I'm scratching my head, trying to figure out how Active Mitigation bled into this discussion. Two of the tanking classes already have it built into their DNA (WAR is very much so an Active Mitigation class that relies on self heals--and it works, and DRK manages their MP to be able to use Dark Arts to make their cooldowns more effective). Technically, any situation where you need to push a button to survive is Active Mitigation, so technically every tank in the game already has it. But even in this case, it does not change the meta/paradigm. That "fifth way to die" is only there when there's more damage incoming, which is why tanks right now are able to completely ignore their Active Mitigation combos in favor of higher DPS.
What Sapphida is arguing is that this feels really off to a lot of "career tanks," who play tank classes because we like being able to take obscene amounts of damage that would obliterate a DPS class in two seconds. Active Mitigation doesn't mean Jack Diddly unless you actually need to use it. I think this thread is showing that we're less of a minority than might have originally seemed, and a lot of us want to be rewarded for being tanky. We want to be able to wear full fending and have a health pool twice as large the next DPS, and not feel like we're holding back our group because of it (because what tank doesn't like having 20k HP? It's something we can show off that used to directly correlate to our gear progression and our tankiness). We want fending accessories to not feel wasted, because fending is what we signed up for.


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