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  1. #121
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Are there plans for future crossover events with other Square Enix properties, which would give glamour-equipment from those games? There are much anticipated upcoming games like Final Fantasy XV which has gorgeous outfits, or Kingdom Hearts III and its unique look particularly with weapons; or even older releases like Final Fantasy Type-0 has some beautiful looking equipment I'd love to dress up in.
    (7)

  2. #122
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Any chance of allowing rare dyes to come from any other source except randomly from high level Quick Ventures and the Mog Station? Maybe as extra drops in trials to fluff up the loot. Example: Ravana EX could drop weapons, but also a chance at a Pure White or Metallic Gold Dye for example? That way you don't need to spend 60-70 days to level your Retainer from 1-50 to have even a chance to get them?
    (11)

  3. #123
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Dragonlancer Mezail's /visor function is currently a glitched animation. The chinpiece and the visor instantly vanish when toggled off, and instantly reappear when toggled on. This looks very awkward compared to Drachen Armet or Wyrm Armet. For Drachen and Wyrm, the visor has a smooth sliding mechanism during the animation which makes logical sense. The Dragonlancer Mezail has a very sloppy 1 frame animation change. Can this be addressed?
    God, yes, please fix this. I was tremendously disappointed when I bought my Dragonlancer's Headpiece and discovered this; especially after months of excitement seeing the piece being closed at the end of the Heavensward Opening Video.
    (0)

  4. #124
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Valerian equipment is based off of Tactics Ogre equipment, Onion and Light armor is based off of Final Fantasy I and III equipment. Any chance of introducing Final Fantasy Tactics (Lion War) inspired job equipment?
    (6)

  5. #125
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Lancer and Dragoon has its own 'maiming' set which is unique, but jobs like SCH/WHM and SMN/BLM share equipment. Any chance of differentiating sets down the line? As a result, any time new healer gear comes out, it's mostly a priestly white robe which doesn't fit the feel of SCH being a battle tactician/scholar. Can you make some future healer gear either SCH specific (not talking about job gear like esoterics/af/myth), or make healer gear look more scholarly sometimes? (MNK gets Striking gear and DRG gets Maiming, so why not differentiate SCH and WHM gear too?)
    (4)

  6. #126
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    With Vanu-Vanu Beast Tribe Quests being added, I feel it's important to ask this.

    There's going to be a Book you can buy or earn from them to teach us the VanuVanu Dance, right?
    (10)

  7. #127
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Lancer and Dragoon has its own 'maiming' set which is unique, but jobs like SCH/WHM and SMN/BLM share equipment. Any chance of differentiating sets down the line? Can you make some future healer gear either SCH specific (not talking about job gear like esoterics/af/myth), or make healer gear look more scholarly sometimes? (MNK gets Striking gear and DRG gets Maiming, so why not differentiate SCH and WHM gear too?)
    I feel like there's a fair issue with a lack of gear differentiation a lot of the time. Even DRG Maiming Gear will often share its design with Fending or Striking Gear with only minor aesthetic or color differences. Or Striking and Scouting. Or Scouting and Aiming. Are there any plans to create further differentiation in Multi-class Armor design in the future? Perhaps customizeable equipment, which I know is something a lot of people have been asking for?
    (1)

  8. #128
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Regarding the new Hairstyles being added in 3.1, will we have to buy them like with the Ponytail added in the Manderville Gold Saucer, or will they be added to the Aesthetician automatically with the update?
    (4)

  9. #129
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,340
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Dererk View Post
    Gear progression once you hit 60 right now is at 50 item levels. In 2.0 it was 30

    it was 40 in 2.0, amdapor gear was 55 and allagan weapon 95, which makes a difference of 40 :s
    (0)

  10. #130
    Player
    Ascobol's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    3
    Character
    Aurey Daita
    World
    Phoenix
    Main Class
    Paladin Lv 100

    Item Slots in Houses

    Hello,
    this request was done more than once already.

    But could you increase the maximum slots for housing items in houses.

    Especially the 200 slots for a mansion are too little. With all the new items, the house just look empty. And we have a lot more furniture but just can't add them as the house is "full".
    A lot more slots would be nice to also make a mansion feel cosy.

    Thanks.
    (13)

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