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  1. #1
    Player
    Dario's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Dario Azuralis
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    This post was brought to my attention by a FC member and we started discussing what mechanics should be practiced and understood better by the FFXIV community as a whole:

    1) Tethers - Understanding when to break them or when to stay close to your tether partner. Also tanks taking tethers off of squishier party members.

    2) Tank swapping - This could be an entire section just to understanding how to pull an enemy off another party member in general but then expand upon instances where it must be done due to certain debuffs (ie pull boss monster off of dummy tank when it gets three stacks)

    3) Divebombs - Once again this could be elaborated upon understanding certain marks upon party members during a raid and adjusting accordingly. To my knowledge divebombs have a specific symbol that's remained consistent through 2.0 and 3.0. With more dragons on the way I imagine we'll be seeing plenty more divebombs in the near future!
    (4)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dario View Post
    2) Tank swapping - This could be an entire section just to understanding how to pull an enemy off another party member in general but then expand upon instances where it must be done due to certain debuffs (ie pull boss monster off of dummy tank when it gets three stacks)
    This reminds me of two different encounters in Ultima HM. One, the PLD just used provoke whenever possible, thinking it would add a bulk of enmity to him. The second PLD didn't even have Provoke on his hotbar at all, considering it entirely useless. He wasn't sure how to effectively tank swap without just keeping a close pace and pumping out damage when it was time. They both appreciated my tips on how it's used, but it's just that the tooltip doesn't really explain what it does on a mechanical level, nor does any fight prior require tank swapping at all. So something that could teach tank swapping I'm sure would be great for the aspiring tank. This needs to include both acquiring enmity and knowing when to dial it back, switch stances, or do whatever it takes to let the other tank take over.
    (3)

    http://king.canadane.com

  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Canadane View Post
    or do whatever it takes to let the other tank take over.
    Doesn't take much, this is why Fracture is cross class.
    (0)

  4. #4
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,523
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Iagainsti View Post
    Doesn't take much, this is why Fracture is cross class.
    You'd think so, but some tanks simply just don't stop the 1-2-3. I'm usually able to pull it off most tanks regardless because I tend to provoke when I have a primed Butchers Block, but other tanks may not be ready for that. Not the new tanks fault, it's certainly the one who needs to know how to stop generating enmity for just a moment.
    (0)

    http://king.canadane.com

  5. #5
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Canadane View Post
    This reminds me of two different encounters in Ultima HM. One, the PLD just used provoke whenever possible, thinking it would add a bulk of enmity to him. The second PLD didn't even have Provoke on his hotbar at all, considering it entirely useless. He wasn't sure how to effectively tank swap without just keeping a close pace and pumping out damage when it was time. They both appreciated my tips on how it's used, but it's just that the tooltip doesn't really explain what it does on a mechanical level, nor does any fight prior require tank swapping at all. So something that could teach tank swapping I'm sure would be great for the aspiring tank. This needs to include both acquiring enmity and knowing when to dial it back, switch stances, or do whatever it takes to let the other tank take over.
    as well, teaching DPS to check the enmity level on the party list and the colors on the enemy list. Use of skills that would lower the threat level or stop hitting that mob if there ain't no skills available for that job, unless it's ok and safe in order to kill it with no more jobs to be done on the healer side.
    (2)

  6. #6
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dario View Post
    3) Divebombs - Once again this could be elaborated upon understanding certain marks upon party members during a raid and adjusting accordingly. To my knowledge divebombs have a specific symbol that's remained consistent through 2.0 and 3.0. With more dragons on the way I imagine we'll be seeing plenty more divebombs in the near future!
    Black with a green border, a weird meta triangle in the middle. Easily recognizable and I agree(since this has plagued parties ive been in since Twin wasn't in DF) this needs a tutorial XD
    (0)