Quote Originally Posted by Nalien View Post
Map design is perhaps the weakest aspect of this game, come to think of it... Oh they look amazing, but in terms of what they do? Next to nothing. Pretty much the same problem Final Fantasy XIII suffered from, now that I mention it... Alexander (or any instant, really) might as well be cut content from that game... Just one nice corridor to run down before a boss... Such a shame that, as time has gone one, the developers show less interest in producing quality maps... T2 and Qarn weren't amazing, but the developers have opted for linearity, rather than improving upon those two examples...
You can blame the speedrunners and the "illusion of choice" pessimists for that, But a Labyrinth like raid (No I do not count Labrynth of the Anchients), that wipes people at dead ends would be interesting, but then people will be asking for nerfs, someone will had found "the safest path" and render most of these issues moot