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  1. #1
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Indicate what masters books you have bought for crafters
    (3)

  2. #2
    Player
    Frost_Trunks's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    234
    Character
    Frost Trunks
    World
    Leviathan
    Main Class
    Lancer Lv 80
    [QUOTE=GalkaBikini;3213876]
    1.) Low, Mid, and High Level Roulettes. I like this idea

    2.) Extreme Trial Roulette. Yuck...

    6.) Make FATE areas bigger. YES
    Especially in the new areas. Seems like people love to run out and chase mobs down not realizing they are actually out of the fate.

    7.) When in a pre-made party of any size, show who in your party has or has not readied for duty when the queue has popped, just like the ready check window does. YES

    9.) Add “Report Cheating” function.
    I can see people abusing this. But it would be nice to report all the BLM gil sellers in Ul'dah

    10.) When placing an item for sale on your retainer that you are already selling one of, make the default price the same.
    OMG YES

    11.) As long as your FC member rank allows you to remove items from the Company Chest, count the chest contents when using the “search for item” function.
    Not a bad idea.

    12.) Add a Company Chest to Ishgard.
    Yes

    13.) Enable the use of crafting materials straight from our retainers without having to put the items in our inventory.
    OMFG YES... I would seriously ship my pants (KMart reference). "Oh I need this item, and that item, and they are here, there, over here. Oh now I need to go gather some of these." /facepalm

    14.) Along with the current numerical progress of synthesis, also show it as a percentage.
    Not sure why this would be helpful

    18.) Let us train our chocobos from the stable whether our chocobo is stabled, summoned, or neither.
    Yes. Some of us don't have a house/stable.

    19.) Allow placement of holiday furniture and items into the Armoire, or add a new separate piece of furniture for it.
    Yes

    20.) Allow Relic weapons to be placed in the Armoire.
    Yes, all of them. Because they are useful now. :P

    22.) Place the Currency Tab once again on the Character Sheet, while moving the Reputation Tab instead.
    Yes. I do not like the new currency tab.

    23.) Clickable URLs. I feel that this could already be coming when add-ons arrive, but it sure would be nice.
    Meh, copy paste. Move on.


    28.) Add the /bgm command.
    Yes

    New Suggestions:
    1) Automatically set focus to the search box when initially accessing the market board. I can't count how many items I opened it and started typing and it was in my chat box.
    2) Make a teleport location in the Ishgard Ather to exit to Coerthas Western. Every other city has an exit to all the zones. Ishgard has Coerthas Central only?
    (2)
    Last edited by Frost_Trunks; 08-05-2015 at 11:00 PM.

  3. #3
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    The biggest QoL boost for me, would be to have cooldowns reset after a wipe! I know its been asked for a million times already, but we haven't really been given a good reason why it cant be done, so far as I've seen.

    If it would be open to exploit somehow, like say, dying in dungeons on purpose to get all your CD's back... then instead of having the timers automatically reset when wiping, you could perhaps stick an NPC outside the arena / boss room which you speak to reset everything upon request? (It would also have to remove any active buffs when doing this!).

    Or add 'Tents' as consumable items you can use in rest spots to do the same thing?

    Failing this, simply making cooldowns recover faster when not in an encounter would suffice, i.e. 2x the rate.
    (7)

  4. #4
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    All great QoL suggestions, OP. I would add:

    1. Queue for dungeons and such with chocobo out (why are they not just counted as a pet???)
    2. Ability to use other mounts with chocobo out
    3. Queue with part of 2 for low level roulette.
    4. For crying out loud, make GC leves work like regular leves so that I can activate them while in a group and my party member can help complete.
    5. Would really like an option to display a visual by the character when a proc activates. Think power auras or something.
    6. Let me view the FC window/interact with it while I'm in a dungeon... it's really bothersome. Not being able to whisper while someone's in a dungeon is bad enough.
    (0)

  5. #5
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Frost_Trunks View Post
    18.) Let us train our chocobos from the stable whether our chocobo is stabled, summoned, or neither.
    Yes. Some of us don't have a house/stable.
    Umm... That doesn't have anything to do with it. If you don't have a house/stable, you wouldn't be able to interact with a stable. It's just a QoL to not have to stable the chocobo, train it, unstable the chocobo -- or even unsummon chocobo, stable chocobo, train it, unstable chocobo, leave housing area, summon chocobo, enter housing area -- but just train it no matter if your chocobo is in the stable or not.

    Of course, the one case I can see where you shouldn't be able to do this is if you have an FC house with a stable and a personal house with a stable, and your chocobo is stabled in one of them. In that case you shouldn't be able to train it at the other stable.

