Quote Originally Posted by Ralvenom View Post
ISo, you want homogenization, which ruins that "class expectation fantasy"? Nah, had that in WoW; it sucked. It ruins all the uniqueness of a class.
That wouldn't be homogenization, homogenization would be literally giving everyone a stacking mechanic that worked exactly like WAR's. You could easily differentiate how they got the mitigation but ideally every tank should mitigate the same % damage and deal the same damage. Otherwise you end up with our current problem and that problem will likely never be fixed. So if everyone could mitigate damage as quickly as WAR can, we'd see more frequent damage that needed to be actively mitigated from GCD to GCD in one way or another, which would lead to a more proactive meta rather than one that involves the thought process of "Oh, the tank buster is coming *press button* ok back to rotation".

I don't really have a problem with the current meta because I... don't really... care too much to be honest, I'm far more interested in encounter design than actually class design, but regardless I think that the only true solution to the current disparity is to bring damage numbers (intake and outtake) to the same level for all 3 tanks, differentiate how they deal and mitigate it, and spread them out further with utility (but not so far that you HAVE to have this jobs utility to clear this fight at this gear level).

It's a weird problem. I'm not heartily interested in solving it since SE will do whatever they wish to do and if we don't like it we stop playing the game. I'd even go as far as to say if you don't like the current meta you'd probably be better off switching to a different game as it would take great overhauls to fix it.