. There's very little physical damage, and boss/add autoattacks are hardly a consideration. If the encounters were changed in the next Savage raid (adding more physical damage and making autoattacks noticeable), then parry would become useful. As it is now, why bother with a stat that won't block boss abilities?
Nah. If that were going to happen we'd have seen it in AS2 or AS3. You'd have to stack a lot of parry to see the % increase and even doing it all the way the amount you get back is a stupid low amount. Probably SE's way of trying to keep PLD's shield relevant.
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