Upon lobby error, do not exit the client. Take us back to the start screen and let us try again from there - instead of exiting the game client and throwing us back to the desktop and forcing us to enter our login details again.
Upon 3102, do not throw us back to the start screen. Start a timer of, say, 30 seconds, and when that reaches 0, try to get us back in automatically - instead of jumping back to the start screen, having to click again, select character again, confirm again.
Such simple streamlining could go such a long way in reducing frustration...
I don't know if they're already listed, but I'd like to see:-
- An Assign Group to Black list entries (i.e. the same as how it is for Friends list)
- Longer/ more skill bars
- Linkable Achievements
- "Alliance Roulette" or some new item to get people back into CT 1/ 2/ 3
- CD RESETS AFTER FULL PARTY WIPES, ON BOSS ENCOUNTERS!!!11
Last edited by Orrias; 08-10-2015 at 08:05 PM.
Please let the crafting mats drop when doing undersized party runs (aka the special primal drops etc)
Possible, but on the other hand, making it impossible to summon pet!chocobo in instances might mean they'd have to recode the pet system in order to allow carbie/egis/fairies to be summoned in instances =/And this is a problem... why? It's not like they have to make them summonable in instances. It's incredibly frustrating that my main mode of leveling - queue and quest/leves/fates while waiting for queue to pop - directly conflicts with something that, design-wise, really should complement.
Plus, since you can only have one pet out atm, it would mean ACN, SCH and SMN would have to choose between their class/job pet and the chocobo... Unless they recoded the entire system anyway. (Plus issues with healing them, since you can only target your own pet via party list, not to mention fairies only heal party members (and themselves) unless manually directed, so they wouldn't auto-heal chocobos either.
But it'd also mean you could run around with a party of 16 in effect. Potentially, provided they recode it so the ACN tree can have both chocobos and pets, you could go with a full ACN-based party and have an effective party of 24. Only for open-world stuff, of course, but it would throw any balance left in the game completely out of whack. While levelling (alt classes), you'd be able to do leves significantly higher than your own level, and while you wouldn't be able to hand them in on your low-level class, you'd still get the exp on the class that actually did the leve, not the one handing it in. Currently, I'm able to do leves 5-10 levels higher than my own with just a party of two (me and a friend or me and a chocobo), a little depending on class. And unlike Fates, leve exp isn't down-scaled if you're of a lower level when doing it, only if you're a higher level.
Sure, all of those issues could probably be solved with a lot of tinkering and re-doing various kinds of systems... but to me it just seems like taking on a lot of work unneccessarily.
Bottom line: I'd love if they fixed the whole chocobo-is-a-party-member issue with queueing and GC leves, but I'm not sure making it a pet would be the best way to do it. =)
I can sort of see why, though (apart from the whole system of "remove all buffs except for tank stance on level synch"). If you're a 50+ ACN-based job, you have a lot more aetherflow stacks than you would have if you got level synched to 17 (lowest for a dungeon, I think). In order to correct the number of stacks, the game would effectly have to re-apply the buff on level synch. Which could be tricky to code if you also take into consideration the possibility of going into instance/fate and only having to level synch down a few levels, say from 55 down to 52 for Dusk Vigil, while having 1 aetherflow stack left. If the game is simply coded to go "Are there Aetherflow stacks before level synch? If yes, reapply Aetherflow", you'd get two free Aetherflows ^^;When you go into a duty as SCH/SMN and are level-synced, please stop removing our aetherflow stacks! It's extremely annoying! Especially if you have used aetherflow -> register for roulette and get level synced -> stacks are removed but it's still on cooldown so you can't even replace them!
If they change the system to reset all cooldowns, they'd definitely have to do a separate system for dungeons (and other instances, probably), since it'd open up a lot of possibilities of "cheating the system" if it also applied to Fate level synch. (E.g. "Cast Benediction, un-synch, level-synch, Cast Benediction")
It's an annoyance, yeah =/ But I guess the best option is to not use Aetherflow just before entering an instance/roulette.
(And yes, my secondary job is Scholar, so I know how annoying it can be.)
Last edited by Noxifer; 08-12-2015 at 03:54 AM.
This one is a super huge deal to me and I was planning on starting a new thread for it but this seems like a good place. We've asked for this before, but now that everybody has multiple classes they'd like to level to 60 it's as important as ever-
DON'T MAKE IT SO HARD TO CHANGE JOBS WHEN YOU HAVE ANY KIND OF AGGRO WHEN A QUEUE POPS TO BE ABLE TO HIT COMMENCE.
This one thing can severely limit what you're able to do while queued in duty finder. And considering we often don't know how long we'll be in queue, and that the estimates are unreliable, this often means having to sit around on the job we queue with. A good example is when queued with a party for PVP, we basically sit around for 20-30 minutes killing time because if even one of us got aggro locked n a different job they'd cause the whole party to fail commencement. Do you know what it's like being in a fate or something- not even a major one- and having to sprint like crazy while spamming the job change button over and over and being told you can't do it as the timer counts down and you lose the aggro from the fate but you pick it up from something else nearby and it's just maddening. What makes it even worse is we used to be able to teleport/return with aggro and people used this to be able to job change for the sake of commencing but they intentionally changed that with a patch so we could no longer do it, at the request of absolutely nobody, without explaining why they did it. They should be trying to enable us to spend our time waiting in queue on progression in other jobs/classes, vs. making doing so a huge risk factor that jeapordizes the ability of us and our party members from being able to commence after a long, unpredictable waiting period.
I disagree on the unnecessary part completely. Not being able to participate in the bulk of the game when you have a chocobo out is a huge problem.
Thanks for all the suggestions!
We have a few things we’d like to share with everyone regarding quality of life updates being planned.
For free company crests, we're planning to add missing class and job icons in Patch 3.1. We're also looking into other crest designs such as using minions as a crest. We’d love to hear what kind of crest designs you would like to see added in-game!
Additionally, while we haven't finalized the details yet, we're currently looking into ways to improve ease of using frequently used teleport locations.
Tony "Zhexos" Caraway - Community Team
Posting this in here as well.
PVP: Ability to customize the team icon colors. (Blue and Light Blue, really? Now, ok, I am a bit colorblind, but who in the world thought that'd be a good idea?)
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Eorzean Climber (Noborist)
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