The "Adventurer in Need" bonus for, say, Leveling Roulette is Tank to get 120 Law. I go in as NIN, and walk out with 120 Law.


The "Adventurer in Need" bonus for, say, Leveling Roulette is Tank to get 120 Law. I go in as NIN, and walk out with 120 Law.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}

Last I checked the AiN bonus only gave you gil and sometime seals?
So what's the big deal? Its not like people are getting something useful like extra exp.
It has 0 effect on your leveling after you have gotten your daily bonus.
Really struggling to see what the issue is to be perfectly honest.



If I remember it correct, WoD had Healer and sometimes DPS as AiN during 2.5 (3 tank slots filled up faster than 15 DPS slots)
It can happen again with the next 24man raid in 3.1

What I don't understand is their logic behind adventurer in need. Sure it's great, hey we need a tank! Q as a tank! But having tank 24/7 as AiN, is just helping them level faster and making the problem worse! Coming from a tank, we already get instant Qs, we don't need a constant AiN bonus on everything we do haha xD


As someone noted earlier, there are less tanks doing it. As a healer, I sat in Roulette for 12 minutes waiting on a tank.What I don't understand is their logic behind adventurer in need. Sure it's great, hey we need a tank! Q as a tank! But having tank 24/7 as AiN, is just helping them level faster and making the problem worse! Coming from a tank, we already get instant Qs, we don't need a constant AiN bonus on everything we do haha xD
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}



It only gives bonus gil and sometimes bonus seals. For anything under lvl60 it gives bonus xp.
However this is a very small incentive as the xp bonus is minimal and the gil bonus is a joke. As a tank we get instant Qs. So there is no real need to do the roulette lower than lvl 60. No real incentive. Why would a tank do lower level roulette for 5 Eso? Makes no sense at all.
The adventurer in need bonus is not that serious to complain about it.
Whenever I see the adventure in need bonus for a healer, I don't que because I know I'll be waiting quite a while as it seems on nearly every healer in the data center jumps on for the bonus for god knows what reason. It switches back to tank in like 5 minutes or less as well.
So... because offering a reward isn't attracting a large amount of tanks into the queue you're suggesting removing the reward entirely to stop the remaining tanks who actually do take advantage of it from bothering to queue? At this point it's already barely an incentive and for some players it's literally the only thing that would convince them to queue in with randoms.Everybody gets it, including the OP. He or she is asking to revamp the bonus so all classes have a chance at it, as we all know who it goes to. It is obvious having it does not encourage more people to play that class that is always needed, as it is most always "tank" needed. No one is queing it even for the bonus so why not just make it a once a day bonus for everyone to have a chance, that is what they are asking. I say just get rid of it, it is not really working anyways.
That line of thinking seems counter productive.
To the OP:
As many have already said there isn't a point to randomizing or changing the bonus as the entire point of it is to try and fill parties. Why offer a bonus to the most played classes already when they aren't in demand? If anything that would make the queues worse off as any tanks and healers that might have gone for the tank bonus will just switch to DPS and no parties will fill at all.
The front page would be filled with threads of DPS waiting in 2 hour queues because the AiN bonus is set to DPS.
I understand the desire for a daily bonus but it doesn't actually benefit the goal of filling parties and encouraging players to queue into content, the Adventurer in Need bonus is supposed to do that.
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