Quote Originally Posted by dank1 View Post
I come from the days where massive guilds were around in games working towards a larger goal
If you want massive guilds working toward goals, a game with only 8-man raiding probably isn't the right choice. Of course, I don't think there IS a right choice for that anymore, so I guess I can understand your pain.

The problem I see with any huge FC is that there is only a small amount most members will contribute, while management and reward will mostly come down to a tiny handful. How many players are in FCs with airships, yet they have no idea what the airship interface looks like? I'm the kind of player that wants to build it, manage it, repair it, and reap the rewards from it, and I can't see how that would work in an fc with over 100 people.

I don't think they should favor any type of FC size. Airships are rough, because on one hand, you have an FC credit shortage for the small FCs, and a lack of access to airships for the players in large FCs.

Perhaps a happy medium would have been to have FC airship fleets, where each member can build and operate their own airship. Smaller cost and reward per airship, but direct control for each FC member of their unique ship.