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  1. #1
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kuwagami View Post
    Have you been in savage ? Tanks are required to spend most of teir time in dps stance and throw as much as they can, sacrifying their survability at the maximum possible to throw more dps. It has gone a point where we have vitality caps, and any more point spent in vitality is a "waste". You pop a CD for heavy hitting attacks and that's it. The rest of the time, you're a dps.

    Healers are the same. They are required to stay in dps mode for the longest possible, switch quickly to throw just enough heals to top everyone and switch back to dps. It's gone to the point where they can (and are expected to) dps more often than they heal.

    And dps... well, their dps are higher than the other 2 categories, and they can't do anything else anyway.


    There was a time in MMO when healers were healing more than doing damage (if they even did damage. Most of the time it was buffs/debuffs rather than raw damage), and tanks were... tanking ? rotating cooldowns, crow control, and such. But that was a time when you were tanking more than 1 low damage boss (with tank busters !!).
    yes, I'm fully aware of that, but that's just the bad implementation of the raid, regarthless off how the current raid is, the trinity still there. but you also need to understand

    you are in SAVAGE you are there to put out most of your class, if you can handle the hit and output as much damage as possible that just mean you are doing your job perfectly, but raid content just gives to much freedom to dps and that's what's bad, they need to adjust that, but the trinity is there.
    (1)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Ercapote View Post
    snip
    not really. That's the point.

    First off, you are expected by the community on its globality to throw as much dps as you can every time. I'e stopped counting the number of healers being bashed because they weren't dps'ing. Tanks are also expected to tank in dps stance every time but people won't bash them most of the time because it sucks to wait for a new tank. They'll just do passive aggressive things like complaining of the pace of straight up pulling in your place.

    Second off, raids aren't that much about "freedom to dps" but "you have to dps or you wipe" with alexander. The game forces you to dps. And that's why the trinity was broken.

    Also, it doesn't help that tanks have more damage utility than tanking utility, that crowd control is close to non-existent (or straight up non existent in raids), and that nothing really requires you to heal constantly unless people screw around and stand in AoEs.

    anyway, that's just a rant comming from a career tank who doesn't like to be forced to do a dps job. There are plenty of good points in the game and areas of progress which keep me interested.
    (4)

  3. #3
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kuwagami View Post
    anyway, that's just a rant comming from a career tank who doesn't like to be forced to do a dps job. There are plenty of good points in the game and areas of progress which keep me interested.
    I can understand that. I play WAR a fair bit on the side, and while I think the DPS stancedancing is fun, I think it's wrong for it to be a requirement to clear a raid. Alexander dropped the ball on a lot of things, and this is one of them. A raised level cap on a tank job should mean more mitigation stuff in your kit, not ways to turn yourself into a wannabe melee DPS. But hey, maybe level 70 will do something about that.
    (1)

  4. #4
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kuwagami View Post
    snip
    have you ever done COILS? if you have then you will know how the trinity was and how it's implemented, like I said currently the fault lies on the raid design not the classes, the raid is what gave the tank the freedom to DPS instead of tank and thus the freedom of healers to DPS instead of heal, but try to play like we are doing know in T13 I will love to see anyone tank bahamut without tank stance...or healers DPS full time. the problem isn't the trinity, is the current raid.
    (0)