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  1. #21
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gale_Buckhannah View Post
    Andevom

    I'm afraid I do not follow you entirely. On my server, many players went to north thanalan to grind from 50-55 instead of running the 51-55 dungeons. Perhaps your server was different??? Spamming level 50 dungeons is actually significantly slower than farming Northern Thanalan. N. Than remains the fastest place to level till around 55ish.

    Thank you for your post though! Not enough civilized posters like yourself and Vespar here :3
    It's true, I didn't see FATE parties in the PF on my server, but plenty of dungeon runs. FATEs also didn't give great EXP at those levels when HW was first released.

    I don't know if I'd say running those dungeons is significantly slower, considering some can be done very fast due to a combination of being overgeared and the playerbase being very experienced from farming them. Also consider that there'd probably be a lot of first room clears, akin to what is done in Aurum Vale, which take only a few minutes and pay great dividends. It would appear, from my perspective, that was the intent on rendering them EXP-free until the upcoming patch.

    You're welcome though. There is no need for disrespect among players just because of disagreements.
    (1)
    Last edited by Andevom; 10-23-2015 at 03:46 AM.

  2. #22
    Player
    Gale_Buckhannah's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Toko Arashi
    World
    Faerie
    Main Class
    Armorer Lv 57
    Andevom

    Sorry if that seemed like disrespect, I actually praised you and Vespar in the last sentence. If that came off as sarcasm then sorry about that. An interesting perspective though and again thanks for the mature post :3
    (0)

  3. #23
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gale_Buckhannah View Post
    Andevom

    Sorry if that seemed like disrespect, I actually praised you and Vespar in the last sentence. If that came off as sarcasm then sorry about that. An interesting perspective though and again thanks for the mature post :3
    Oh, no no. I didn't mean to imply you were disrespectful. It was a blanket statement =p Fixed it to better reflect that, sorry!
    (0)
    Last edited by Andevom; 10-23-2015 at 03:46 AM.

  4. #24
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    On the part about the story.

    The Heavensward story was great but there was only one thing i hated. And that's that they brought Nanamo back to life but they killed off Haurchefant one of the best characters in the game his death was a great scene don't get me wrong. But to kill him off and bring Nanamo back? Why did they not have Haurchefant go on our journey to the Churning Mist along with the rest why I ask? WHY? I can accept Ice Hearts death because she did it as a form of repentance for the mistakes she made.


    On OP's complaint on FC workshop project progression. Its like that because SE dose not like 1 man FC when FC housing is supposed to be a group activity.

    I do think the lack of end game content is awful, along with the one way Item level of gear progresion we need vertical very badly. Alexander while we know it's not over yet the way they laid it out is awful not to mention boring because it's just like Binding Coil. Same with the way dungeons are laid out.
    (2)
    Last edited by Dererk; 10-23-2015 at 03:54 AM.

  5. #25
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gale_Buckhannah View Post
    karateorangutang... snip
    Yeah PF doesn't need a complete rework, but some options to set would be nice for things like endgame farms and so on. Being able to only join if you have cleared selected content would be a great start. Honestly, we have a huge amount of endgame farming going in at any one time and it would be nice to get some extra options.

    Also, an option for those that have selected clear parties to be able to queue DF as well would be nice for some and would cut down on wait times for first time clears.

    On the subject of hunt logs, I think they were kinda ditched in favor of the larger hunt system that was put in place. I know also that they used a very similar system for animus relic upgrades. So, you might see a return with the new relic, but that is yet to be seen. I just got really burned out fighting mobs that presented little challenge. I would rather it was instanced and presented some type of challenge... but that is shooting for the moon.
    (0)

  6. #26
    Player
    Gale_Buckhannah's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Toko Arashi
    World
    Faerie
    Main Class
    Armorer Lv 57
    Dererk

    Honestly, I didn't care about Haurchefant at all at the start. But exactly like you said, he grew on me over time. I was legit upset when they killed him TwT Don't get me wrong, I love having Nanamo around too. She's just cute/sweet in her own way and it was sad to see her poisoned (supposidly).

    Even so, the story must go on and we're going to lose some of our beloved characters along the way. I don't look down on the story writers for killing off characters or bringing other ones back. What I hate is when it's done without enough emphasis, if that makes any sense. I just felt that the Ul'dahn plot ended without a big enough bang... but watching Raubahn kick butt was worth it I suppose XD


    Andevom

    Ah! That's fine, I'm glad I didn't upset you XD


    karateorangutang

    All good ideas, we can only hope!!
    (0)

  7. #27
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Ravana extreme? Easy...pfft have my 16 or so failed parties then and tell me how you feel.
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  8. #28
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    A lot of what you listed can be chalked up to the fact that this is only the first patch of the expansion. More content will come.

    I liked the story, but that's a highly subjective thing that I don't really want to get into.

    Quote Originally Posted by Gale_Buckhannah View Post
    Prior to HW I had all classes to 50 and had a little bit of skill bloat going on (my bars were very full of skills). With HW release I now have an even greater amount of skill bloat going on. Can we get this under control a bit before even my four bars dedicated to combat skills/items are no longer enough?
    "Skill bloat" to me means having an unnecessary amount of skills that aren't used for much. On every class I have to 60, I use the new skills pretty regularly. I did have to reorganize the way that I set up my hotbars, but now that I'm getting used to it it's better overall anyway.

