
^^ Agreed. While I would rather earn my treats from drops and will even starve til I get the drop, because I have a sense of honor and pride like that. That is also an option since gil really serves no purpose in this game anyway.

No, you thinking this game needs to breast feed you rewards rather then you actually putting in the time to earn them is the failure here. If you can't see that for yourself, then I really hope that the new Island Event gives you a rude awakening because that gear has completely randomized stats so you'll be grinding it for a good while anyway like Diablo III just to get the right piece. In the end, this sort of Binkie-Guild, baby Sitter club thinking belongs on WoW or a game that you can Pay-to-Win. And I hope one of these days 14 pulls its head out and slaps these players away since even though they pay, they are what brings the game down to beyond ignorant levels.
And if you set it to 100 times, what is even the point lol, people would still complain anyway lol. People moan when they have to do things more then 5 times for rewards, 10 is a stretch, what makes you think people who are complaining now about the RNG would all of a sudden be ok with it being 100 times... lol
I've done plenty of grindy things, that includes the relic weapon pre-3.0 I just don't believe trivial things like minions should be locked behind insane grinds. But please, explain how clearing a dungeon 100 times for a guaranteed achievement reward is "breastfeeding" the rewards to me, go on, I'd like to hear your explanation from a person with a sense of honor and pride.![]()

Exactly, if it's so trivial, why even make it a reward? Why even make it so you have to do it 100 times guaranteed to get it? You literally just answered your contradictory statement. If it's so trivial to you, then why does it matter if it takes you 1k or a million times to get it? Oh you want it don't you, then that is why it matters. Because you want it, and others have it, others that put in the time, just were lucky, or bought it straight up with their hard earned money. While you? You have nothing. That is why it matters. This isn't pokemon where you just walk out and get the prizes for occupying the space. This is an MMO, where you should have to earn everything you get.
That is what MMO's call lusting for rewards, and while it's great to have it in the game, it would be even better if it was for gear or weapons.


You can buy any of the rarest minions from a couple of days of gathering/crafting/SB-ing. It's only an insane grind if you choose to make it that way. If you think 2-5mil is an insane grind worth of gathering and crafting, you are not doing it right.I've done plenty of grindy things, that includes the relic weapon pre-3.0 I just don't believe trivial things like minions should be locked behind insane grinds. But please, explain how clearing a dungeon 100 times for a guaranteed achievement reward is "breastfeeding" the rewards to me, go on, I'd like to hear your explanation from a person with a sense of honor and pride.
I can't say, don't enjoy crafting nor gathering personally. When I need gil I just go out and farm wanted materials from monsters and make gil that way, it's worked so far, so why stop?
Well actually the only minion I wanted from Heavensward was the Ugly Ducking, and I was lucky enough to win that in a drop, but the only minion I actually use is the Odin one. Why should there be a guaranteed drop? Because it's something to work towards gradually, maybe I want to play FFXIV but I've already capped Esoterics, I can log on and knock 1-5 runs off and have a reason to run the older dungeons. I didn't want the relic weapon really, it's just that I had nothing else to do and it was something I could work towards, which as you said is essential to MMOs. You know which parts I enjoyed most? You guessed it, the ones not involving RNG. I could plan how much runs I'd do a day on a casual playtime and then eventually get it just before a patch hits or something of the sort. And you're right, this isn't Pokemon. Pokemon has much nicer "minions" that are actually useful.Exactly, if it's so trivial, why even make it a reward? Why even make it so you have to do it 100 times guaranteed to get it? You literally just answered your contradictory statement. If it's so trivial to you, then why does it matter if it takes you 1k or a million times to get it? Oh you want it don't you, then that is why it matters. Because you want it, and others have it, others that put in the time, just were lucky, or bought it straight up with their hard earned money. While you? You have nothing. That is why it matters. This isn't pokemon where you just walk out and get the prizes for occupying the space. This is an MMO, where you should have to earn everything you get.
That is what MMO's call lusting for rewards, and while it's great to have it in the game, it would be even better if it was for gear or weapons.

There is no further argument to be had here, what you ask for is breast feeding content. And it is because of the systems you speak (Eso and Law) that this game is as quiet as it has been. It's also why players have been in an uproar and the ones streaming this game are playing others games rather then focusing their content on this game. You are the players that poison this game to being what it is now.


Yup, this game is slowly becoming a joke and I am starting to see why they never release the number of active subs.There is no further argument to be had here, what you ask for is breast feeding content. And it is because of the systems you speak (Eso and Law) that this game is as quiet as it has been. It's also why players have been in an uproar and the ones streaming this game are playing others games rather then focusing their content on this game. You are the players that poison this game to being what it is now.
Never really get these posts. At least at the moment, minions serve no purpose at all, EXCEPT the fun of the challenge to collect them. What you are asking is that challenge be removed, in which case imo we may as well scrap minions all together



That was an example, to attack examples is poor discussing style, try to attack arguments!
Furthermore, it is called "fail save system" and it is supposed to be a net against very unlucky RNG rolls...
Just as reminder: it is common in programming to backup RNG with fail save systems.
The Key is: they are hidden, unknown from normal customers and you see them only when something happens but then you are glad they are working!
Normal Players who have the luck to see ugly duck drop before reaching the "100 runs" do not feel any difference at all. In FACT to keep the "lusting for rewards" active, fail save systems were made.
But well, i understand you to a little degree, because then you cant sell them for housing prices...
Last edited by Yukiko; 10-20-2015 at 07:55 PM.
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