
feeding trolls = good. gotchaReal issues can be found in other threads. Meanwhile, these kinds of threads are used to incorperate ideas and suggestions for the future. This is good, it shows the players have enough faith in S.E that there will indeed be a future for this game in which these could be incorporated into.
All except the OP, who was originally making this thread to troll until everyone took it off him and started talking about more important things.



Toads are WAY too big, they were gigantic enough before. It's rough targeting when they just block everything with their big glaring eyes. The other enemies are fine now that I've gotten used to them.
IIRC I thought the enemy size change was to make them easier to see/target/see which one you're targeting before you could click on names to target.



Considering that one of FF's biggest selling points has been graphics and design, I don't find this thread off base at all.so while ppl complain about getting to the real issues of the game, these type of threads pop up... eh /shrug /gowiththeflow
given dreamtoads hp in leves and behests (they die in a few hits) it's not incredibly logical that they are so big. the gnats are actually kind of tough though. i see their size fitting them well.
i feel like i'm reading a tabloid and bickering about how fat/skinny others are.

and it is certainly those graphics and design that are now at forefront of problems holding back ffxiv, right?
damn those fat booty toads /ragequit
i jest of course; i couldn't careless... it's a forum, after all, of general discussion
If we were to look at design for a moment to go with size...
I would request that sewer moles are redesigned to look less like the ass end of an ass. Because that's exactly what they look like on both sides at the moment!
Fat toad is fat



You know, I may not agree with you on other stuff, but I wholeheartedly agree with you on this one. Personally, I wish they'd scale down all monsters to where they were initially. Yes it's a fantasy game, but there's a limit to how far even fantasy elements can believably be taken. Squirrels should not come up to my torso. Dodos shouldn't be large enough for me to saddle up and ride (same for Djiggas!). Etc., etc.
Larger mobs don't enhance my sense of excitement. It was apparently an easy change, so could we please, please just revert back to what it was originally?
Would Sin have been any more/less exciting if he had been smaller?
Would Shitake have been any more/less bad-ass if he had been as tall as Cloud?
Would fighting the Weapons in FF7 been less epic if they had been smaller? I'll answer this one.... yes
Sometimes you just need to kill giant things..... because it's a giant thing!


Sin wasn't a frog, nor was he something I would expect to be smaller. He was fine as is. I'm not asking that they make those flying imperial mech-type things smaller, just things that I would naturally not expect to be the size of a house (toads) or myself (bugs, some birds, etc.). In my opinion, the increase in size stretched out otherwise nice textures into something not quite as appealing, also.Would Sin have been any more/less exciting if he had been smaller?
Would Shitake have been any more/less bad-ass if he had been as tall as Cloud?
Would fighting the Weapons in FF7 been less epic if they had been smaller? I'll answer this one.... yes
Sometimes you just need to kill giant things..... because it's a giant thing!


i think in a fantasy world it is ok to have giant toads and gnats. Maybe easting giant gnats is what make the toads so big.
Also i think that mobs should be sized according to zone or rank. If they are gonna reuse the same mobs every make the sizes dif at least. So for lower rank areas, sure make them smaller, make everything smaller. Also i want an NM marmot that is bigger then a pieste, joking, no seriously though.
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