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  1. #9
    Player
    AbandonedPaladin's Avatar
    Join Date
    Sep 2015
    Posts
    14
    Character
    Masao Gen
    World
    Balmung
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ralvenom View Post
    So, basically...you want SE to implement WoW-style "active mitigation". As someone who played through half of Warlords of Draenor (the expansion that really relied on active mitigation), that's not as fun as you think. You still use the same rotations, same dCDs, etc. The only difference is, if you mess up your rotation, rather than screwing dmg (done or taken) by a small % for a few sec, you died. Granted, it's not like the rotation was hard (it was super easy); but you did the same thing all the time. It was all homogenized and boring.
    I will admit I don't play recent WoW expansions so I don't really know much about them. However, to clarify my point a little bit and avoid misunderstanding, let me quote my other reply from another thread:

    I shall agree with the OP that Tank GCD can be fixed and will result in better gameplay experience overall. In fact, I believe that only by simply reducing Rage of Halone/Delirium/Storm's Path's effective timing from 20s to 10s, while doubling their effectivesness (RoH now reduces roughly 20% of boss' physical damage, Delirium 20% of boss' magical damage and SP just plainly reduces 20% overall damage dealt). Plus, making Sheltron/Reprisal some sort of a 10-seconds cooldown isntead of 30 ish but reducing their effectiveness will go a giant step towards achieving the aforementioned goal of better gameplay experience.
    Also, another thing just suddenly came to my mind: What do you all think if SE makes boss' attacks less scripted but more unpredictable (But still with a "Minimum time gap" between big skills, as if they have a recast timer of their own)? So that DPS-oriented Tanks will just be a high-risk, high reward playstyle which requires tanks to be on their toes and swap stance back anytime against those tankbusters:

    So a risk-oriented tank will either: Shield Lob -> RoH combo -> Going sword oath -> Goring blade -> etc etc aka feeling good DPSing until boss runs out of things to cast but Hypercompressed Plasma

    OR: Shield Lob -> RoH combo -> Going sword oath -> Goring bl.... OH SHIT HYPERCOMPRESSED PLASMA IS BEING CAST -> Shield Oath + Rampart + Sentinels.

    But an anticipative, less risk-oriented tank will go: Shield Lob -> RoH Combo -> etc etc OH NICE HE IS HYPERCOMPRESSING ME -> Pops cooldowns -> Live -> change to sword oath knowing that mofo won't come up anymore until the next Landing.

    Thus the risk vs reward gameplay.
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    Last edited by AbandonedPaladin; 10-20-2015 at 02:13 AM.