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  1. #71
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by WinterLuna View Post
    @Colorful, I'm not 'obsessed' with things because they're rare, but making things extremely common when they used to be hard to get takes away the incentive for some people. As I said, it is nice for everyone to own cute minions, but SE don't need to make everything easily obtainable. Some things should be kept rare, while some things can be easily obtained because they're nice to have. Not everything has to be easy to get.
    We don't exactly know if they're going to make them extremely common as of yet, so there's no need to jump the gun there. But it all depends, are these minions going to be incredibly powerful in Lords of Verminion? If the answer is yes, I believe the increase in drop rate it justified. As of now, they're not reasonable to farm. What's the drop rate, 5-10%? Not only do you have to deal with an abysmal drop rate, but you also have to put up with out rolling 3 other people. It's not hard to get, it's entirely reliant on RNG. Someone could run it 1 time and get it, another person can run it 1,000 times and never see it drop. What I'd like to see is the minion being an achievement reward, complete the dungeon 10-100 times and you get the achievement along with the minion. If it's reliant on RNG, I couldn't care less if the drop rate is increased.
    (8)

  2. #72
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Colorful View Post
    We don't exactly know if they're going to make them extremely common as of yet, so there's no need to jump the gun there. But it all depends, are these minions going to be incredibly powerful in Lords of Verminion? If the answer is yes, I believe the increase in drop rate it justified.
    lolwut? That is the opposite of MMO Value:Effort Reward ratio... If something is strong or really good, you don't increase the drop rate making it more access able to everyone... you make that thing hard as heck to get because it becomes a symbol of status and game dedication to have it... If we just handed out the best to people that show up, then it wouldn't be the best, it would be the standard... That is what it means to establish a dedicated fan base that plays consistently rather then only playing for a few weeks and unsubbing until the next big boon... I know WoW players don't get this, but 11 players know that philosophy of content is unsustainable...
    (1)

  3. #73
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    @Colorful, I'm not just speaking about minions specifically, what I'm trying to say is they have already increased the pony drop rate to the point where people can get Kirin in a few days with very little effort, so I think something needs to be kept 'rare'. My point really is that if they made minions a common thing, I'd like to see some items that are uncommon. Some people just like the satisfaction of trying to get something rare and finally getting it, you know? I agree with you on the achievement thing aswell. It's a nice idea.

    Also, if the rare minions are going to be powerful.. It makes more sense to decrease the drop rate, not increase it.
    (1)
    Last edited by WinterLuna; 10-18-2015 at 09:07 AM.

  4. #74
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lilith_Merquise View Post
    snip
    If it was a PvE environment I'd agree, but Lords of Virminion is entirely focused on PvP with PvE "training" modes. This is an issue that has plagued WoW's PvP for a long time, you go in as a newbie into a random BG and you're greeted with players that are twice as powerful as you. You could be significantly more skilled, but you will be obliterated unless they're downright awful at the game. This is why Frontlines has an iLVL cap, this is why they're getting rid of PvP gear with stats and turning it into mostly cosmetics in WoW's latest expansion. No one wants to go into the game and be destroyed because they're new, a competitive environment is meant to balanced and reliant on skill, not reliant on whoever has played the longest and has the best equipment. But if you don't understand that, I'm not going to bother arguing this. As stated, there is no fair grind in these minions, someone could get it on the 1st attempt, and someone else on their 1000th attempt.

    Quote Originally Posted by WinterLuna View Post
    snip
    Well I don't know about getting Kirin in a few days, set up several Titan parties where I waited 1.5+ hours for the party to fill, everyone got their ponies several times but me because someone had to leave. I'm putting the Kirin on hold for now, can't take that kind of frustration personally. I do agree there needs to be something that people can go after, right now there's only Fenrir. I want to see more things like Fenrir, they don't really on RNG (mostly, that can speed things up though), but with a guaranteed goal you can work towards, be it in one week or over the course of a year.
    (5)
    Last edited by Colorful; 10-18-2015 at 09:09 AM.

  5. #75
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    @Colorful, I mean RNG plays a huge part with Kirin but the drop rate is still massively increased compared to what it used to be. I agree with having more things like Fenrir, it's nice to have something to work towards. I have no problem with items being common but SE need to also implement rare items for the people who like a challenge and goal.
    (1)

  6. #76
    Player
    KeairaBell's Avatar
    Join Date
    Jun 2015
    Posts
    12
    Character
    Keaira Bell
    World
    Hyperion
    Main Class
    Fisher Lv 60
    Why not just make it so that if you currently have the minion, you can only Greed on it, leaving the Need battle for those that don't already have.

    I'm also in the group that can't roll on mount/minions to save my life.
    (1)

  7. #77
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    .......Guessing most people never worked so hard for something they've overworked themselves to the point of anger and frustration. Minions are a perfect example of this. Running a dungeon 100 times, suddenly the minion drops. You roll a 98 and your teammate rolls a 99.... 'Table Flip'. There's a clear diffference between luck and effort. Effort with your sheer will and persistence you can achive something, luck, well you either get it or you never do, yes, never. You can give it a 10% chance doesn't mean 9/10 you'll get it, F%#$ whatever anyone says to you that'll never be true. If ANYONE actually finds getting a minion after 20-50 straight runs rewarding then I wonder what you consider a punishment. Maybe 400 dungeon runs of forced labor would be a vacation for you.

    And we all know how Verminion will work, fairness in every minion no matter how rare, because if it was unfair with higher stat minions that'd only be proof that SE has a competitive bone in there body that they refused to show in PvP Frontlines. Its going to be pure strategy with a touch of RNG and I look forward to seeing how it plays out. Not like Chocobo Racing tournaments with Twitter Tweets....ugh...
    (4)

  8. #78
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Colorful View Post
    ^^Refer to comment
    1. That is the whole reason why they are changing the matchmaking to be based on a rank system as opposed to the current system that plops you in regardless of it due to the queing by nation.
    2. Exactly, which is why in a competitive environment, players learn the basics before they are given the BFG. If that was the case, why even make it so you have to earn anything in this game. Just make it so that you get to the level and instantly get delivered the BiS for that level in your inbox.
    3. That is the point of "Gear Lust"! When you see a dude get something you've been killing yourself for it pisses you off because you're comparing yourself to that person and it makes you want to be better then them. Which incentivizes you to get it. If it doesn't then you're not competitive anyway and the gear treadmill is perfect for you. So competing for higher content doesn't matter and shouldn't be dumbed down.
    (0)

  9. #79
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by WinterLuna View Post
    Not everything has to be easy to get.
    Good way to make things hard to get: Louisoix minion as an automatic reward for clearing Coil.

    Bad way to make things hard to get: make them entirely RNG based.
    (11)

  10. #80
    Player
    Dree-Elle's Avatar
    Join Date
    Nov 2013
    Posts
    270
    Character
    Dree Elle
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by WinterLuna View Post
    Not everything has to be easy to get.
    If you don't have a lot of RL $$$, there are about 7 or 8 that are next-to-impossible to acquire (in truth, it's fewer than that, as several have expired/been retired).
    (0)

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