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  1. #11
    Player
    Konachibi's Avatar
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    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Giant mobs = EPIC SCREENSHOTS

  2. #12
    Player
    GreatLeviathan's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    319
    Character
    Excessum Leviathan
    World
    Mateus
    Main Class
    Archer Lv 50
    the mobs are cool. You should be happy instead of complaining.
    (0)

  3. #13
    (4)
    Retired FFXI character: Ranok of Sylph

  4. #14
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    First time seeing what a gnat looks like.

    If I saw something like that in rl I'd need a new pair of trousers.

  5. #15
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Good thread.

    Enough time passed since the original mob up-scaling that we can now give some grounded feedback on the scale of mobs.

    Here are my recommendations:

    Dream Toads [-30%] targeting/clipping issues.. and their size doesn't seem to reflect their power
    Efts/Salamanders [-20%] targeting/clipping issues
    Gnats [-25%] They look a bit strange at their current size
    Marmots [-10%] Tails look low quality as they were originally designed to be very small.
    Crabs [-10%] Often fight these in groups, would be nice if they were slightly smaller
    Raptors [+10%] I think these guys should be a bit larger.
    Antling [+10%] These could also use a slight size boost.

    Overall, it would be nice if mobs were scaled proportionate to their level (if they do it now, it's very slight). I don't mind if a dreamtoad is 30ft high as long as is over lvl 99 -- and we only have to fight one at a time. It also makes sense that a lvl 1 Marmot should be visibly smaller than a lvl 50 Dormouse.
    (11)
    Last edited by Zantetsuken; 09-14-2011 at 11:25 AM.

  6. #16
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    There has been enough time passed since the original mob up-scaling that we can give some grounded feedback on this.

    Here are my recommendations:

    Dream Toads [-30%] targeting/clipping issues.. and their size doesn't seem to reflect their power
    Efts/Salamanders [-20%] targeting/clipping issues
    Gnats [-25%] They look a bit strange at their current size
    Marmots [-10%] Tails look low quality as they were originally designed to be very small.
    Crabs [-10%] Often fight these in groups, would be nice if they were slightly smaller
    Raptors [+10%] I think these guys should be a bit larger.
    Antling [+10%] These could also use a slight size boost.

    Overall, it would be nice if mobs were scaled proportionate to their level (if they do it now, it's very slight). It makes sense that a lvl 1 Marmot should be visibly smaller than a lvl 50 Dormouse.
    The moon mice for Dalamund vary in size depending on their level. I liked that, it kinda said "As you get older, you get bigger and stronger".

    Crabs could do with being a bit smaller though, sometimes I find large groups of them clustered together and it can make visibility + targetting a bit of a pain.

  7. #17
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Konachibi View Post
    The moon mice for Dalamund vary in size depending on their level. I liked that, it kinda said "As you get older, you get bigger and stronger".

    Crabs could do with being a bit smaller though, sometimes I find large groups of them clustered together and it can make visibility + targetting a bit of a pain.
    Well, perhaps the scaling is already part if the system. I think it should be opened up a bit more on the smaller end to really play up the differences. We certainly don't need to go bigger.

    Although, there is a Leve in Iron Lake where you fight a bunch of Jellyfish that are low lvl and one that is high and there is no visible difference in their size...

    SIDENOTE:
    This is really nit-picky, but I'm not a big fan of the mobs with 'dentures'. Namely the Gnats and Coblyns. They look too cartoony with their human-like teeth.
    (0)
    Last edited by Zantetsuken; 09-13-2011 at 11:34 PM.

  8. #18
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    Well, perhaps the scaling is already part if the system. I think it should be opened up a bit more on the smaller end to really play up the differences. We certainly don't need to go bigger.

    Although, there is a Leve in Iron Lake where you fight a bunch of Jellyfish that are low lvl and one that is high and there is no visible difference in their size...
    With the current camera system, better that than not being able to see which way you're facing because a giant squirmy thing is squirming all over your field of view.

  9. #19
    Player

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    Mar 2011
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    so while ppl complain about getting to the real issues of the game, these type of threads pop up... eh /shrug /gowiththeflow

    given dreamtoads hp in leves and behests (they die in a few hits) it's not incredibly logical that they are so big. the gnats are actually kind of tough though. i see their size fitting them well.

    i feel like i'm reading a tabloid and bickering about how fat/skinny others are.
    (0)

  10. #20
    Player
    Konachibi's Avatar
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    Aug 2011
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    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Overkill9000 View Post
    so while ppl complain about getting to the real issues of the game, these type of threads pop up... eh /shrug /gowiththeflow

    given dreamtoads hp in leves and behests (they die in a few hits) it's not incredibly logical that they are so big. the gnats are actually kind of tough though. i see their size fitting them well.

    i feel like i'm reading a tabloid and bickering about how fat/skinny others are.
    Real issues can be found in other threads. Meanwhile, these kinds of threads are used to incorperate ideas and suggestions for the future. This is good, it shows the players have enough faith in S.E that there will indeed be a future for this game in which these could be incorporated into.

    All except the OP, who was originally making this thread to troll until everyone took it off him and started talking about more important things.

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