
On the off chance that this is actually a serious question, I fail to see how reverting to a playstyle I've already done before is "adapting". My issue is that that playstyle is needlessly boring.I'll turn this around on you and wonder whether the poblem is that you are unable to adapt to the situation, take it as a challenge to knowyour job well enough to adapt your use of skills based on what is available, and what is needed. Imagine if future content includes status atracks that disable your use of certain skills, or temporarily restrict the level of skills available. How will you cope then?



I oddly enjoyed LNC *more* when all I had was Impulse Drive...when I got Full Thrust, I actually started having less fun. I never understood why. >.> But yes, some classes do have really lame stretches of levels, too. I can't stand to play BRD before 48 most of the time, either.
Context aside, this would be an utter nightmare to balance because of how some jobs become an utter joke without some of their abilities. WM and GB are the equivalent of shooting yourself in the foot without a dps increase if you don't have the other post 50-skills. MNK dps would nose dive more than others without GL3. And not to mention some abilities effectively replace others in a pecking order that you realistically have no reason to even have your (rather limited) skill bar. (Broil and Stone III for example)I'll turn this around on you and wonder whether the poblem is that you are unable to adapt to the situation, take it as a challenge to knowyour job well enough to adapt your use of skills based on what is available, and what is needed. Imagine if future content includes status atracks that disable your use of certain skills, or temporarily restrict the level of skills available. How will you cope then?
There's also the end of whether or not those high level skills would actually make a difference when the level of content we're talking about is incredibly trivial that a BLM crossing physick can heal it, and then it hits the other end of the spectrum when you're in the mid 30-40s. Does a BLM having access to blizzard III in brayflox really make that much of a difference?Level sync places you on equal footingwith others in the dungeon, low level players don'thave access to hih level skills, so in the same dungeon why should you? Seems like something of an unbalanced advantage if you do. Plus there's nothing stopping you from running said dungeon without armor, with a group of friends, without level sync, you'd still have your skills, but no gear support...challenging.
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Keep spamming 1? I don't exactly see how that is something one needs to learn..
I can run lvl 40+ dungeons naked by myself, doing Sastasha or Halatali with 4 naked lvl 60 people is not exactly "challenging"![]()




Sudden flashbacks to Salvage and Nyzul Isle in FFXI.I'll turn this around on you and wonder whether the poblem is that you are unable to adapt to the situation, take it as a challenge to knowyour job well enough to adapt your use of skills based on what is available, and what is needed. Imagine if future content includes status atracks that disable your use of certain skills, or temporarily restrict the level of skills available. How will you cope then?
Nyzul Isle Party: "Floor 99, we're almost to the boss with 7 minutes to spare! Come on freeee flooooooor!"
Nyzul Isle Party: " . . . "Welcome to Floor 99.
Use of all melee attacks restricted.
Eliminate all enemies.



The challenge of impulse drive spam instead of an actual full rotation? The challenge of spamming heavy shot and keeping up straight shot? The challenge of ninja's 2 move rotation?
No one's saying they're having trouble. They're saying it's needlessly annoying. Annoying =/= challenging.
When in doubt, assume sarcasm



I see this as being a bad idea as it would make things more difficult for new tanks.
Even if the abilities are scaled down it would be tough for a tank that doesn't even have their full enmity combo to hold against dps that are popping a bunch of off GCD abilities.
I've seen some tanks struggling to hold those mini bosses in Tam Tara with just the first two parts of their combos when the dps are more geared than they are.
You don't really need a tank to complete those early dungeons of course but speaking from my own experience while learning how to tank it's very discouraging when you can't do your job.



That's a good point, too. 30-40 is already somewhat rough on PLD (it's worst in Qarn, in my experience) because they lack Shield Oath. Over-zealous DPS can easily make a PLD's life pretty stressful, especially if they're not focusing targets. A NIN at 35 with Huton would be a nightmare for a PLD.



Have to say I agree with this, for the very new players this could be difficult or overwhelming.I see this as being a bad idea as it would make things more difficult for new tanks.
Even if the abilities are scaled down it would be tough for a tank that doesn't even have their full enmity combo to hold against dps that are popping a bunch of off GCD abilities.
I've seen some tanks struggling to hold those mini bosses in Tam Tara with just the first two parts of their combos when the dps are more geared than they are.
You don't really need a tank to complete those early dungeons of course but speaking from my own experience while learning how to tank it's very discouraging when you can't do your job.
Regardless if they weakened down the skills to that level it would still make the long term players completly overpowered.And they'd just stomp all over new tanks to show off or so they can get through dungeon faster.
I think the main issue with lower level dungeons but with level 60 players having it so easy with all their skills in later level dungeons that they struggle in the low level dungeons to play their class properly with the tools provided
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