No class tags 4 bars. That's ridiculous. I play war on 2 bars and have another 1/2 that has holmgang and numbers for marking things. Drg I play on 2 bars and have 1 skill in the extra 1/2 bar and that's using a slot for str pots with the only skill deleted being feint. If you guys are using 4 bars you are either having stupid amounts of duplication or counting teleport/homepoint/crafting logs and crap. Protip: you can select specific bars to be turned off when your weapon is out. Click your world/transportation bars off so when you fight you don't cycle through that junk.
as for the rest. Most of those are just opinions. I thought the story was phenomenal and presented waaaay more intelligently than arr story fetch quest 3000. Yeah let's do 50 quests getting cheese for a party! Not like i have anything better to do like save the world or anything.
Primals are the same as they always were. No shock there.
2 dungeons is boring. 3 is better.
There's a million threads on the state of crafting. Nuff said on that topic.
bads will be bad. Git gud so you can finish a dungeon anyway. That's what I do
But a lot of your complaints spelling doom and gloom on this expac are just minor nitpicks. Heavensward failed because 4 Crafter needed for airship when the purpose was to behave an activity that brings fcs together? Nitpick. Drg skills? Nitpick and SE repeatedly said the new skills are designed with their purpose at Lv 60 in mind. Not the interim 50 to 69 leveling experience. Storing seasonal items when released? Nitpick. Most of your complaints are just minor grumbles you are presenting as critical issues that must be addressed or the game will fail. Really blowing this stuff outta porportion.
tldr: if you have 4 bars ur doinitwrong and most of the issues you raise are being fixed, are blown way outta porportion, or are just opinions like the story being 'bad' which many people disagree.



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