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  1. #1
    Player
    Waryax's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    62
    Character
    Waryax Pan'rah
    World
    Moogle
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Alahra View Post
    They made a deliberate decision to reduce the game's memory load with regard to physics and also polygon count because of how demanding 1.0 was on average computer hardware, from what I understand. I don't think it's so much memory limitations as it is a decision to keep the game playable on more run of the mill PCs.
    The PS3 has a total of 512 MB RAM, 256 MB for CPU and 256 MB for GPU. It's absurdly low for a game like FFXIV.

    EDIT: And the recommended spec for computers is 4GB RAM. Just as a comparison.
    (0)
    Last edited by Waryax; 10-19-2015 at 09:22 AM.

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Waryax View Post
    The PS3 has a total of 512 MB RAM, 256 MB for CPU and 256 MB for GPU. It's absurdly low for a game like FFXIV.

    EDIT: And the recommended spec for computers is 4GB RAM. Just as a comparison.
    Right, but the PS3 version doesn't use an exact port of the PC version anyway--they made a number of other changes to make it work on that RAM. The PC version was still created in a way to make it available to a wide variety of hardware levels (4 GB isn't all that much RAM these days either, not for a dedicated gaming rig).

    Quote Originally Posted by Colorful View Post
    The only excuse is that the engine likely doesn't support it (yet), and they're not willing to invest time into making those changes.
    It might be something we see in the future when the level of an "average" PC (in the minds of the developers anyway) has crept up some, since most MMOs do tend to improve graphics as they go. (There are some improvements in HW already, for instance). My only point was that one of the reasons we don't have it now doesn't have much to do with the PS3 but rather because they felt 1.0 was too taxing on common hardware. (The character models were much better in 1.0 and I wish we had them, I really do).
    (1)
    Last edited by Alahra; 10-19-2015 at 09:30 AM.