Quote Originally Posted by Ralvenom View Post
Apparently, you went and forgot how it works. Or you hated how it worked for prot warrior (and therefore didn't understand how to use it for prot warrior). Either way, there is no active mitigation for warriors or dark knights in this game. If you think there is, you need to go back to WoW and play a Monk, Blood DK, or Prot Paladin sometime.

inb4 you try to tell me Inner Beast is active mitigation...It's not. Sorry. Not the way SE implemented it to work.
I played all of them, actually, and quite well. Active Mitigation was a disaster for Prot Warrior and Guardian Druid. It ruined the classes by trying to make them fit into a mold that was incongruous with the original design. But if you insist on hurling baseless, off-topic invective at me, be my guest. I'll not respond to it anymore.

Quote Originally Posted by SpookyGhost View Post
That wouldn't be homogenization, homogenization would be literally giving everyone a stacking mechanic that worked exactly like WAR's. You could easily differentiate how they got the mitigation but ideally every tank should mitigate the same % damage and deal the same damage. Otherwise you end up with our current problem and that problem will likely never be fixed. So if everyone could mitigate damage as quickly as WAR can, we'd see more frequent damage that needed to be actively mitigated from GCD to GCD in one way or another, which would lead to a more proactive meta rather than one that involves the thought process of "Oh, the tank buster is coming *press button* ok back to rotation".

I don't really have a problem with the current meta because I... don't really... care too much to be honest, I'm far more interested in encounter design than actually class design, but regardless I think that the only true solution to the current disparity is to bring damage numbers (intake and outtake) to the same level for all 3 tanks, differentiate how they deal and mitigate it, and spread them out further with utility (but not so far that you HAVE to have this jobs utility to clear this fight at this gear level).

It's a weird problem. I'm not heartily interested in solving it since SE will do whatever they wish to do and if we don't like it we stop playing the game. I'd even go as far as to say if you don't like the current meta you'd probably be better off switching to a different game as it would take great overhauls to fix it.
I could get onboard with this. Would gladly take a bastion of physical defense that cannot be moved over what PLD currently has. And I feel like OP Warrior DPS is the reason why they were so prominent in early A4S clears (though this DPS tanking paradigm lends very closely to that).