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  1. #10
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kosmos992k View Post
    I very clearly did not mention end-game content, and the parallel I drew was explicitly 4-man content. I feel you miseed the point. You mentioned the Demon Wall in AK, which I've mentioned in such discussions before also. I said that as long as players were capable of completing content, preferrably without a wipe, doing damage agequate to complete the content, they were meeting the goals, targets or expectations implicit in the content itself.
    If you're going to accuse someone of missing the point, please be sure to read the entire post as i specifically adressed both endgame and 4-man content multiple times.

    like here:

    Quote Originally Posted by Ryel View Post
    Whenever players talk about adding these features what is stated above is what they're referring to, nobody really cares what happens in 4-man content usually, unless there is a DPS check involved (see: Demon wall on release.) Or the discrepancy between two players is so large that it might as well be just one player doing all of the work. However they do care when it comes to something like Bismark Ex, or Savage Alexander, I once again welcome you to take a stroll over to youtube to find out why.
    The discrepancy part is the big one, meeting the goal is one thing. But how you do so is another.


    Quote Originally Posted by Kosmos992k View Post
    Let me be clear, I am not referring to end-game content.

    The point is that bringing the mentallity and tools of competitive running to fun runners doesn't enhance them, it either alienates them, or possibly turns them into competitive runners with more limited capability to perform. Whatever happens, making fun runners conform to competitive running mentallity and tool use, fundamentally changes the fun run into pseudo competitive running, which isn't what the fun runners wanted or else they'd already be doing it.

    Requests for in-game parsing tools and demands for faster runs with the clear corollary being players are bad for not doing these things, are - imho - simply leading toa greater divide between players.

    In the end, with regard to parsers and speedof completing a run, I stand by the comparison I drew against fun funners and competitive runners running 4-man relay races.
    Which i addressed here:

    Quote Originally Posted by Ryel View Post
    And as said before, If tanks and healers can have their performance be so transparent in everything they do ranging from 4-man content to endgame, why are DPS not subject to the same accountability?

    You make the comparison to ending up with fun runners in 4-mans, but i promise you the fun running tank that can't hold hate or doesn't mitigate damage, or the fun running healer that doesn't heal party members will very quickly find themselves warming the bench.
    please read the entire post.
    (1)
    Last edited by Ryel; 10-02-2015 at 12:39 PM.