They are overpowered, even if "lowered" to the dungeon level.
full stop. Nobody is able to AOE is Satasha, so they set the dungeon in a certain way. open that up, MUSTSPEEDRUNAOEEVERYTHINGDOWNNAOYOURWASTINGMYTIME
They are overpowered, even if "lowered" to the dungeon level.
full stop. Nobody is able to AOE is Satasha, so they set the dungeon in a certain way. open that up, MUSTSPEEDRUNAOEEVERYTHINGDOWNNAOYOURWASTINGMYTIME
Quick Notch, Spread Shot and Fire II are available for sastasha. And even then, the low level dungeons themselves are so incredibly undertuned even at min ilvl, anyone that can cross physik/cure is (over)qualified to heal it.
Implementing this would be rather complicated in the long run. They'd have to scale all the abilities down to such a degree that your DPS (or other capability) isn't significantly different from someone who is at level for the dungeon and not level-synced. When you consider that a level 41 character synced to Haukke Manor has a different suite of abilities than a level 35 one or a level 60 one, the actual scaling of the abilities would have to have a ton of variations and the like. You might not think that's important, but if they didn't scale the abilities properly, newer players would essentially be punished by the community. While people might not go so far as to kick them, a not insignificant number of people would likely bail on runs that didn't have sync'd DPS, and the lower roulettes are meant primarily to help these players, not make them feel marginalized.
They could do something like have the change only apply to level 60s, which would reduce the complexity of the necessary syncing system, but it'd still be quite a lot of work.
All that being said, I would seriously love to have access to central abilities like Lustrate on SCH, Shield Oath on PLD, or Gravity on AST at lower levels. MNK also feels really odd without Dragon Kick. I'm just not sure that they could ever implement this in a timely manner--and the time they spent working this out is time taken away from other development areas.
And just to add onto this, some classes become so much more less effective (or incredibly intolerable) until they reach a level threshold. DRGs suffer from IIDD (Impulsive Impulse Drive disorder) and MCH in teh 30-39 range is just godawful.
Last edited by RiceisNice; 10-07-2015 at 07:22 AM.
Problem would be that on one hand you would have lvl 60 players with tons of damaging and utility skills where on the other hand you would have newcomers with a handful of them.
And consider how "friendly" some people are to others in DF i cant imagine how things would turn out if this was added.
I oddly enjoyed LNC *more* when all I had was Impulse Drive...when I got Full Thrust, I actually started having less fun. I never understood why. >.> But yes, some classes do have really lame stretches of levels, too. I can't stand to play BRD before 48 most of the time, either.
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