That tank was being dumb. Tanks like those are the reason why speed running looks bad.
That tank was being dumb. Tanks like those are the reason why speed running looks bad.
The tank was impatient and she should have waited for protect at least. I'd like to correct another post which claimed 18% mitigation from protect which is purely untrue at best protect gives 6-7% mitigation.
Nevertheless, I think you're at fault too. You seem too fixated on Benediction but on trash pulls you don't need it in fact you shouldn't need it. If your normal heals can't offset the incoming damage, then a single or even 2 Benediction won't help much. The tank used Hollowed Ground which should have given you enough time to top her HP but it seems you missed your chance. You said the mobs were 20% HP so basically you managed to keep your tank alive for a good time and it seems to me that you derped here rather than your tank.
The Tank popped up Hallow Ground and I fully restore their HP, but when their Hallow Ground effect ended the mobs just hit hard and my heals couldn't keep up and I was using both Cure I and II. Also didn't have Presence of Mind CD up as well as it was down making my heal not as a fast.The tank was impatient and she should have waited for protect at least. I'd like to correct another post which claimed 18% mitigation from protect which is purely untrue at best protect gives 6-7% mitigation.
Nevertheless, I think you're at fault too. You seem too fixated on Benediction but on trash pulls you don't need it in fact you shouldn't need it. If your normal heals can't offset the incoming damage, then a single or even 2 Benediction won't help much. The tank used Hollowed Ground which should have given you enough time to top her HP but it seems you missed your chance. You said the mobs were 20% HP so basically you managed to keep your tank alive for a good time and it seems to me that you derped here rather than your tank.
The mobs continue to hit hard as a I think we had a BLM when they got down to 20% of their HP and then the Tank was killed while I was casting Cure II and the Tank died when I was just 0.5 seconds away from casting it. The Tank had about 40% and the Tank died within 2 - 3 but not a single mob was killed yet... all the enemies pulled from the start to the entrance of the boss room was still up.
Normally I can do big pull like this, but only if the Tank works together with me instead of being all Rambo.

Tank was being a clown, but you should have at least said when the dungeon first loaded up that your abilities were on cooldown and needed 30s or something( iirc you can do this while the dungeon is loading once you see the message you have joined a Light Party). If I join up in a dungeon as tank after switching I tell the guys my stuff is all coming off CD so give it a minute because theres no sense starting my pulls with zero defensive CDs or the healer can say YOLO and spam my ass with heals til ready.
If a healer doesn't cast protect 10-20s after loading, I assume they just don't feel like casting it/feel too good for it/forgot unless they tell me they need a minute on their CDs.
Def. shouldn't have been an ass clown but a little fore warning goes a long way. If you warn the guy your stuff is on CD, the group then knows not to expect things like protect for the first pull/can make adjustments on CD usage themselves or if the group is going to sit tight for a minute and wait it out.
Last edited by FriendlyUncle; 10-17-2015 at 01:22 AM.
Ah don't feel too bad, over all in this game tanks are by far the biggest douche players. I play every roll extensively, and no matter if I DPS, heal, or partner MT/OT, I always run into tanks with huge ego complex.
I just wish they remember, bots can grind tomes for gears, monkeys can press 3-5 buttons.
Don't be an ass, be a team players.
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