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  1. #11
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    Quote Originally Posted by BubblyBoar View Post
    Magical Words.
    Thank you for this. I agree with everything!

    Words (situations) that make me boil: I often heal, and more often I'm the only healer in a party, sometimes out of the whole alliance and no one wants to step up and help heal. I absolutely hate it when I'm caught trying to not only heal my party, but also other people in the other two parties, trying to rapid-fire-select that low health person over yonder diving into a sea of enemies, with my controller, and some twat bitches at me for not healing them, standing out of my peripheral view and making slap emotes, then make passive aggressive comments like, "Protip: You can heal people outside of your party". Seriously, I don't even know why I even heal with so many d-bags that practically try to claim me as their personal heal bot out of 22 others and not anyone else bothers to step up and help heal, and still go balls deep in a 1 v 8-16 fight.
    (4)

  2. #12
    Player
    GenericMagus's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    338
    Character
    Generika Nameius
    World
    Zodiark
    Main Class
    Marauder Lv 90
    The comment that usually gets my blood boiling is "OMG, you're such a terrible healer", usually uttered by a person who went solo and get themselves killed. I'm sorry, but my healing only goes so far, and also group > individual. I understand at times you want to do something, but at times, have to let it slide for the sake of the group.

    And Nameless, why hate so much on Defence? Sometimes you need to defend to let team catch up, gather, buff, etc. Hyper-offense/ Doom Train takes a lot of skill to pull off and coordination, which a lot of people who does PvP lack.
    (6)

  3. #13
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Don't feed.... We have 2+ nodes while mael and flames are too busy fighting each other for 2nd. So I mount up and head out to where the action is, I'm already 15/0 and I'm stacking up more.

    It's especially funny when someone rages in chat and says stupid strats like defend, when we got 1 node and in 3rd place......

    You check the stats after and guess what their like 0/6, had one the other day a ninja 10k dps 0/7 calling us all noobs XD

    Every game unless with my pre made my blood boils, adders are such pussies majority of the time. Ooo don't sandwich flames! Even though they just did that to us and its strategically beneficial to do so..
    (1)
    Last edited by Stupiduglytaru; 10-09-2015 at 04:29 AM.

  4. #14
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by l---------------l View Post
    And what's with those who decide to defend a node while being two or three?! What's the point on it?! Nobody will ever attack a node alone, if you defend a node alone you are there to feed the 24 guys that are going to attack it... Geez
    *raises hand* I attack nodes solo, if I see the chance. I've taken nodes by myself before, as both DRK and NIN, as I managed to outplay the single defender (or, in extremely rare cases, two defenders). Atypical plays such as solo-capping, when done right, can win games, as it costs a minimal amount of people and gets your team a benefit that far outweighs the cost. It's not a bad thing to have one or two defenders at a node to stop stuff like that, but those one or two defenders need to know when to stay to stop the wannabe solo-capper, and when to retreat to not feed an enemy zerg.

    Also keep in mind that some classes are great for solo-defending. DRK, for example, can survive and AoE for ~12s pretty much no matter how many people are hitting them (minus a few exceptional circumstances) if they play their CDs right. This can buy enough time to net a tick or two from a node, which will outweigh the point loss from their inevitable death if they manage to survive for 2 node ticks (unless they have battle fever/high). Likewise, if a defender kills one enemy before dying, then their defense breaks even. If they manage to kill more, than they were beneficial to their team's point count.

