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  1. #21
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Februs View Post
    1."Defend!"
    I've definitely learned over time that defense is not always the best strategy, even if you have two of the four active tomeliths and are ahead in points. If the other two GCs are fighting each other, you're just wasting free points by not capping an undefended node, or killing weakened enemies. Often while my team defends, one of the other teams starts wiping out the other and catches up on kills alone.

    That said, I would still advice defense in the early game, when grudges are formed. If we've got two nodes at the start and Mael starts attacking Adder, and then we pincer Mael, Mael will relentlessly attack us for the rest of the match, regardless of how many nodes/points we have.

    (for crying out loud, how do I fix this character limit?) cont.
    (1)

  2. #22
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Februs View Post
    4. "Spread out."
    This is short hand for "Spread out to nodes in our area of control that are safe from enemies." If our spawn is in Caves, no one expects you to spread out to The Dig. If people are fighting in the north side of the caves, then you obviously don't want to go anywhere near them, and will spread south.

    Cont.
    (1)

  3. #23
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    There are two reasons why you want to risk splitting the group to capture new tomeliths ASAP
    1) Even if you only hold the node for a short time, you're gaining points during that time. If you capture a point and see an enemy army charging towards you and you need to abandon it, you still will have earned your team some points while preventing the other teams from gaining points.
    2) Never underestimate the psychological impact of capping a node. Many players, when seeing a node on the map captured by an enemy GC will consider it a done deal, and not worth going after. An uncapped node will draw armies to it, and if you leave it be then you will have to fight tooth and nail to get it back. A capped node can sometimes be left completely undefended and no one will go after it because they've already considered that tomelith to be lost to them.
    (3)

  4. #24
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Sounds like someone is mad that the teams they get don't want to play they want to play. As stated earlier chasers end up leading the lemmings to the cliff. I check scores after matches unless I have seen your name with double digit kills multiple times you have not earned the benefit of the doubt. As much as most people spammed cometeor to get Hand of mercy, they also get the benefit of the doubt.

    Remember peoples names and play styles. Learn to play together. I am not a fan of ganking the hell out of other teams. But if the dps is capable and can push to spawn and then to nodes, I follow.

    On the note of the title, players that belittle the team or individual players. These are pug matches with no defined match making system. I remember getting a 72 man secure where everyone of us was rank 45. We literally killed so many we didn't have to defend flags anymore because the other two teams wouldn't even check for fear of death. It wasn't anything they did wrong. Sometimes the other teams are better. Leave or just pretend disconnect so you get the free kick.
    (4)

  5. #25
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Beckett View Post
    (for crying out loud, how do I fix this character limit?) cont.
    There's no real way to "fix" it. The only way I know of to even get around it is to abuse the edit tab. Original posts have word limits, but the edit box does not.
    (1)

  6. #26
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Beckett View Post
    There are two reasons why you want to risk splitting the group to capture new tomeliths ASAP.
    That's true, but I also make a point to never underestimate stupid people in large groups.

    The thing is, I like it when single players cap a node that we don't intend to keep. I call them "Buffer Nodes," because they sort of create a negative space on the map for enemy teams who try to either skirt them or feel them out before outright crossing paths with them. It's a sound tactic for buying time, and in an ideal PvP match, I am glad to see it happen... however, PvP matches are rarely ideal.

    Sometimes the larger force of the group will recklessly trickle in to defend a buffer node that should not be defended. One, trickle ins are rarely successful, so it's a fruitless effort when the whole team does not commit to the defense, and two, the results of people being confused by which nodes we should or should not be defending can be catastrophic. It is easy to keep a group that is cohesive and tight together and on point, but, once that group starts to splinter, it's not always easy to get them back together again. If the team seems fairly reliable, then all the power to them. they can feel free to stretch their legs, but if the team is full of supertards... No. It is far too great a risk to let them splinter and fall apart when it's widely unnecessary. The horde is much stronger together.

    Also, as much as I, and anyone with half a brain, should know to not spread too far, I've seen some players go WAY out there. If we're in the caves and some of the "feeler" players are scouting out near the beach, than it's time to stop saying "spread out" and start saying "regroup/stick together." It happens pretty often in my GC. So hearing people automatically say "spread out" causes some worries sometimes.
    (2)

  7. #27
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Sometimes I really wish my GC don't have 2 nodes on first start in our area so other GC no need to bang us. but NOPE, this game always gives 2 nodes to my GC.
    (0)

  8. #28
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by LStarbreeze View Post
    You probably shouldn't play seize then
    Honestly, this is the first thing that came to mind. The aether datacenter Adders are filled with people like the OP, and it's a big reason why they lose a lot. When they don't have premades filling their ranks. It's depressing to think about.
    (5)

  9. #29
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    wheres my Healz?
    (4)

  10. #30
    Player
    morruin's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Celetin Hinitin
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by l---------------l View Post
    "Defend"
    - "Don't chase"
    - "New nodes, spread"
    And sometimes attitude like this (almost) loses you the match. Last night I was in a fight, where us Adders are finally winning. 2 A-nodes are up and we have 1. Then an S-node spawns and because a few of us were spread out waiting for the 3rd node I was able to capture it. Most of the team then abandons the A-node and moves to defend the more valueble S-node. So far so good.

    A few flames arrives at the S-node after taking the abandoned A-node, and next thing half the team is chasing those flames hoping to get a kill - while at the same time we can see on the map that the entire Mael team is moving towards the S-node. Luckily we ticked over 800 before they could overrun us and take the node, but it is frustrating to see so many people tunneling on a few enemies, when all we had to do was "Defend" and "Don't chase" for an safe win.
    (3)

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