Quote Originally Posted by darkstarpoet1 View Post
yes, i do understand that part, but you have to look at the other side of it. which is going to be harder for a high rank crafter to get? completing a high level finished item or completing a synth to get a low level part?

just go for getting a hq iron ingot for the metal crafts they mentioned.

Iron Ingot = Blacksmith (12)
Bladed Lantern Shield = Blacksmith (49), Alchemist (35)

the finished item was the hard part to complete. it was just time invested to get the hq part to complete it. now all you will be invest the time to make the hq part and then standard bash the finished product. why standard bash? why do anything other than standard bash it when the quality and touch ups no longer matter at all?

if you are missing one hq mat there's no need in taking the time to increase quality nor use skills unless the craft is looking like it may fail because you have 0 chance to hq it with only that one non quality mat. if you have all hq mats the synth just needs to get completed to get a 100% sure hq item.

we have to remember the parts may be hard to hq if you are at rank, but i doubt they will increase it to the point that even a r50 has issues getting a hq version of a r12 synth. that would assure no low level crafter would ever get that lucky hq that felt great while a low level crafter.
Indeed, all they did was make the one exciting part of the crafting boring.

Imagine if you went into a boss fight and all that mattered was the party setup you had or the gear you were wearing. That is basically what the new crafting system will be like. Guaranteed success even if you suck.

I thought Yoshi was trying to foster systems that rewarded skilful play. So far I've yet to see any indication that the game is going in this direction.