Results 1 to 10 of 92

Hybrid View

  1. #1
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by darkstarpoet1 View Post
    yes, i do understand that part, but you have to look at the other side of it. which is going to be harder for a high rank crafter to get? completing a high level finished item or completing a synth to get a low level part?

    just go for getting a hq iron ingot for the metal crafts they mentioned.

    Iron Ingot = Blacksmith (12)
    Bladed Lantern Shield = Blacksmith (49), Alchemist (35)

    the finished item was the hard part to complete. it was just time invested to get the hq part to complete it. now all you will be invest the time to make the hq part and then standard bash the finished product. why standard bash? why do anything other than standard bash it when the quality and touch ups no longer matter at all?

    if you are missing one hq mat there's no need in taking the time to increase quality nor use skills unless the craft is looking like it may fail because you have 0 chance to hq it with only that one non quality mat. if you have all hq mats the synth just needs to get completed to get a 100% sure hq item.

    we have to remember the parts may be hard to hq if you are at rank, but i doubt they will increase it to the point that even a r50 has issues getting a hq version of a r12 synth. that would assure no low level crafter would ever get that lucky hq that felt great while a low level crafter.
    Indeed, all they did was make the one exciting part of the crafting boring.

    Imagine if you went into a boss fight and all that mattered was the party setup you had or the gear you were wearing. That is basically what the new crafting system will be like. Guaranteed success even if you suck.

    I thought Yoshi was trying to foster systems that rewarded skilful play. So far I've yet to see any indication that the game is going in this direction.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by User201109011315 View Post

    I thought Yoshi was trying to foster systems that rewarded skilful play. So far I've yet to see any indication that the game is going in this direction.
    Yeah for the battle system. Crafting sucks anyway.
    (0)

  3. #3
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    @ Darkstar: It's slightly different but I was wondering what a hardcore crafter would think about bonus XP from having higher quality upon completing a synth? Let's say any quality totaling 100 + X adds x% bonus to your XP reward?

    I thought I read about something being in place to that effect but I haven't noticed anything, personally.

    It would make getting high quality on tough, high level synths challenging and rewarding and let lower level synths stay relevant for a little bit longer, and maybe make leveling a craft more interesting.
    (1)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Estellios View Post
    @ Darkstar: It's slightly different but I was wondering what a hardcore crafter would think about bonus XP from having higher quality upon completing a synth? Let's say any quality totaling 100 + X adds x% bonus to your XP reward?

    I thought I read about something being in place to that effect but I haven't noticed anything, personally.

    It would make getting high quality on tough, high level synths challenging and rewarding and let lower level synths stay relevant for a little bit longer, and maybe make leveling a craft more interesting.
    ya know, if you were leveling a craft that would be a good idea, but if you are already capped it would go back to the standard for completion. i was trying to find more of a system that made, both, low and high level crafter work for whatever they get as far as hq items were concerned.

    i do like your idea during the leveling of a craft though and believe it has its merits for sure.
    (0)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Estellios View Post
    @ Darkstar: It's slightly different but I was wondering what a hardcore crafter would think about bonus XP from having higher quality upon completing a synth? Let's say any quality totaling 100 + X adds x% bonus to your XP reward?

    I thought I read about something being in place to that effect but I haven't noticed anything, personally.

    It would make getting high quality on tough, high level synths challenging and rewarding and let lower level synths stay relevant for a little bit longer, and maybe make leveling a craft more interesting.
    I like this idea. To accompany it perhaps a reward to go alongside increased XP gain could be that one or more of the materials you used to craft the item would not be consumed by the synthesis, allowing you to make another if you have more of the materials that were consumed. Or perhaps you are reimbursed the elemental shards/crystals the synthesis required.

    Though it would hinder gathering classes and then market prices of materials would probably go up.

    Just a thought though.