    I straight-up hate this system and haven't much to say about it. Especially for gatherers. I understand that things need to change in order to be interesting, but this system alone has killed all desire I have to gear up my level 60 gatherers and I'm not really considering doing it for my crafters either at this point in time. I would like to see other ways of getting our best crafting/gathering gear, not this.
    I thought I was gonna hate scrips too, but honestly the crafting scrips take no more than 30 minutes a week to cap out. It's much easier than gathering scrips, which generally take a few hours because of the fact that they come from unspoiled nodes. I'm just getting all my tokens and sitting on them for now, because as far as I'm concerned there's just no use in making the high end gear right now. I'd rather hang onto the tokens (or sell them on occasion) for the time being and hopefully we get some adjustments to the system along the line somewhere.

    Again, my point isn't to penalize the players trying to learn the content. But we do need to do something for the players who've already learned the content and just want to farm it. It's insanely frustrating to queue up for a fight and then get stuck with a group that after one pull you know is incapable of clearing it. There's also no reason for it either, when you could be paired up with capable players and be farming the fight instead. Please SE, find a way to implement this!
    But that's just it - having a "no noobs" queue goes against the spirit of what DF is. We've already been provided with a tool for farming with players of our choosing - Party Finder. It could use some improvement (such as the "no bonus/no new players" checkbox suggested in another thread) but by and large it works. I've cleared everything up to A2S in Party Finder. I've had a few bad parties too, but not nearly as many as I have bad DF runs. If you're in DF and one person is keeping you from clearing, then exercise your right to vote kick.

    I typically level up via dungeons. Why? Because I want commendations & gear. Plus all my Zodiac Weapon FATE farming has left me more than a little bitter. Unfortunately many of the level 50 dungeons and duties yield zero experience. The mobs give no experience and, if I recall correctly, you get zero experience for bosses or finishing the dungeon as well (unless you queue'd via daily roulette, then you get the roulette experience points). Can you please fix this? You've left us with no route to 51 aside from FATEs and daily roulettes. Us dungeon farmers are pretty well screwed at this point. I also imagine that this has lead to longer queue times for everyone running these dungeons.
    This is going in with 3.1. Leaving it out for Heavensward was a deliberate choice on their part. They wanted people running the new content, not a bunch of people doing Mythflox 3.0 grinds. I honestly don't see what the big deal is, because there's plenty of exp to be had.

    Really? I feel like SE got lazy and decided it was too much work to add hunt logs for HW content and the three new jobs. End of the world? Perhaps not, but I personally enjoyed hunt logs. It was always fun to be walking along and come across a hunt log enemy. That just added a little bit of random factor and fun for me. Oh well I guess.
    I was a little disappointed at this but kinda shrugged and said whatever, exp is easy to get. Daily hunt marks provide a ton.

    Sure it was a cute idea and all, but we have a small group in our FC and this has proved extremely detrimental due to our work and school schedules.
    The four crafters don't even have to be from the same FC, though. They just have to be four crafters. I'm the leader of a small FC myself, and can't always get 3 other crafters from the FC. I end up getting people from my friends list, my raid static, or even from random linkshells to come sit in my FC workshop for a few minutes while I throw together some airship parts or aetherial wheels.

    Quote Originally Posted by Gale_Buckhannah View Post
    I also do not have the time or patience to teach 4 million (we've got around 4mil subs last i heard???) players how to clear a fight, it's impossible and entirely unreasonable to expect me to teach seven other players how to do a fight every time I queue for something.
    Uh. Lol. This is an enormous assumption. "Everyone is worse than me." You're basically saying you've never run across someone in Duty Finder that had more experience than you in any of the fights you've queued for. I gotta call bullshit here.

    There are definitely people out there that could teach you a thing or two about the fights in this game.

    Quote Originally Posted by Gale_Buckhannah View Post
    Unfortunately SE struggles to summarize and keep patch notes in an easily accessible area or post until right before or after patch. They are often scattered around and I do find it difficult to locate them.
    I'll just leave this right here.
    (10)
    Last edited by Ashkendor; 10-23-2015 at 04:04 AM.

  9. #29
    Player
    Gale_Buckhannah's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    Toko Arashi
    World
    Faerie
    Main Class
    Armorer Lv 57
    UnstablePersonality

    I probably shouldn't have said that, some of this was written rather hastily and that is probably an insensitive statement. Ravana Ex is a mechanic heavy fight in all fairness. What I should have said is that I find the fight easy now, but the hardest part is finding seven other people who feel the same way and actually want to run it. PF groups depend largely on server and time of day and for some players that can be a major obstacle.

    For my initial Ravana Ex clear I joined a linkshell with other skillful players and we worked on each phase (mostly the end phases, the markings confuse people and lead to errors). If you still need yours I'd suggest forming PF groups and friending everyone who seems to learn mechanics at a decent pace. Don't not-friend them just for making mistakes, we all do that and that may limit you to a small number of players. Look at how well they do overall, if they were able to learn mechanics, if they are the kind of people you want to group with again. All I can say outside that is best of luck, it took me... probably two weeks to find players capable of clearing and then get us all online at the same time and progress through the different phases. Consistency (a static) should cut your time down considerably, but PF and a good LS may be a good start.

    Best of luck!
    (0)

  10. #30
    Player
    Kona_Nightwind's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Kona Nightwind
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    This game has more content than most people could due, but it's spread into different areas. This games caters to many different types of people and playstyles. They are also willing to take risk on how to please the most people. They do a really good job. Could they be better at what I like sure, but they see big picture.
    (3)

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