



Big wall of text complaining about game met with single sentence response of why people play the game. So yes, the statement is Valid.
Also what makes a final fantasy game a final fantasy game is one that shares the same universal cosmology and mythos. They also tend to follow the same stucture of an intrepid band of heroes vs a higher malevolent power.
Elemental strengths and weaknesses arent exactly central to final fantasy. They occur in some series but not all, and are not the defining feature of the game.

Nope, as u read that again i didnt complain about it just said most of that things are already in MMORPG genre. So for expansion there was like 1 original thing. For the money just overpaid.
Thats right up to that part "They also tend to follow the same stucture of an intrepid band of heroes vs a higher malevolent power." coz this is pretty common in eastern games.
If it no defining future of the game try to deafeat ifrit with fire spells or shiva with ice spells. Pretty much it does affect game at all. And i bet in new FF there will be again this aspect of the game.
Overlooked it so here it comes
characters - agree, but this is mmo so main character is you and... well... 3 millions of other chosenfor single player yes for mmo no.
storyline - ok not important for me in MMORPGs but i give you point for that
music - didnt change that much for all FF series so, could be, but this is subjective. I played several eastern single player games with similar music so its not that unique.
You said that titles change themselves from one to another but anyway there are still some things that weren't changed in neither of them. Up to FFXIV, and i bet we will get back several of them in next FF title.
Since FF is mostly single player series than yes we can compare same titles even though one is SP and other is MMO.
Actually thats not true. Since game content is done by bunch of people you still can increase number of those people but company wont do it coz of profit.
Farmers spend insane hours in fields. A lot of people spend insane hours in warehouses. They are paid for it so you cant argue they spend a lot of time there. They have option to leave but they are still there.
There isnt much to do if you are interesting in PvE or PvP content. If you are interested in leveling and crafting than yes.
I have people in fc that have everything maxed. So what next? There is no content for people they play from start of FFXIV. Story? Once u finish it, it wont continue till next patch, ATM it is 5 months. Side content is what exactly? Crafting? Sorry not much people said "I'm gonna play this game so i can craft".The problem though is with a lot of end gamers. They really don't bother too much with the side content, could care less about the story so skip over most of it then get bored cause there isn't enough to do but run the same dungeons/raids over and over. Of course they get bored then stop playing till the next content patch. I know many who do all kinds of things in the game and are content with it.
Dont agree. F.E. if you are interested in 210 chest u are forced to play 4 weeks. This new loot system forced you to play if you wanted something.
Thats true. Now tell me whats different from FF and other generic MMORPGs? 90% of game features are same in every mmo, if we take but something like resistances, and elemental damage you wont find much or any mmo with this system. And i think something that isnt same in generic MMORPGs is "taken as outside of the box" .
For most of people i know, they dont think 3.1 will keep them interested in game for long time. I hope they are wrong but thats all we can do. Since game is gear based there always will be grind. This game is PvE oriented so the PvE content should be good enough to get rid of PvP based MMOs and let u interested for more than 1 month.
everybody would love that but its hard to create something unique and entertaining.
Last edited by Saphirro; 10-16-2015 at 08:10 AM.

I like that you took the time to respond to each of my statements, don't have time at the moment to do the same. First the idea that you think game companies should forget about profit, have an unlimited budget so they can keep us happy with constant new content seems to be something of a pipe dream. Sorry but you must live in some alternate universe.
As far as content goes and side stuff. There is a lot to do side wise, not just crafting. I know many who only think of that as side content and leveling all the jobs. Most of them have never bothered with the Beast Tribe dailies, never done the Moogle Post quests, never done the sight seeing. I could go on. Many of them refuse to do that they think it's beneath their end game sensibilities. But I know many who always find something else to do. I for one leveled new characters, went through all the old content, and wow I found I discovered more things about the lore and story I missed the first time around. But I know thats only unique to me most have no desire to do things over. The other problem is many, especially end gamers always try to do everything as fast as they can. Every single end gamer I know that gets everything maxed including crafting/gathering as fast as they can ends up bored. And it's not just in this game. Those who take their time and enjoy the whole process usually don't get bored.
My statement that no one is forcing anyone to play this game brought a response from you that people are forced to keep playing so they can get the 210 gear. I think you didn't understand what I was saying. If anyone dislikes this game so much why are they still playing it? SE is not forcing them to keep playing. They can quit, and stop paying for it and go do something else.
I do agree with the statement about PVP, PVE. Though I don't think the reason is PVP is there to add content so the need to develop better PVE content isn't needed. PVP is there because sadly every MMO out there has to have it because of player demand. There are many PVP players who are going on the forums asking for open world PVP even. Many for some strange reason got this game because, since Yoshi was such a big PVPer they thought FF14 would end up being a big PVP MMO.
Still to this day I still feel the best and most unique MMO out is The Secret World. There is PVP content in it but the PVE content is so awesome that the PVP content suffered as not enough players kept doing it to keep it viable. I don't think the current PVP content is ever going away though in this game.
Another unique MMO out there is the first sandbox MMO released since Eve Online, at least released for the west, is Arche Age. I play it also and have created my own content there and have a blast. I have thought it would be cool for SE to at least add a sandbox style hybrid with this game. The issue though is a true sandbox allows the players to make their own content. That probably won't work here as I think most want the content to be made for them.
As far as your statement that it is very hard to make content in a MMO unique and good is hard to do. That I agree with that. As I mentioned The Secret World when it came out ,and still is, the most unique MMO there is. And it has great content, but many didn't like it because it was too unique. Many are still stuck in the fantasy style mom for one. a modern day horror MMO isn't what they want. All the game mechanics are on a steep learning curve and how it is implemented is not what many are use to. I think all the complaints about MMOs mostly being the same and wanting something new really doesn't hold up. People go back to what they are use to.
Last edited by Lainmyst; 10-17-2015 at 04:33 AM.
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