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  1. #41
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    No class tags 4 bars. That's ridiculous. I play war on 2 bars and have another 1/2 that has holmgang and numbers for marking things. Drg I play on 2 bars and have 1 skill in the extra 1/2 bar and that's using a slot for str pots with the only skill deleted being feint. If you guys are using 4 bars you are either having stupid amounts of duplication or counting teleport/homepoint/crafting logs and crap. Protip: you can select specific bars to be turned off when your weapon is out. Click your world/transportation bars off so when you fight you don't cycle through that junk.

    as for the rest. Most of those are just opinions. I thought the story was phenomenal and presented waaaay more intelligently than arr story fetch quest 3000. Yeah let's do 50 quests getting cheese for a party! Not like i have anything better to do like save the world or anything.

    Primals are the same as they always were. No shock there.

    2 dungeons is boring. 3 is better.

    There's a million threads on the state of crafting. Nuff said on that topic.

    bads will be bad. Git gud so you can finish a dungeon anyway. That's what I do

    But a lot of your complaints spelling doom and gloom on this expac are just minor nitpicks. Heavensward failed because 4 Crafter needed for airship when the purpose was to behave an activity that brings fcs together? Nitpick. Drg skills? Nitpick and SE repeatedly said the new skills are designed with their purpose at Lv 60 in mind. Not the interim 50 to 69 leveling experience. Storing seasonal items when released? Nitpick. Most of your complaints are just minor grumbles you are presenting as critical issues that must be addressed or the game will fail. Really blowing this stuff outta porportion.

    tldr: if you have 4 bars ur doinitwrong and most of the issues you raise are being fixed, are blown way outta porportion, or are just opinions like the story being 'bad' which many people disagree.
    (2)
    Last edited by Izsha; 10-23-2015 at 06:43 AM.

  2. #42
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by SakuraMidori View Post
    snip
    Quote Originally Posted by Twilite View Post
    snip
    I am of the opinion that these days many of the people on these forums, on the internet and in modern society as a whole ironically seek contentment by telling themselves and the rest of the world how discontent they are. I have my theories as to why this is but that would be way too long of a post.
    (3)

  3. #43
    Player
    Toguro's Avatar
    Join Date
    Feb 2015
    Posts
    378
    Character
    Vinny Falcone
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Uldah Story:
    Yeah it felt like a serious letdown to have this whoooole thing with Ul'dah and Nanamo just so she can just "not be dead" and it's all good now. End of story. All of my favorite characters either died or didn't do much(Haurchefaunt, Ysayle, Estinien). I also like Aymeric for voice reasons and Lucia. But for the Ul'dah thing, it's like the devs simply dropped it.

    HW Storyline:
    I was interested all of the way through with the Ul'dah stuff as the only exception. I ended up liking the characters in our adventuring group(Alphinaud, Estinien, and Ysayle). Yeah I said it, I'm actually taking interest to Alphinaud. mainly because he's a little more important here. I liked the end.

    LOLexander..... nothing to be said here. As of now I think it sucks

    Fanservice:
    This is my first FF game so I didn't have anything fan-based I was looking forward too. BUT, I am disappointed that we STILL don't have Gaius EX, Ultima EX, Odin EX etc. I want em.

    Dungeons:
    I noticed that once you hit 50 all dungeons are absolutely straight forward. As a Lv50-60, there is no longer such a thing as "Full Runs", because there are no rooms to explore or other paths. Unlike, Sastasha, Toto-Rak, Brayflox, Haukke Manor, etc. I don't like this. I would like the dungeons to have those rooms and paths back. What's the point of having achievements for mapping when it's automatic anyway, because there's only one route?

    Trials:
    Out of all primals and trials, Bismark is the one I dislike the most. It feels like I'm simply fighting a strong animal and not a "God'. The fight is just lackluster too as you just fight Vanu Vanu, some sanuwas and hit Bismark's back then he dies.... Ravana however.. I love Ravana. It's a shame his story was cut so short.

    Skill Bloat:
    I play on PS4 using the controller and I main Dragoon. I've only ever leveled MCH and it's only i184 as another class so DRG is my life. I'm not sure how it's like on PC but I have everything I need within 2 cross-hotbars including potions, LB, and some chocobo commands. For me, imo, the skill stuff is ok. Even for MCH which has even more skills than DRG. At most I can say, get rid of the things you don't need.

    Dragoon Skills:
    *Rubs hands together*
    Yeah I reeeeally dislike the fact that the two BotD moves were separate attacks unlocked after super long level-ups. Not sure why they didn't just unlock both at the same time and have a new move for 58 at least... I don't like how Fang and Claw/Wheeling Thrust works but I've adapted. But Wheeling Thrust for 58 made me upset..

    Baddies:
    Not sure if this can be fixed in DF but there were some recent threads here that brought up good ideas with PF filtering for farms. Ex: Have a filter to filter out players who did not beat the thing you're PF'ing for so only people who beat it before can join you but people who personally ask can be invited.
    (0)
    Last edited by Toguro; 10-23-2015 at 07:13 AM.

  4. #44
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    SMN use 4 bars. Including the pet bar.
    (0)

  5. #45
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Am I the only one who feels more dungeons aren't going to do shit for the entertainment value if they're all going to be using the same hallway design all the time? I'm even getting sick of Fractal. At least Aetherochemical TRIED(and did a pretty damn good job) at doing something different, but there's NO reason to run it after clearing it ever again.
    (0)

  6. #46
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kona_Nightwind View Post
    SMN use 4 bars. Including the pet bar.
    Well u rarely need to use skills on ur petnar maybe 1-2 which easily fits on ur normal ones. Also I don't count my hotbars for marking/waymarks so 3 hotbars needed with smn (pvp skills included)
    (0)

  7. #47
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    My problem with the Ul'dah story is that even when you go back there, no one really seems to address it at all. The entire Ul'dah section of HW has zero to do with the Scions. You would think Raubahn or the Sultana would offer their condolences or Lolorito would be like "my bad" or something, but no one says anything about what happened In Ul'dah despite the fact you're back in freakin Ul'dah. Over the course of the story, every single mention of the Scions takes place outside of the city they all disappeared in.

    What. the. s***.
    (0)

  8. #48
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by AeraLure View Post
    Main problem as I see it is the end game, or lack thereof. There just is not enough.
    End game? We don't have any yet as we haven't even got to the first content patch in the expansion yet.
    (0)

  9. #49
    Player
    Maaizr's Avatar
    Join Date
    Aug 2015
    Location
    The Grid (Gridania)
    Posts
    113
    Character
    Isabeau Tphurer
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by TouchandFeel View Post
    I am of the opinion that these days many of the people on these forums, on the internet and in modern society as a whole ironically seek contentment by telling themselves and the rest of the world how discontent they are. I have my theories as to why this is but that would be way too long of a post.
    off topic but in all seriousness, i'd honestly be very interested in hearing those theories
    (0)

  10. #50
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    A few things in this thread have been addressed already.

    Experience points will be added to lv50 dungeons.

    A beginners' hall will be added for training 'baddies' to be better players.

    As for hard mode dungeons, they do these because it takes less time than making new dungeons, so it's about being efficient getting more mileage out of existing assets to make the best use of their time. If every dungeon was a new location then there would be longer wait between patches.

    Number of dungeons per patch reduced to 2 so that they can use more time on other interesting kinds of content instead of just dungeon dungeon dungeon. So again it's balancing act. We get exploration missions in the next patch, a new way to get gear and materials while teaming up with friends.
    (0)

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