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  1. #41
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kuwagami View Post
    QFT.
    (minus T9 maybe. Too much of a bother to redo the entire golem + heavensfall thing to pratice P4's dance).
    Speaking of which... Didn't SE make a promise a while back about creating a "practice" mode so that people wouldn't have to do the entire fight over and over just to practice one part of it? Is that still happening, or is the way they set up Savage this time around what they thought would settle for "practice" modes?
    (0)

  2. #42
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    On the topic of tanks being meat shields, what discouraged me from playing other MMOs, to this date, is that tanks in those games have very low, borderline 0 dps. It makes tanks in those games leech for exp. If they try to solo level, it will take forever just to kill even the weakest of enemies. In FFXIV, I can now play the role I have always wanted(tanking) and not be gated by SHITTY damage dealing tanks have in those games that I do not wish to mention.

    The good thing in 14 is, you are not forbidden to be one, yourself... go ahead and wear full fending set. There are healers who prefer those kinds of tanks. If you are planning on doing end-game raiding, this is where the meta shifts. Once everyone's already geared up, people will now start doing solo tank/solo healer savage runs.
    ---
    TL;DR, SE, don't change the tank meta. I really like the idea of tanks(and healers) that actually contribute to the overall dps of the entire raid. This is why you still have me playing this game.
    (1)

  3. #43
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ralvenom View Post
    . There's very little physical damage, and boss/add autoattacks are hardly a consideration. If the encounters were changed in the next Savage raid (adding more physical damage and making autoattacks noticeable), then parry would become useful. As it is now, why bother with a stat that won't block boss abilities?

    Nah. If that were going to happen we'd have seen it in AS2 or AS3. You'd have to stack a lot of parry to see the % increase and even doing it all the way the amount you get back is a stupid low amount. Probably SE's way of trying to keep PLD's shield relevant.
    (0)

  4. #44
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I'd like to see a soft enrage timer boss at 10% hp start to get a dmg up buff, tanking accessories actually meaning something rather than "oh good...fending...yay...". A boss where we the raid, uses Gobtanks to take off the limbs of a giant boss (gobtanks that tank, heal, dps) then after the limbs are down the fight begins. Something fun, dynamic, that'll make you go "man that was really fun!" a fight where NPCs are actually there and giving us some sort of aid.
    (0)

  5. #45
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by rawker View Post
    snip
    You mean, when people were actually forming groups and playing together in a mmo rather than the solo grindfest we have now ? When dps couldn't survive solo unless the were utterly overleveled for the zone ? When the trinity was actually a trinity instead of the "dps, dps with extra hp, dps with heal utility" that we have now ?

    I play tank to play a tank, not a dps. The current tank meta is really borderline on what I can accept as a tank, and if they push it anymore, I might just become a "lazy piece of sh*t healer who doesn't dps". Blame me for wanting to do my job all you want, if I wanted to do "hurr durr dps", I'd roll a dps.
    (0)

  6. #46
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kuwagami View Post
    snip
    Who's stopping you from rolling a DPS?

    Don't get me wrong; I play tank to tank. But if someone is already familiar with tank mechanics like it's second nature, wouldn't it be just right to at least contribute to the raid's overall damage.

    Again, don't get me wrong; by playing tank, I mean that you do not put unwanted stress on your healers and still put out decent numbers that will help speed up the raid.

    I guess you're one of those SMNs that does not Resurrect dead allies when the situation calls for it since you're a DPS and that is only your job - to DPS. I'm sorry, but I will not take that lame excuse to not do the best you can to contribute.
    (0)
    Last edited by rawker; 10-19-2015 at 03:30 PM.

  7. #47
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    More stuff like AS2.

    Tower defense.

    Something that requires moving through a dungeon and learning the terrain - tired of circular arenas.

    Splitting up the party like A4.

    Multiple pathways - multiple bosses.

    Raiding in FFXIV is pretty boring thematically - about on par with BCNM fights from FFXI.

    Mechanical gimmick difficulty is overrated.
    (0)

  8. #48
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by rawker View Post
    Who's stopping you from rolling a DPS?
    Because I don't like the idea of dps. I don't like to do everything I can to maximize damage done by every mean possible.

    I have ALWAYS rolled tank, bruisers and support roles in every game I played (at least when I could choose a defined role). I like to bring utility, take hits and work with my group who bring what I can't (i.e, heals and damage. Though I can heal now in FFxiv). Big numbers ? sure they're fun to see, but I don't make these my goal. Else, as I said, I'd roll a dps.

    Quote Originally Posted by rawker View Post
    Don't get me wrong; I play tank to tank. But if someone is already familiar with tank mechanics like it's second nature, wouldn't it be just right to at least contribute to the raid's overall damage.

    Again, don't get me wrong; by playing tank, I mean that you do not put unwanted stress on your healers and still put out decent numbers that will help speed up the raid.
    This is what I meant when I said that the trinity was broken now. You're just playing a dps that has a few defensive abilities at the cost of a slightly lower dps. Along with dps that can heal. At this point, 2 years in the game, I feel like we have the trinity only because we don't have an active combat system like korean MMOs where you can dodge/perfect block everything if you're good enough. Because both FFxiv and these korean MMO revolve only around damage done and totally ignore the trinity's meaning, which is just left around as flavor gameplay.


    Quote Originally Posted by rawker View Post
    I guess you're one of those SMNs that does not Resurrect dead allies when the situation calls for it since you're a DPS and that is only your job - to DPS. I'm sorry, but I will not take that lame excuse to not do the best you can to contribute.
    personnal attacks won't get you anywhere in an argument. I play the jobs with everything they have at disposal, even going as far as to dps as much as possible in jobs that shouldn't focus on damage. but as I said, the limit is near, and if the game jumps deeper in the "dps only" abyss, I might just screw it all and become a "lazy scrub" healer, as we can read every so often on these forums.
    (0)

  9. #49
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by rawker View Post
    snip
    And what's stopping you from rolling a DPS to farm better if your complaint is that tanks can't farm efficiently?

    This game is not like other MMOs where you have to re-level a character.

    Personally, the main issue is if you remove the DPS optimization element of tanking, the job lacks depth. As is, you're planning your GCD usage down to each single GCD for 10 minute progression fights in order to maximize DPS. If just surviving was your only concern as a tank, the fights would be really, really simple. Planning a CD rotation for fights is not that hard and will never be that hard. What's hard is surviving while pushing your DPS to the brink.

    So this actually goes back to their tank design being pretty bland.

    For them to redirect the meta away from the current focus on DPS, they would need to do a lot more to add depth to their tank and healer classes. They could just add more tank and healer specific mechanics but then it's just a different gimmick. The substance is still flawed.
    (0)
    Last edited by Brian_; 10-19-2015 at 05:00 PM.

  10. #50
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    I want instance where you don't need to learn anything to pass it.
    Where only reflex and skill are involved.

    Ravana = 2/10
    The Singularity Reactor = 10/10

    Do it for Raid
    (0)

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