animus is pretty much the same thing.
Incidentally, did anyone else notice that a Rogue went and did a Sneak Attack on our resident pretty boy?
Crazy Nidhogg minion that really wants the Dragonsong War to continue?
Nobility that really hates the truth behind everyone's ancestry in Ishgard?
But arguably the most important question, will our pretty boy actually perish?![]()
A rogue culinarian, no doubt
Ugh, wait a sec. "Anima"? As in, Anima?!
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The eternally-tortured soul? Suddenly, I fear for the soul in my Zeta...
あっきれた。
Be afraid the WoD going to own us (RIP Ravana)
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We canonically smashed Ravana solo as well, so that doesn't really tell us anything about his strength in comparison to ours.
If we fight in a CS, we're bound to lose the first time, however. Rules of Japanese storytelling and whatnot.
Actually, we, the WOL, never seem to fight at all in a cut scene. We ready our weapons but we never actually do anything. Either we get incapacitated or an NPC does the fighting for us; the latter is probably easier for the dev team to do since they can write the "script" for the fight and have characters move as they want them too. Since we, the player, can be anything we want, it would take a lot of work for the dev team to make fights look smooth for different jobs, not to mention we'd get a repeat of 2.5 where people cried "I was a healer! I could have saved her!"
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