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  1. #11
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Man I wish I knew that I would have yelled at everyone to go offline when I was turning in stacks of items XD "COME BACK IN 20 minutes!" lol
    (2)

  2. #12
    Player
    Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Drivont O'raguille
    World
    Goblin
    Main Class
    Gladiator Lv 56
    Yeah I wasn't aware of most of those tips and tricks! Thanks for sharing! I do still think it nee'd some decent adjustments, and another source would be great! Maybe upon successful completion of the new voyages they'll give out chunks of credits!
    (0)

  3. #13
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    The whole point of the airship thing is to encourage bigger FC's, I'm really tired of there being like 27251518182 FCs with less than 10 members and no incentive to be in a bigger FC let alone any real advantage. It needs to be kept this way
    (2)
    Life's a tease.

  4. #14
    Player
    Kerii's Avatar
    Join Date
    Aug 2013
    Posts
    362
    Character
    Rune Venil
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    This isn't a universal problem. I have a small fc and we have no issue making more points than we use. If anything the lack of dedicated crafters has been more a problem than not making enough fc points.
    (0)

  5. #15
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dank1 View Post
    The whole point of the airship thing is to encourage bigger FC's, I'm really tired of there being like 27251518182 FCs with less than 10 members and no incentive to be in a bigger FC let alone any real advantage. It needs to be kept this way
    Larger FC's do have an advantage though - ease of access to resources. More players = more points generated through activity. More players = more people potentially donating crafting mats. More players = greater ease in finding 3 other people to work in the workshop with you. I'm not exaggerating when I say I've had to grind out hundreds of thousands of FC points myself for ceruleum tanks, FC actions, housing items, and flight credits. I've also outfitted all three of our ships with a bit of help from one or two other players.

    What's the problem with people wanting to form small, tight-knit FC's? How does it hurt you in any way?
    (4)

  6. #16
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ashkendor View Post
    Larger FC's do have an advantage though - ease of access to resources. More players = more points generated through activity. More players = more people potentially donating crafting mats. More players = greater ease in finding 3 other people to work in the workshop with you. I'm not exaggerating when I say I've had to grind out hundreds of thousands of FC points myself for ceruleum tanks, FC actions, housing items, and flight credits. I've also outfitted all three of our ships with a bit of help from one or two other players.

    What's the problem with people wanting to form small, tight-knit FC's? How does it hurt you in any way?
    Thats the prob, this post is asking for smaller FCs to get the chance to gain more points, thus negating the advantage larger fcs have over smaller ones.

    Directly it doesn't affect me but when we try to recruit in our FC (a decently sized one) we have less of a player pool to choose from only cause people already have an fc, at times being a 3-5 person one.
    This irks me to no end because we have less people to run stuff with in FC, not as much FC events and a whole lot of other things I can list that I cant think of atm, I come from the days where massive guilds were around in games working towards a larger goal, nowadays the lack of incentive to be in guild is saddening there literally is no reason to even be in an FC at this time besides fc buffs.

    I hope the new islands patch gives us a reason to build larger fcs like maybe competing for the bosses, more bosses spawning with more members, idk anything
    (1)
    Last edited by dank1; 10-24-2015 at 01:39 AM.
    Life's a tease.

  7. #17
    Player
    Raxxon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    76
    Character
    Raxxon Aiel
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    It would be nice if they made the new items they put in for FCs (such as the miniatures, paintings, yard decorations) cost GC seals instead of FC credits. I'm sure a lot of people want the Bahamut miniature or Odin for their private rooms but since you can only purchase it through FC credits an FC leader might not allow it if points are needed elsewhere. 50,000 GC seals seems pretty fair for those items to me, or buying tokens from the GC that you exchange somewhere (so an item might cost a total of 200k or 300k seals to make up for the ease of getting seals) for whatever item you want.
    (1)

  8. #18
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by dank1 View Post
    I come from the days where massive guilds were around in games working towards a larger goal
    If you want massive guilds working toward goals, a game with only 8-man raiding probably isn't the right choice. Of course, I don't think there IS a right choice for that anymore, so I guess I can understand your pain.

