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  1. #51
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Brian_ View Post
    And what's stopping you from rolling a DPS to farm better if your complaint is that tanks can't farm efficiently?
    Because I will always be attracted to play tanks. Whenever I try playing tanks in other MMOs, I always end up disappointed because leveling a tank in those games are a PITA with their non-existent damage-dealing capabilities. This game changed it for me.

    Quote Originally Posted by Kuwagami View Post
    personnal attacks won't get you anywhere in an argument. I play the jobs with everything they have at disposal, even going as far as to dps as much as possible in jobs that shouldn't focus on damage. but as I said, the limit is near, and if the game jumps deeper in the "dps only" abyss, I might just screw it all and become a "lazy scrub" healer, as we can read every so often on these forums.
    I'm sorry if I lost it there but I do get your point. For once, I was a full fending PLD when I started playing the game. I, too, limit myself to what I am supposed to do - take hits and survive. My dilemma started when I first did Syrcus Tower run and a WAR took aggro away from me and I was unable to regain it, no matter how hard I've tried. Hence, I started a thread here asking to buff PLD damage. From the responses I got, it made sense to me to let go some of my VIT accs, 1 at a time and now I am already running full Slaying and loving every single minute of it.


    Anyway, enough drama for me. Let's just continue on with the discussion.
    (0)
    Last edited by rawker; 10-19-2015 at 05:35 PM.

  2. #52
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mclyde View Post
    I want instance where you don't need to learn anything to pass it.
    Where only reflex and skill are involved.

    Ravana = 2/10
    The Singularity Reactor = 10/10

    Do it for Raid
    When Singularity Reactor EX comes out, you're going to feel a bit differently about how much "reflex" is involved.
    (0)

  3. #53
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by SpookyGhost View Post
    When Singularity Reactor EX comes out, you're going to feel a bit differently about how much "reflex" is involved.
    I can't find back where I read it (it wasn't on FFxiv's forums so hard to keep track), but some people datamined names to come that would hint for

    The Singularity Reactor Ex
    the Chrysalis Ex (!!)
    The Steps of Faith Ex

    the hints were that the names for the instances we have now are all changed to "XXX (normal)" in the datamined files




    @Rawker
    glad I could make myself understood (not always evident, even more so as English isn't my main language ;_; ). In the end, it's just personal opinion, and everyone is entitled to their own. Cheers man
    (0)

  4. #54
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Titan extreme is a good exemple of what should be a difficult instance.
    You can pass it the first time you try, no need to embarass your brain with stupid mechanics.
    (0)

  5. #55
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Seku View Post
    Nah. If that were going to happen we'd have seen it in AS2 or AS3.
    I'm not sure if you understand how professional software development works. Yeah, some of these things would be nice to fit into the same "patch" or into the base game with an expansion, but they often get thrown by the wayside due to the sheer amount of content that MUST be released. There's no way to take time tweaking the current meta for 1 or 2 fights, when you're facing a hard deadline. Rather, you tweak it for ALL the fights.

    You'd have to stack a lot of parry to see the % increase and even doing it all the way the amount you get back is a stupid low amount.
    Yes...what I mentioned would require changing how much parry % you get for each point of parry. Of course, if 1 str=0.X% of parry, then the devs wouldn't have to tweak it as much. (It would require some tweaking, nonetheless.)
    (0)

  6. #56
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Mclyde View Post
    Titan extreme is a good exemple of what should be a difficult instance.
    You can pass it the first time you try, no need to embarass your brain with stupid mechanics.
    You don't know what titan's leg stomp does the first time you see it (unless you watched the preview video) and the granite gaol tethers are a mystery as well. Tethers have been used in the game to indicate get together (Akh Morn), separate (granite gaol), and intercept (avatar), so it's one of those "you have to test it" things.

    Anyway, a lot of those all reflex fights tend to be really easy. That's not necessarily a bad thing, just something to watch out for. KOTR extreme will probably be pretty easy, but most extremes aren't that tough anyway so whatever.
    (0)
    Last edited by Brannigan; 10-20-2015 at 04:19 AM.

  7. #57
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ralvenom View Post
    I'm not sure if you understand how professional software development works. Yeah, some of these things would be nice to fit into the same "patch" or into the base game with an expansion, but they often get thrown by the wayside due to the sheer amount of content that MUST be released. There's no way to take time tweaking the current meta for 1 or 2 fights, when you're facing a hard deadline. Rather, you tweak it for ALL the fights.


    Yes...what I mentioned would require changing how much parry % you get for each point of parry. Of course, if 1 str=0.X% of parry, then the devs wouldn't have to tweak it as much. (It would require some tweaking, nonetheless.)
    Has nothing to do with development as SE purposely killed off Parry and shield block by stripping away STR and DEX from it, as you suggested they put back in with different calculations. If parry or Shield tanking were going to be a thing it would have shown up in AS2 as multiple mobs as consistent auto attacks is where the proct rate would actually shine some what. The only way parry tanking is going to come to the front in this game is if they...

    A. Make more tank abilities that go around it (like RI) which we won't be seeing until 4.0 unless SE gets a wild hair and redesigns the tanking jobs as they did WAR.

    Or

    B. They redesign a lot of fundamentals to the game. Mainly healer's ability to heal and the amount of damage tanks take, which if they did the 2nd we still wouldn't see a increase to parry or shield block for a while as this would probably be SE's attempt to force tanks to use their tanking stance first and if it was too much I see them lowering the damage back down before raising the rate of parry / block.
    (0)

  8. #58
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Brannigan View Post
    You don't know what titan's leg stomp does the first time you see it (unless you watched the preview video) and the granite gaol tethers are a mystery as well. Tethers have been used in the game to indicate get together (Akh Morn), separate (granite gaol), and intercept (avatar), so it's one of those "you have to test it" things.

    Anyway, a lot of those all reflex fights tend to be really easy. That's not necessarily a bad thing, just something to watch out for. KOTR extreme will probably be pretty easy, but most extremes aren't that tough anyway so whatever.
    No you can guess it since it's relatively instinctive (and you can lose one guy without wiping)

    And it's not more easy than a fight you completly learnt. It's just that some players don't want to have to learn something, so they can't pass instance where mechanics are not "announced"

    For exemple, for me, there is absolutely no sens in doing Ravana. I did it a lot since my guild seemed enjoying farming ravana's token, but each time i was just half asleep.
    Bismark is a little better since you have to avoid thunder aoe, adds aoe and tornadoes. The green and blue snakes have a clearly described buff that tell you what to do. The problem is that you can be knock out of the island without being warned, that's stupid. It's like the big Hand in A3 that suddenly project all the group without a previous animation. It's so stupid.
    (0)

  9. #59
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Mclyde View Post
    [snip]

    It's so stupid.
    In other words, you're saying that...because you didn't pay attention, you found the game not holding your damn hand to be stupid. It's not like it's some mysterious mechanic that is crazy hard to deal with. It's all rather obvious and understandable, after you practice a tiny bit.
    (0)

  10. #60
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    In other words, you're saying that we are all descended from space chickens invader crossed with an ancient species half-pig half-monkey ?
    Did i read well ?

    Irony off : i never said there was hard mechanics do deal with. I said there are stupid and boring mechanics that you have to learn to deal with.
    (0)

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