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  1. #11
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Beginner's Hall? First Ive heard of this, please someone enlighten me.
    I remember this idea I believe was first used in a community rep response to a very heated and large in-game parser debate. I could be remembering this wrong, but I believe this idea spawned from the fact that some people want an in-game parse and others are scared a tool like that will be used to alienate and discriminate against lower DPS in content that doesn't need it (read: Expert Roulettes and stuff, we all know all too well how these threads usually go whether you're an advocate of them or not). This was offered as some kind of medium between the two, and was initially supposed to be an "arena" (I guess..) where you could go to improve your rotations (read: some kind of solo DPS gauge) and practice mechanics in content. This was also mentioned to help Tanks understand Enmity, how it works, and what does/does not affect it, and some stuff for healers prioritizing heals and managing MPs and such.

    But honestly, with the DPS tool being applied to training dummies, maybe this will just be flat mechanics. And as I said above, I don't think SE meant just AoE dodging-tether swapping type mechanics. This is supposed to serve new players learn the fundamentals of their jobs as well. At least, if the vision of it hasn't changed much since inception. This is honestly the first I've heard it mentioned on the forums in a long while. Good to see it's still a thing.
    (2)

  2. #12
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zhexos View Post
    So we would like to hear from you what kind of mechanics you would like to practice in these areas.
    Something that gets players used to seeing status effects on others. Such as something that needs esuna, or to be physically passed between, or simply avoided to not take extra damage.

    Something that gets tank classes prepped for holding and positioning mobs and bosses effectively. For example, if you were to pull your dummy target and have it face your dummy support party, they'll die in a cleave attack and you'll fail. Another would be keeping them facing the same direction for the majority of the time, as to help melee DPS perform positional attacks properly. I've encounter a lot of tanks that simply had no idea that was a thing because they've never played as a DPS class before.

    A clear DPS check mecahnic practice. Not limited to DPS classes. Simple as that. This would need to be properly scaled with ilvl only because the idea is to make sure the player knows he's doing skillfully well, and not just overpowering everything through advanced gear.
    (6)

    http://king.canadane.com

  3. #13
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    A boss that spawns adds and spawns more and more every 30 seconds until he dies. DPS check. If you don't do it in time you wipe and when boss is dead all the adds die with him.

    Level 55

    Increase reward to 100k.
    (0)

  4. #14
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,778
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Dodging. Like make a mini game that scores you on how many AOE's you avoid or something >_>
    (2)

  5. #15
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Something that has you dodge AOEs while still requiring you to attack without interruption. A lot of people never really got this drilled into them, so they'll either attack and not dodge, and die, or dodge but not attack, leading to possible failed dps checks!
    (1)

    http://king.canadane.com

  6. #16
    Player
    Dario's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Dario Azuralis
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    This post was brought to my attention by a FC member and we started discussing what mechanics should be practiced and understood better by the FFXIV community as a whole:

    1) Tethers - Understanding when to break them or when to stay close to your tether partner. Also tanks taking tethers off of squishier party members.

    2) Tank swapping - This could be an entire section just to understanding how to pull an enemy off another party member in general but then expand upon instances where it must be done due to certain debuffs (ie pull boss monster off of dummy tank when it gets three stacks)

    3) Divebombs - Once again this could be elaborated upon understanding certain marks upon party members during a raid and adjusting accordingly. To my knowledge divebombs have a specific symbol that's remained consistent through 2.0 and 3.0. With more dragons on the way I imagine we'll be seeing plenty more divebombs in the near future!
    (4)

  7. #17
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,499
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dario View Post
    2) Tank swapping - This could be an entire section just to understanding how to pull an enemy off another party member in general but then expand upon instances where it must be done due to certain debuffs (ie pull boss monster off of dummy tank when it gets three stacks)
    This reminds me of two different encounters in Ultima HM. One, the PLD just used provoke whenever possible, thinking it would add a bulk of enmity to him. The second PLD didn't even have Provoke on his hotbar at all, considering it entirely useless. He wasn't sure how to effectively tank swap without just keeping a close pace and pumping out damage when it was time. They both appreciated my tips on how it's used, but it's just that the tooltip doesn't really explain what it does on a mechanical level, nor does any fight prior require tank swapping at all. So something that could teach tank swapping I'm sure would be great for the aspiring tank. This needs to include both acquiring enmity and knowing when to dial it back, switch stances, or do whatever it takes to let the other tank take over.
    (3)

    http://king.canadane.com

  8. #18
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Just finished leveling MCH to 60 for pvp purposes, used daily GHR the whole process. Great if they'd give us more cool GH's, but seriously, the roulette will throw you into the Goblin stairs or the Gargoyle GH over and over despite the new ones X(
    (0)

  9. #19
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dario View Post
    3) Divebombs - Once again this could be elaborated upon understanding certain marks upon party members during a raid and adjusting accordingly. To my knowledge divebombs have a specific symbol that's remained consistent through 2.0 and 3.0. With more dragons on the way I imagine we'll be seeing plenty more divebombs in the near future!
    Black with a green border, a weird meta triangle in the middle. Easily recognizable and I agree(since this has plagued parties ive been in since Twin wasn't in DF) this needs a tutorial XD
    (0)

  10. #20
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Canadane View Post
    Another would be keeping them facing the same direction for the majority of the time, as to help melee DPS perform positional attacks properly. I've encounter a lot of tanks that simply had no idea that was a thing because they've never played as a DPS class before.
    It seems a lot of skill issues come down to players thinking of their own job in isolation and not in terms of how it impacts everyone else's jobs. Sometimes this comes from unfamiliarity with the other jobs and sometimes is just a matter of tunnel vision on what they themselves are doing, but the effect is much the same either way.

    Tanks should practice situations where the boss needs to be kept facing a consistent direction, and they need to watch for anyone else (especially healer) picking up unwanted aggro.

    DPS classes need to practice not just what patterns give the highest overall DPS numbers, but which can do so without pulling aggro away from the tank. And if they have support skills, they should be in situations where (along with dodging, dps requirements, and handling other mechanics) they have to at the same time watch for when those support skills are needed and use them appropriately.

    (I'm not as familiar myself with what healers need, except that they should learn to recognize when it's safe to Cleric Stance for a bit of damage, and when it's not. There's probably also some prioritization lessons that would be useful when heals and esuna are needed on multiple targets.)
    (1)

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