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  1. #11
    Player
    Zazriel's Avatar
    Join Date
    Oct 2015
    Posts
    35
    Character
    Zazriel Immortalcrown
    World
    Lamia
    Main Class
    Gladiator Lv 60
    I think they should give crafters recipes that rival current content rewards. Wow limits 3 crafted pieces per toon.
    (3)

  2. #12
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    While I wouldn't go as far as saying it's the "best MMO" at this time, FFxiv has the potential to become a leading force in the MMO market.

    Thing is, it's still lacking in some areas pointed out by Xatsh. Things will be better in due time, but meanwhile, people can't help but notice the things that are wrong.


    Personnal thought on a wrong design choice : the trinity isn't the trinity. FFxiv claims to be "tank-heal-dps" when in fact, it's "dps (with extra fluff to take hits) -dps (with extra fluff to help people survive hits) -dps (with extra fluff to make up for the lack of support classes because trinity)"
    (5)

  3. #13
    Player
    Sterre's Avatar
    Join Date
    Dec 2014
    Posts
    139
    Character
    Sterre Khan
    World
    Spriggan
    Main Class
    Summoner Lv 80
    Ah, how refreshing and nice it's to see a positive thread like this \o/
    (3)

  4. #14
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kuwagami View Post
    snip
    so, because Healers and Tanks gets some dps skill that makes them a full time DPS job with Fluff? I really don't understand people lately with this that's something that has been brough up lately..

    healers are healers and have all the tools necessary to be one, buffs,regenerations, heals, and more buff to their own abilities. But to progress on this game you also need tools to defend yourself you cannot fight agains a enemy with hugs and kisses, this game goes more complex than that and that's how it works. each healer has their abilities to heal and dps that no other class has making them HEALERS
    tanks have their abilities to buff up their defense and rebuff and buff the boss and the party as well as protect them unique abilities that makes them TANKS
    and DPS has just outright and entire tool kit that enhance their dps beyond the level of both tanks and healers and also buffing abilities for the party to increase their dps and other with unique abilities that makes them DPS
    you can't simply do content without a HEALER as well as you can't do Content without a TANK and well as you cannot Do content without DPS, the trinity exist and it's well implemented I seriously don't know what else people want?
    (1)
    Last edited by Ercapote; 10-22-2015 at 04:53 PM.

  5. #15
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Reflecting on Ercapote's points:

    I'm pretty sure Xatsh means that the content is short-lived as in, you blow through it a few times and then there's no further incentive to do it. You already have people hitting i210, what do they have to look forward to in terms of endgame for the next five months? Pretty much nothing. Gear also does not affect your playstyle, as secondary stats have very little meaning these days beyond hitting accuracy cap and having enough of your favourite stat to let you do your job efficiently. If there were skill bonuses and skill points like you have for PvP skills, that might go a long way to alleviate the playstyle diversity problem (even if people would definitely come up with "optimal" setups very quickly, it'd add to the fun of customising your character for people who don't care about theorycrafting and minmaxing).

    3.1 with Void Ark and airship exploration will help, but for those who do endgame it'll only be something to do for fun and to gear secondary jobs. Which I suppose is fine, all content can't be meant for raiders anyway. I just hope that the Void Ark doesn't become the repetitive mess that WoD was. The best 24-man raid is still Labyrinth of the Ancients because it required actual teamwork, albeit at a basic level.

    And story is not solo endgame, not at all. You do the story to get to the endgame, but once you're there 100% of it is group activities. This is a multiplayer game, so that's cool, but when DF doesn't pop and your FC is mostly logged off you get stuck pretty quickly since there's very little to do on your own.
    (2)

  6. #16
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Ercapote View Post
    snip
    Have you been in savage ? Tanks are required to spend most of teir time in dps stance and throw as much as they can, sacrifying their survability at the maximum possible to throw more dps. It has gone to a point where we have vitality caps, and any more point spent in vitality is a "waste". You pop a CD for heavy hitting attacks and that's it. The rest of the time, you're a dps.

    Healers are the same. They are required to stay in dps mode for the longest possible, switch quickly to throw just enough heals to top everyone and switch back to dps. It's gone to the point where they can (and are expected to) dps more often than they heal.

    And dps... well, their dps are higher than the other 2 categories, and they can't do anything else anyway.


    There was a time in MMO when healers were healing more than doing damage (if they even did damage. Most of the time it was buffs/debuffs rather than raw damage), and tanks were... tanking ? rotating cooldowns, crow control, and such. But that was a time when you were tanking more than 1 low damage boss (with tank busters !!).
    (7)

  7. #17
    Player
    Zazriel's Avatar
    Join Date
    Oct 2015
    Posts
    35
    Character
    Zazriel Immortalcrown
    World
    Lamia
    Main Class
    Gladiator Lv 60
    [QUOTE=seekified;3383210]Reflecting on Ercapote's points:

    I'm pretty sure Xatsh means that the content is short-lived as in, you blow through it a few times and then there's no further incentive to do it. You already have people hitting i210, what do they have to look forward to in terms of endgame for the next five months? Pretty much nothing.