    The problem I see with any huge FC is that there is only a small amount most members will contribute, while management and reward will mostly come down to a tiny handful. How many players are in FCs with airships, yet they have no idea what the airship interface looks like? I'm the kind of player that wants to build it, manage it, repair it, and reap the rewards from it, and I can't see how that would work in an fc with over 100 people.

    I don't think they should favor any type of FC size. Airships are rough, because on one hand, you have an FC credit shortage for the small FCs, and a lack of access to airships for the players in large FCs.

    Perhaps a happy medium would have been to have FC airship fleets, where each member can build and operate their own airship. Smaller cost and reward per airship, but direct control for each FC member of their unique ship.
    (3)

  9. #19
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dank1 View Post
    Directly it doesn't affect me but when we try to recruit in our FC (a decently sized one) we have less of a player pool to choose from only cause people already have an fc, at times being a 3-5 person one.
    This irks me to no end because we have less people to run stuff with in FC, not as much FC events and a whole lot of other things I can list that I cant think of atm, I come from the days where massive guilds were around in games working towards a larger goal, nowadays the lack of incentive to be in guild is saddening there literally is no reason to even be in an FC at this time besides fc buffs.

    I hope the new islands patch gives us a reason to build larger fcs like maybe competing for the bosses, more bosses spawning with more members, idk anything
    The flip side of that is that a lot of people don't really tend to stay in a small FC. My FC is a tight-knit core of people that came to FFXIV from another game. Some of us are even friends in RL. We've tried recruiting at various points, but I've found that people recruited this way don't stick around. Every single one of them has eventually left. Either they are asked to join an FC to be in a raid static, they go to join a friend in another FC, or they leave because they just think there will be more benefit to being in a large FC. Sorry that small FC's inconvenience you, I guess? Being in a huge group like that makes me feel less like an individual and more like a cog in a machine.

    I'll be very surprised if SE gives any incentive whatsoever to large FC's, because the airship exploration content is going to be available from the Ishgard airship launch. Even people without FC's will have access to it.

    Quote Originally Posted by Gunspec View Post
    The problem I see with any huge FC is that there is only a small amount most members will contribute, while management and reward will mostly come down to a tiny handful. How many players are in FCs with airships, yet they have no idea what the airship interface looks like? I'm the kind of player that wants to build it, manage it, repair it, and reap the rewards from it, and I can't see how that would work in an fc with over 100 people.

    I don't think they should favor any type of FC size. Airships are rough, because on one hand, you have an FC credit shortage for the small FCs, and a lack of access to airships for the players in large FCs.
    This is part of why I'm in a smaller FC. I want to actually do the airship/gardening content myself and that's just not very likely to happen when you join someone else's FC. Either the FC leader does it themselves (like me) or they have an officer already appointed to do it. So, the pro of a large FC is ease of access to resources, while the pro of a small FC is ease of access to the content itself. Six of one, half a dozen of the other.

    I honestly don't see anything wrong with making it somewhat easier for smaller FC's to earn points. I don't think that an FC with 20 people in it should generate as much as an FC with 100 people in it, but there's got to be a happy medium somewhere in there. There are large FC's out there with literally millions of unused points earned through the basic daily activities of its members, while I have to put up FC messages reminding people to do Expert Delivery with every dungeon item they can get their grubby paws on, and sometimes have to sit for hours and churn out points on my own just to get enough for flight credits, ceruleum tanks, and the FC actions that we need.
    (1)
    Last edited by Ashkendor; 10-24-2015 at 02:15 AM.

  10. #20
    Player
    Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Drivont O'raguille
    World
    Goblin
    Main Class
    Gladiator Lv 56
    Quote Originally Posted by dank1 View Post
    The whole point of the airship thing is to encourage bigger FC's, I'm really tired of there being like 27251518182 FCs with less than 10 members and no incentive to be in a bigger FC let alone any real advantage. It needs to be kept this way
    So on a lower population server, like Goblin, my friends and I have to suffer when there are LITERALLY almost no new players coming in that AREN'T hopping right into an FC because a friend invited them? I thought the whole point of FCs was to get people playing together, no matter HOW many people are in an FC... I didn't know I was FCing wrong by not wanting 200 people I don't know in my FC...
    (1)

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