they removed 2nd weapon slot stuff with 2.0 release from the game, I dont think that they'll ever implement that again
In regards to the Au Ra and future playable races:
It seems that the addition of the Au Ra as a playable race was meant to feel as if they have always been known to Eorzea. No one seems put off by your appearance and treat you as they would a Hyur, Elezen, Lala, etc. Now this is understandable given how the main story is presented but will this be the template for any further playable races? Are we to assume that any added race has just always "been there"?
My only other big concern aside from housing are the RMTs. I've played for going on two years now and have had a full blacklist of 200 RMTs that I reported and sent in text logs and even a few screen shot about. I have yet to see a single name from that list be deleted in the entire two years. I have literally reported an RMT who was standing Gridania spamming his ad every 2 minutes, got an auto response saying it would be handled and for the next week I watched and took screenshots of the same RMT staying in the exact same spot spamming. I re-reported it a week later and still nothing happened. In two years not a single RMT that has been reported by me with evidence has been banned form the game. Instead like everyone else, I'm forced to filter out most of the chat channels, turn off tells, and remain /busy in order to avoid the constant harassment of the RMTs.
My question is why has SE been so lenient with the RMTs instead of handling the situation that is crippling the social systems in the game?
Last edited by Nymeria2x; 10-10-2015 at 01:44 AM.

Block and Parry are the strengths of Paladin. The change of the parry stat and its augmenting stats (str and dex) have made a number of people feel parry is useless and has caused an air of PLD being sub tier in end game.
Please reconsider adding more parry to gear for PLD, or make the stats again affect the potency and frequency of parry.
The flat 20% mitigation with an unintelligible or imperceptible affect on the rate of parry by the parry stat is suffering. We need a tangible and quantifiable affect on parry. Either removing the cap of 20% or increasing the visibility of parry rate affected by the stat is critical.
Last edited by Sterne; 10-10-2015 at 01:51 AM. Reason: horrible and inapproproate typos
~Life itself is an exercise in exceptions
You're probably right but it really sucks for the classes that can't use a secondary weapon/tool slot. They don't give you an increase in stats to make up for that loss. It's not extreme with battle classes but it can be painfully obvious when gathering and fishers loose almost 200 points in stats.




Can you consider making new Items (at the Highest Item Level) that involve not only Crafters, but also Rare Drops from End Game Raids? This allows collaboration between Adventurers in Raids and Crafters.
Your older Final Fantasy games did this to great effect, with items like Cursed Gear requiring Abjurations (Rare Drops) from End Game Bosses.




Due to the high DPS requirements in End Game, Tank Accessory Items have consistently been *undesirable* by most Tanks because it contributes very little to increasing their Damage.
Are you considering some change to Tank Accessories to make them more desirable and useful? Perhaps having Tank Damage scale off of Vitality (VIT) instead of Strength? Or to add Strength to Tank Accessories?

We ended the Zodiac weapon quest with a sentient and potentially malicious weapon.
It would be a waste to end a potentially great story for a great weapon here.
- If a NEW weapon is to be created, will there be a parallel quest later on for the current Zodiac weapon? Two separate legendary weapon quests are not without precedent in Final Fantasy.
- If the next Zodiac quest is a continuation of this story, will we forever lose the model of our current Zodiac or will we obtain a new item all together?
Last edited by Sterne; 10-10-2015 at 01:52 AM.
~Life itself is an exercise in exceptions
Currently, the Accuracy stat feels very 'artificial' in terms of the way it improves our gameplay. It doesn't affect our raw damage, it has almost no relevance outside of raids, and it feels as if we're taking a step backwards when taking accuracy instead of say, Determination. Would you consider improving the accuracy stat so there would be more of an incentive to use it?

Will there ever be an option to "upgrade" or "downsize" your plot of land to a different size.
Example: Free Company "Example" bought a small house in 2.0 and tripled their member count in 3.0. They want to get a bigger house but do not have the gil and do not want to lose all their progress in workshop or rare decorating items. Could they purchase a construction permit to expand the boundaries of their land or just the size of their house to a large or medium?
I understand space in the ward is limited, but a possible work around could be to adjust the space between plots to allow this, or give options to use the space of the lawn, or even a whole new class of building. In NYC space is cramped and we learned to build UP instead of OUT.
~Life itself is an exercise in exceptions
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