    One of the quests that kept me coming back in 2.0 was the Zodiac quest line. I stopped playing this xpac because I didn't have time for a static commitment, and solo content just isn't there. For instance, I capped my ESO for the week already and would love to work on a LEGENDARY item quest chain.
    (0)

  8. #18
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by seekified View Post
    snip
    with that I do agree, I didn't saw it form that perspective.

    It's true that I want some content to look forward that is just some extremely hard it would not be able to be beatable in a few patches to come, That's is what for me this game is missing, to mountain to look forward as motivation, and this game does lack that, and as soon as it's out of the way there's no more end game, you are totally right about it.

    I hope SE does think about something like this in the long term but at the same time, airship exploration isn't something that's gonna be quick, as they said there's gonna be extremely difficult monster around there that will pretty much be a heavy or probably impossible to kill atm since their level is going to be weigh up from our, so Island exploration actually will have end-game content, won't be just for fun.

    and also on a side note, there's only much they can do, it's not their fault people rush through everything as soon as the patch drop and then complain there's no content left to do.

    Quote Originally Posted by Zazriel View Post



    One of the quests that kept me coming back in 2.0 was the Zodiac quest line. I stopped playing this xpac because I didn't have time for a static commitment, and solo content just isn't there. For instance, I capped my ESO for the week already and would love to work on a LEGENDARY item quest chain.

    coming on 3.1
    (2)
    Last edited by Ercapote; 10-22-2015 at 05:08 PM.

  9. #19
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Limecat View Post
    Not even vaguely, but it does have the best music and a full-blown storyline, which as far as I know no other MMO but XI has ever done.
    Online RPG are far better for scenaries.
    Mmo should really focus on content such as pve/pvp/crafting, instead of trying to offer an only average story (actually less than average).
    Tasteless characters, childish conversations and events... Well FFXIV is a very bad place for experienced role players.

    There are still Mmo that are very good for that. Did you tried Neverwinter Nights 1, 2 & 3 ? The Secret world ? Star wars TOR ? You currently have guilds full of rp players, or even "wild rp" whenever you want.The stories and backgrounds in those kind of games are so much detailed. All day longs you have role play events created by players like fight between factions or conferences or "politic" debate (around the story of the game of course) and complexe investigations. You have military guild, you have spy guilds, you have villains guilds, you have merchant guilds (really, they shoot adverts on the chat about what they can craft for you) you have "lore guilds"...

    Believe me, the only good things in FFXIV are : crafting 8/10 (very advanced) characters graphic 8/10 and class/job style 7/10 (and the soundtrack too yes)

    Housing (3/10) : reserved to rich players (not everyone is interested by accumulating currency) and not really advanced (the old Rune of magic mmo was even better for that)
    Fight (5/10) : nothing new. That's the classic system since 90'. Concerning HL pve it's all about learning guides. You like or not... it sure is not new.
    Pvp (3/10) : it could be great. For now it's pretty bad and i'm not talking about the pvp map conception (it's really bad too). I wont go into details cause it's gonna be complexe for me to translate. To make it simple : for now we should only have 8vs8 and 4vs4 map and there is this problem with melee class that miss there attack if their target is moving (if you follow you shouldn't have problem to hit)
    (2)

  10. #20
    Player Ercapote's Avatar
    Join Date
    Aug 2015
    Posts
    193
    Character
    Sebaron Rivail
    World
    Cactuar
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kuwagami View Post
    Have you been in savage ? Tanks are required to spend most of teir time in dps stance and throw as much as they can, sacrifying their survability at the maximum possible to throw more dps. It has gone a point where we have vitality caps, and any more point spent in vitality is a "waste". You pop a CD for heavy hitting attacks and that's it. The rest of the time, you're a dps.

    Healers are the same. They are required to stay in dps mode for the longest possible, switch quickly to throw just enough heals to top everyone and switch back to dps. It's gone to the point where they can (and are expected to) dps more often than they heal.

    And dps... well, their dps are higher than the other 2 categories, and they can't do anything else anyway.


    There was a time in MMO when healers were healing more than doing damage (if they even did damage. Most of the time it was buffs/debuffs rather than raw damage), and tanks were... tanking ? rotating cooldowns, crow control, and such. But that was a time when you were tanking more than 1 low damage boss (with tank busters !!).
    yes, I'm fully aware of that, but that's just the bad implementation of the raid, regarthless off how the current raid is, the trinity still there. but you also need to understand

    you are in SAVAGE you are there to put out most of your class, if you can handle the hit and output as much damage as possible that just mean you are doing your job perfectly, but raid content just gives to much freedom to dps and that's what's bad, they need to adjust that, but the trinity is there.
    (1)

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