    In short: there are plenty of proper, beneficial ways to attack/defend nodes either solo or in a small group. A variety of circumstances can influence whether or not the act is worth it, and it's all pretty easily calculable on the fly with experience.
    (1)

  5. #15
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by keepitshay View Post
    I really hate when you get a bad start in a match and everyone is like, "Nope!!! Can't win now!!!!! We are 200 pts behind!!!" and they give up. It's like, the match literally just started? I have had many matches where there is a huge comeback even in the last couple moments.
    I've had games were we snake 1st after a 400 point deficit. It's all in the nodes popping and what you do about it. again I can't emphasize enough how much Seize victories rely on strat and open communication.
    (0)

  6. #16
    Player
    Eskuire's Avatar
    Join Date
    Jul 2014
    Posts
    74
    Character
    Jersey Flow
    World
    Cactuar
    Main Class
    Bard Lv 90
    I hate the "Way to go, you all did everything wrong, while I was clearly the solution to every problem we faced" kid.

    I call them out and just rip into them. idgaf lol

    Only other one that bothers me is in end-game where A nodes can pretty much all but guarantee you a win, and they'll just sit there and go "don't feed" yes, feed. go get the node to stop them from winning you jackwagon
    (0)

  7. #17
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Seize is THE mode which actually requires communication (in most cases) to achieve victory. I find the best thing you can do is to follow whoever leads to avoid chaos (again, in most cases) even if the commands are sub-par. Sticking with your team is gold. Split usually equals feeding.

    So even though peeps constantly spout "Def",which to me may seem counter-intelligent, it's best to stick with the team. Half team attacking is no good.
    (0)

  8. #18
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by l---------------l View Post
    - "Defend"
    There are times when defense is legitimately a better option though. We're sitting back with two A's while the other two GC's sit across the map fighting for the third A or the S that spawned? Cool, rebuff, grab some popcorn, and get ready to smash on the next set. There's no reason for us to go over into that mess where everyone wants to kill us and lose points.

    Quote Originally Posted by l---------------l View Post
    - "Don't chase"
    There's times to chase, sure, but there's also such a thing as chasing too far. I've had people chase me 3/4 of the length of the map trying to kill me only to get baited into a group of my allies and murderized. When you have an entire party chasing a couple of stragglers halfway across the map, yes there are going to be people asking them not to chase because there's strength in numbers.

    Quote Originally Posted by l---------------l View Post
    - "Don't feed" / "Don't provoke" / "Don't move and just stay doing nothing in our base."
    I dunno, there's something to be said for not pushing people if you don't have to. There are times when it's legitimately better to sit back and watch the situation for awhile. It's PvP, sure, but you don't have to be out there chasing someone down the entire time. I know there's been games where one GC or the other has been all over our ass the entire time when we're already in last. Eventually you reach a breaking point and say: welp, if it's gonna be like that, we're gonna spend the entire match making sure they don't win.

    Quote Originally Posted by l---------------l View Post

    - "New nodes, spread"
    (Especially hate it when... There are 5 enemies chasing you and 20 allies around ignoring the fact that 5 enemies are attacking you... Result, you die close to your allies while they retreat and totally ignore you, because, logic, you have to spread for new nodes!... But nothing said about taking the points of 5 dudes chasing the companions in retreat and avoid losing points because people dying.
    I don't think I've ever seen this happen unless someone's slow to pull back from a fight when new nodes are spawning.

    Quote Originally Posted by l---------------l View Post
    - "Team is too split, we are not going to win like this" (Hate it when the one who says it just said a few moments ago any of the early phrases. )
    It's actually pretty sound. If the team is split in 2 (or scattered even further), it's hard to effectively attack or defend anything.

    As for stuff that makes my blood boil, getting on the healers is pretty much it. Being a healer in PvP is pretty thankless as it is, and when some jackwagon runs out of range and gets his ass killed then complains about not getting any heals, it makes me wanna slap the crap out of 'em then just not heal them from then on out. There's seven other people in the party besides you, bub, so if you're out of range you're out of luck. I'm not gonna run around chasing you down and possibly get myself and other people in the party killed. You get comments like "I guess we don't actually have any healers," or "Do I have to stand on top of you to get healed, or what?" It's even funnier when we had 0 healers at the beginning and I swap from DPS to heals so we have one. I've actually changed back from healer a couple of times because people wouldn't quit trash talking. Don't like my healing? OK, then do without.
    (5)
    Last edited by Ashkendor; 10-09-2015 at 06:50 AM.