    Quote Originally Posted by Naunet View Post
    1. Queue for dungeons and such with chocobo out (why are they not just counted as a pet???)
    Probably because if it counted as a pet, it wouldn't take up a slot in your party, and as such you'd be able to have a full party of 8 people with 8 chocobos...
    (0)

  6. #6
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Noxifer View Post
    Probably because if it counted as a pet, it wouldn't take up a slot in your party, and as such you'd be able to have a full party of 8 people with 8 chocobos...
    And this is a problem... why? It's not like they have to make them summonable in instances. It's incredibly frustrating that my main mode of leveling - queue and quest/leves/fates while waiting for queue to pop - directly conflicts with something that, design-wise, really should complement.
    (4)

  7. #7
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Naunet View Post
    And this is a problem... why? It's not like they have to make them summonable in instances. It's incredibly frustrating that my main mode of leveling - queue and quest/leves/fates while waiting for queue to pop - directly conflicts with something that, design-wise, really should complement.
    Possible, but on the other hand, making it impossible to summon pet!chocobo in instances might mean they'd have to recode the pet system in order to allow carbie/egis/fairies to be summoned in instances =/

    Plus, since you can only have one pet out atm, it would mean ACN, SCH and SMN would have to choose between their class/job pet and the chocobo... Unless they recoded the entire system anyway. (Plus issues with healing them, since you can only target your own pet via party list, not to mention fairies only heal party members (and themselves) unless manually directed, so they wouldn't auto-heal chocobos either.

    But it'd also mean you could run around with a party of 16 in effect. Potentially, provided they recode it so the ACN tree can have both chocobos and pets, you could go with a full ACN-based party and have an effective party of 24. Only for open-world stuff, of course, but it would throw any balance left in the game completely out of whack. While levelling (alt classes), you'd be able to do leves significantly higher than your own level, and while you wouldn't be able to hand them in on your low-level class, you'd still get the exp on the class that actually did the leve, not the one handing it in. Currently, I'm able to do leves 5-10 levels higher than my own with just a party of two (me and a friend or me and a chocobo), a little depending on class. And unlike Fates, leve exp isn't down-scaled if you're of a lower level when doing it, only if you're a higher level.

    Sure, all of those issues could probably be solved with a lot of tinkering and re-doing various kinds of systems... but to me it just seems like taking on a lot of work unneccessarily.

    Bottom line: I'd love if they fixed the whole chocobo-is-a-party-member issue with queueing and GC leves, but I'm not sure making it a pet would be the best way to do it. =)


    Quote Originally Posted by seida View Post
    When you go into a duty as SCH/SMN and are level-synced, please stop removing our aetherflow stacks! It's extremely annoying! Especially if you have used aetherflow -> register for roulette and get level synced -> stacks are removed but it's still on cooldown so you can't even replace them!
    I can sort of see why, though (apart from the whole system of "remove all buffs except for tank stance on level synch"). If you're a 50+ ACN-based job, you have a lot more aetherflow stacks than you would have if you got level synched to 17 (lowest for a dungeon, I think). In order to correct the number of stacks, the game would effectly have to re-apply the buff on level synch. Which could be tricky to code if you also take into consideration the possibility of going into instance/fate and only having to level synch down a few levels, say from 55 down to 52 for Dusk Vigil, while having 1 aetherflow stack left. If the game is simply coded to go "Are there Aetherflow stacks before level synch? If yes, reapply Aetherflow", you'd get two free Aetherflows ^^;

    If they change the system to reset all cooldowns, they'd definitely have to do a separate system for dungeons (and other instances, probably), since it'd open up a lot of possibilities of "cheating the system" if it also applied to Fate level synch. (E.g. "Cast Benediction, un-synch, level-synch, Cast Benediction")

    It's an annoyance, yeah =/ But I guess the best option is to not use Aetherflow just before entering an instance/roulette.
    (And yes, my secondary job is Scholar, so I know how annoying it can be.)
    (0)
    Last edited by Noxifer; 08-12-2015 at 03:54 AM.

  8. #8
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Noxifer View Post
    Sure, all of those issues could probably be solved with a lot of tinkering and re-doing various kinds of systems... but to me it just seems like taking on a lot of work unneccessarily.
    I disagree on the unnecessary part completely. Not being able to participate in the bulk of the game when you have a chocobo out is a huge problem.
    (4)

  9. #9
    Player
    kite384's Avatar
    Join Date
    Apr 2014
    Posts
    75
    Character
    Shugo Kunisaki
    World
    Leviathan
    Main Class
    Lancer Lv 100
    It would be great if we could see in Linkshell player list when a player logged in the last time at this time its very difficult to sort out inactive members.
    (2)

  10. #10
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Love this thread and its ideas The only one I disagree with is the music one mentioned. I think it would be far better to just have a command to turn off an area's BGM rather than outright change it.

    It's been mentioned before but I also add either instanced apartments for players who can't get housing (that way everyone gets a small space to decorate and call their own/plant stuff), or at least allow players to plant little garden pots in their inn rooms.
    (1)

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