Same can be said for DRK, does WAR have a ground AOE it can place down? Does WAR have a close in skill? Also I might just add the only thing from WAR is he doesn't have the Damage reduction from he's Tank stance but PLD/DRK do.WAR.
Almost all of the cooldowns are insensitive of damage type, no raid will leave you last choice.
DPS through the roof single target and AoE.
Best team utility.
Max DPS rotation also holds hate.
Mad TP management
Low cooldown timers, inner beast never far away as a backup.
It has all the tools and is more about deciding which ones to use and when, rather than the other tanks which simply can't do some things.
Effective and forgiving, but also has a rewardingly high skill ceiling.
Inner Beast is way better at reducing Magic Damage then Dark Mind.
20% vs 15-30%
Dark Mind has to have Dark Arts to even make it good.
Has much less of a cool-down.
You can pretty much Inner Beast every magical attack, and also reduce the autoattack that happens afterwards.
The "Magical" tank thing is poorly designed.
Your playing DRK so wrong then if you think that :P and you can't inner beast every attack since you need to build up your stacks for it and WAR is missing the -20% Damage taken that DRK/PLD has also you can D-Blade, Reprisal, Shadow Skin and DA+DM the TB which really what you should ever use your attack for not to mention Inner beast only last 6 seconds.Inner Beast is way better at reducing Magic Damage then Dark Mind.
20% vs 15-30%
Dark Mind has to have Dark Arts to even make it good.
Has much less of a cool-down.
You can pretty much Inner Beast every magical attack, and also reduce the autoattack that happens afterwards.
The "Magical" tank thing is poorly designed.
Stop. You're so wrong on this. +25% more HP is the exact same thing as -20% less damage taken in terms of eHP. The exact same thing. Only the healing part is inferior, Defiance would need to give about 25% more healing received to be completely equal to ShO/Grit, but those missing 4-5% are easily compensated by the huge amount of self-healing a WAR has.
And Inner Beast is easily the best defensive ability in the game. Building 5 stacks takes between 16 and 21 seconds basically. You can have IB litteraly anytime you want and need it with knowledge of the fight. Vengeance is also the best defensive CD in the game without taking HG into account. And also, Storm's Eye and Storm's Path. Nuff said. Stop comparing WAR with the other 2, it's not even the same thing.
Lol at anyone trying to say that WAR isn't mandatory for raids.
The tank hierarchy is as such:
1. WAR
2. WAR
3. WAR
4. WAR
5. DrK
786. PLD
WAR is the most complete tank in the game and has ZERO downsides. DrK is good but has flaws. If you are endgame raiding and looking for a static them go with WAR. If you are just casually playing then go with whatever feels the best.
Yeah but the main point i'm trying to make that DRK can reduce more Magic damage that a WAR.Stop. You're so wrong on this. +25% more HP is the exact same thing as -20% less damage taken in terms of eHP. The exact same thing. Only the healing part is inferior, Defiance would need to give about 25% more healing received to be completely equal to ShO/Grit, but those missing 4-5% are easily compensated by the huge amount of self-healing a WAR has.
etc due to limit
Don't get your fingers in a twist![]()
Last edited by Martin_Arcainess; 10-13-2015 at 03:41 AM.
That's a nice ninja edit to completely change your post. To answer your question (yes, the one you edited out):
PLD was taken in solo tank situations primarily due to the fact that their CDs allowed groups to completely negate specific mechanics.
Lol I thought I best keep it on track and not go off in a different direction. Plus cooking posting on forums is never a good idea.
Edit:
And also the fact I didn't want to write a big massive post only for it to say sorry 1000 character post limit.
For the WAR VS PLD tank stance multi hits is where PLD was great at and even WAR's added HP and Healing received could not comprehend.
So for Example one of them was T9 Bahamut's Claw.
PLD: 9,000 HP takes 5 Bahamut Claw hits at 3,000 Damage as the standard damage, thanks to PLD's Tank stance it takes 2,400 per hit 5 x 2,400 = 12,000 damage
WAR: 9,000 HP +25% 11,250 3,000 x 5 = 15,000 damage.
So where as the Healer would heal more on PLD but even the PLD's shield could reduce the incoming damage by another 22%. *combine with bulk increase chance of shield blocking by 80%*
WAR has some nice Defensive Cool downs but not the best. All of them have the pros and cons, Innerbeast is a awesome skill but PLD's got it's Shieldon now which is only a 30 sec CD and doesn't cost a GCD.
Last edited by Martin_Arcainess; 10-13-2015 at 06:10 AM.
Wow you really are touchy today aint ya? just calm down a litttle ok Freyy? no need to blow a basket.
Anyway that was based on them having the same gear so duh they both would have 9K HP but since you didn't read all my post you missed out the +25% HP making it 11,250.
and in case you missed it again I shall bold it for you \o/
true not the most detailed but you get the idea.......right?Lol I thought I best keep it on track and not go off in a different direction. Plus cooking posting on forums is never a good idea.
Edit:
And also the fact I didn't want to write a big massive post only for it to say sorry 1000 character post limit.
For the WAR VS PLD tank stance multi hits is where PLD was great at and even WAR's added HP and Healing received could not comprehend.
So for Example one of them was T9 Bahamut's Claw.
PLD: 9,000 HP takes 5 Bahamut Claw hits at 3,000 Damage as the standard damage, thanks to PLD's Tank stance it takes 2,400 per hit 5 x 2,400 = 12,000 damage
WAR: 9,000 HP +25% 11,250 3,000 x 5 = 15,000 damage.
So where as the Healer would heal more on PLD but even the PLD's shield could reduce the incoming damage by another 22%. *combine with bulk increase chance of shield blocking by 80%*
WAR has some nice Defensive Cool downs but not the best. All of them have the pros and cons, Innerbeast is a awesome skill but PLD's got it's Shieldon now which is only a 30 sec CD and doesn't cost a GCD.
What are DRK's Flaws?Lol at anyone trying to say that WAR isn't mandatory for raids.
WAR is the most complete tank in the game and has ZERO downsides. DrK is good but has flaws. If you are endgame raiding and looking for a static then go with WAR. If you are just casually playing then go with whatever feels the best.
Last edited by Martin_Arcainess; 10-13-2015 at 06:24 AM.
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