  9. #19
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    For me, it's not so much the phrases I hate to hear, so much as the phrases that are most often used incorrectly or at the wrong time:
    1."Defeind!"

    is probably the worst one. Don't get me wrong, there is a time and a place for defending, and sometimes charging an enemy is a bad choice (say, if the node they want to attack is almost dead), but when you are behind in points, it is time to attack. Passivity will only lead to maintaining the status quo. If you wanna win, you gotta fight. The only time that's not necessary is if you have a big point lead and can just sit on it... and even then, sometimes you have to attack to stop the second place team from catching up by farming kills. Some people seem to not understand that kills/deaths have a LOT to do with winning. Yes, you only get 5pts per kill, and that's nothing compared to a node capture, but sometimes it's not about getting the kill so much as bleeding points off of another team to hold them down and stop them from catching up.

    2. "Don't chase!"

    Again, this is not necessarily wrong, and it's not a specific person thing. Personally, I'm willing to trust a single person's judgement on whether or not they can chase and get away with it; however, I do not trust the group. One person chasing tends to lead to a group of people following them, and that's a problem because it divides the team which makes us vulnerable when the next node spawns happen. That being said, it's super annoying to have someone yell "don't chase" when, in fact, the team is merely attacking. You gotta read the flow of the map. If chasing would lead to a node capture or a pincer on the most threatening team, than it's not a bad thing.

    3."GG."

    At the end of the match, sure. Nice to wish everyone a GG... but I think you all know that's not what I'm talking about. This happens most often at the beginning of the round. Inevitably, 1 of the 3 GC's gets ganked at the start of the match. When it happens, and you get pushed off your nodes, there's always some jack*** in the group who says "Welp, gg," as if we automatically lost because the first minute of the match didn't go our way. To which my response is usually "F*** off" (in my head). Verbally, I usually have to remind the team that it's just the beginning of the match, and even as much as a 400pt deficit can be made up easily. SO STOP BEING SUCH WHINY B****ES AND GET BACK IN THE GAME.

    "GG" pretty much sums up a lot of negative comments that I've seen get thrown around in the chat box, including: "Ready to die!?" "We're gonna lose, so who cares?" and "Let's just feed points to XGC so we can end it faster, cuz' we're losing anyway." etc. If you don't have the will to fight , DO NOT JOIN PVP. Take up crafting or something. Otherwise, stop whining and trying to infect the rest of the GC with your negativity. Positive attitudes win matches.

    4. "Spread out."

    This one is tricky. It's not necessarily a bad idea to spread out for new nodes, but it's also not necessary and puts individual players at risk, so i'm not sure where the idea came from. I mean, I get it, you want to beat the enemy team to the node spawns, but keep in mind that if the node you're at doesn't pop, or the team pushes a different node because it's more advantageous for whatever reason, you just cut yourself off from the group by spreading out. Basically, spreading out is like playing roulette with your life. You could get lucky and be on the node that the majority of the team goes to... or you could get screwed. Also, if the team is spread out they are less likely to be able to defend against any Zerg attacks that come their way. You stand to lose a lot of points in those precious few moments when everyone is split up and not prepared for incoming. It's unlikely, but it can happen, especially if an enemy GC is using the "Death Train" tactic.

    All in all, I find it's better to move as a team. Even if you don't get to the node first, when you do get there you'll have the manpower to completely overrun it. So, when people say "spread out" I often end up shouting "not too far. we have to be able to regroup," to remind them that if they go too far away, they stand to be left out high and dry depending on where the next set of nodes spawn.
    (2)
    Last edited by Februs; 10-09-2015 at 06:59 AM.

  10. #20
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by BubblyBoar View Post
    -
    Thank you for saying everything I wanted to say, much more eloquently and politely than I could have said it.
    (0)

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