look a few posts above at the definition of an RPG. It includes immersion. And why wouldn't it? RPG's are historically a combination of creative artistic worlds, in-depth stories, vast amounts of lore, wonder, imagination, and immersion.
If you want a game to be successful 'immersion' is important to take into account. It is created by a number of things such as:
+A continuous story + lore. Or in other words, the story and lore don't clash or change.
Example:
Lord of the Rings has Sauron, an antagonist with a detailed past.
Now imagine halfway through the LoTR series, Sauron -out of nowhere- turned into a cute fluffy sheep. You would probably be like "wtf?" and rightly so. Because it would destroy the story and would ruin any sense of immersion into the story and world.
I don't think there are any books that essentially just end randomly halfway through and go off on a completely different storyline and tangent. And if you ask yourself why, the clear answer is one of immersion. Stories are about immersing you in a fictional universe, and changing the lore or rules or characters in that universe randomly without an explanation destroys the feeling of immersion and ruins the story.
+Atmosphere. The atmosphere of a book, game, movie, etc, has a lot of effect on the ability to immerse someone into the media's world.
Examples:
Shadow of the Colossus is one of the highest praised "artistic" games on the PS2 scoring extremely good reviews from almost every site. The world is fairly massive and has no enemies whatsoever. There are just a number of bosses. So you run around for hours finding the bosses and then fight them. The game is successful because of its ability to immerse the player into its world. http://en.wikipedia.org/wiki/Shadow_of_the_Colossus
http://www.brown.edu/Research/dichtu...ciccoricco.htmDave Ciccoricco, a literature lecturer at the University of Otago (and U of Canterbury NZ), praised the game for its use of long cutscenes and stretches of riding to make the player engage in self-reflection and feel immersed in the game world.
So here you have a literature lecturer explaining how a games atmosphere immerses the player.
Another great example of a game that is simple but immerses the player through atmosphere is Limbo http://en.wikipedia.org/wiki/Limbo_(video_game)
The game is considered to be an art game because the atmosphere is so well executed (both visual and audio wise)
+A connection to the world. The best stories, movies, and games, are able to create worlds that individuals can connect to and feel a part of. That means there are different types of characters, cultures, universal laws, history etc. None of this has to be realistic.
Examples:
Harry potter
Star wars
Most final fantasies (I personally liked ff JP6 / US3 the best)
The "Marvel" Universe
Xenosaga 1-3
Twilight (Don't knock it, there's a reason its so successful)
Stargate
Oblivion series
etc.
Most of the best immersive worlds out there have been turned into franchises because the depth of worlds have provided a huge incentive for individuals to want to come back and experiance that world again. When I was in grade 10 I ran a Harry Potter chat server with well over 100 people on at all times (its even mentioned in a few university published books on online communities). The point is, the 1000s of people that went on the chat Roleplayed most of the time pretending they were part of the Harry Potter world and creating their own characters. The new official harry potter site which has been flooded by applications seeks to provide that sense of immersion as well.
+Memorable characters
While this is not completely necessary, memorable characters tend to help people identify with a story and immerse themselves in the story and the world. For example harry potter has iconic characters like dumbledore and voldemort. FF7 has Aeries and Cloud. Do you really think FF7 would have been such a success if you just played a generic character and chose your allies like in tactics? Do you really think so many kids would RP Harry Potter stuff online or write 1000s of fan fics if instead of harry potter there were just short stories that took place in the wizarding world?
There are numerous other things that contribute to a feeling of immersion, and a feeling of immersion doesn't need everything listed and can be a combination of multiple ones.
However, FFXIV lacks almost all of them.
1. there are no real memorable characters
There might be a few minor chars, but there aren't any Shantotto's yet, no Prishes, and Cid hasn't played a serious role yet. The 3 leaders of the grand companies might become memorable at some point, but at the moment they haven't really played a huge part in any missions or quests.
2. the UI (minimap), instant teleportation, instant airships, etc all take away from the atmosphere.
And atmosphere alone has made some games complete hits. Having an intrusive UI and a minimap causes people to always look at the minimap and ignore the beautifully designed world. Having instant teleportation allows you to skip the world all together. Shadow of the Colossus didn't allow you to teleport around to each boss. You had to explore the world and find them. But through that exploration you -felt- something. Be it a sense of adventure, a love for the natural beauty, or the idea of being on a long journey. In doing this it immersed you into its world, and gained raving reviews becoming one of the best games of the year.
3. The lore is disjointed and makes it a chore for people to learn about the world, and the story line is erratic, jumps around, and doesn't seem to pull many people into the game (partly because you can beat bosses through parley thus eliminating the danger or sense of epicness)
People would have difficulty setting up an online RP for FFXIV because the lore and story just isn't accessible enough.
I could go on and on, but the point is, Immersion does matter for games. Not only does it matter for games, but it matters for books, movies and other forms of media as well. And while choice can be nice, it can also detract from immersion. For example, if Shadow of the Colossus allowed instant transportation it would have never got the reviews it did. And if you could choose to do whatever you wanted in most of the final fantasies and have no real main storyline or characters, they probably would never have been as successful.
Thus the arguments many people make on these boards about things affecting immersion are legitimate. Because those problems (mini-map, instant transportation, lack of overworld content) all effect the games overall immersive effect on -all- players. And its unfair to try to write those arguments off as an argument for realism and limitations, because that's not what they are. They are arguments for the future of FFXIV and whether or not it will be a log-on-port-fight-log-off game or an immersive experience like ffxi was.
Immersion is somewhat subjective, but when a company can pull it off, it is quite obvious and can be a strong contribution towards the critical success of a game. When I and others argue against ruining game immersion we are doing so because we have played great games in the past (some would argue ffxi) that immersed us in the world and made us want to come back, not necessarily for the gameplay but for the atmosphere, environment, story, lore, characters, etc. We see FFXIV slipping away from this to become focused on gameplay only and many of us don't believe that will lead to success. Final Fantasy is a franchise based on story and immersion. That is its strength, and we would like to see them play to their strengths and not diminish them.