For me, it's not so much the phrases I hate to hear, so much as the phrases that are most often used incorrectly or at the wrong time:
1."Defeind!"
is probably the worst one. Don't get me wrong, there is a time and a place for defending, and sometimes charging an enemy is a bad choice (say, if the node they want to attack is almost dead), but when you are behind in points, it is time to attack. Passivity will only lead to maintaining the status quo. If you wanna win, you gotta fight. The only time that's not necessary is if you have a big point lead and can just sit on it... and even then, sometimes you have to attack to stop the second place team from catching up by farming kills. Some people seem to not understand that kills/deaths have a LOT to do with winning. Yes, you only get 5pts per kill, and that's nothing compared to a node capture, but sometimes it's not about getting the kill so much as bleeding points off of another team to hold them down and stop them from catching up.
2. "Don't chase!"
Again, this is not necessarily wrong, and it's not a specific person thing. Personally, I'm willing to trust a single person's judgement on whether or not they can chase and get away with it; however, I do not trust the group. One person chasing tends to lead to a group of people following them, and that's a problem because it divides the team which makes us vulnerable when the next node spawns happen. That being said, it's super annoying to have someone yell "don't chase" when, in fact, the team is merely attacking. You gotta read the flow of the map. If chasing would lead to a node capture or a pincer on the most threatening team, than it's not a bad thing.
3."GG."
At the end of the match, sure. Nice to wish everyone a GG... but I think you all know that's not what I'm talking about. This happens most often at the beginning of the round. Inevitably, 1 of the 3 GC's gets ganked at the start of the match. When it happens, and you get pushed off your nodes, there's always some jack*** in the group who says "Welp, gg," as if we automatically lost because the first minute of the match didn't go our way. To which my response is usually "F*** off" (in my head). Verbally, I usually have to remind the team that it's just the beginning of the match, and even as much as a 400pt deficit can be made up easily. SO STOP BEING SUCH WHINY B****ES AND GET BACK IN THE GAME.
"GG" pretty much sums up a lot of negative comments that I've seen get thrown around in the chat box, including: "Ready to die!?" "We're gonna lose, so who cares?" and "Let's just feed points to XGC so we can end it faster, cuz' we're losing anyway." etc. If you don't have the will to fight , DO NOT JOIN PVP. Take up crafting or something. Otherwise, stop whining and trying to infect the rest of the GC with your negativity. Positive attitudes win matches.
4. "Spread out."
This one is tricky. It's not necessarily a bad idea to spread out for new nodes, but it's also not necessary and puts individual players at risk, so i'm not sure where the idea came from. I mean, I get it, you want to beat the enemy team to the node spawns, but keep in mind that if the node you're at doesn't pop, or the team pushes a different node because it's more advantageous for whatever reason, you just cut yourself off from the group by spreading out. Basically, spreading out is like playing roulette with your life. You could get lucky and be on the node that the majority of the team goes to... or you could get screwed. Also, if the team is spread out they are less likely to be able to defend against any Zerg attacks that come their way. You stand to lose a lot of points in those precious few moments when everyone is split up and not prepared for incoming. It's unlikely, but it can happen, especially if an enemy GC is using the "Death Train" tactic.
All in all, I find it's better to move as a team. Even if you don't get to the node first, when you do get there you'll have the manpower to completely overrun it. So, when people say "spread out" I often end up shouting "not too far. we have to be able to regroup," to remind them that if they go too far away, they stand to be left out high and dry depending on where the next set of nodes spawn.
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