You're basically wanting the content to be balanced around not having a healer. If your healer dies/dc and you die, that's all working as intended, not a problem. You aren't supposed to be able to live through that.



You're basically wanting the content to be balanced around not having a healer. If your healer dies/dc and you die, that's all working as intended, not a problem. You aren't supposed to be able to live through that.
When in doubt, assume sarcasm

Okay, then we should make healers and dps more squishy because if your tank dies, you shouldn't be able to make it through that, by your logic. But it happens all the time because "lolhealspam".



In what? Dungeons? Yeah you can live through dungeons with no tanks. Pretty much anything else? No, not really, unless they die right at a phase transition.
So what's left is dungeons. How does a healer even die in a dungeon if the tank is up? Seriously.
And if they dc, sorry, but stuff happens. If the guy in charge of keeping you alive falls off the edge of the server, then yeah you aren't gonna be alive. Rebalancing the game so that you can easily survive 4 man content with 3 people is a bit of a overreaction.
Balancing a game around anybody being able to dc at any random point and never being a problem is gonna make this game impossible to die in.
When in doubt, assume sarcasm

I'm not saying that they should rebalance the entire game. I just thought allowing the cross class use of an already existing skill would improve the utility of an already existing kit.
I just came here to present a possible solution to a problem I have encountered many times. I found it frustrating, wasting ~35 minutes (including waiting in queue), only for it to end with nothing, all because of one person. One moment. That I was helpless to do anything about.
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