Furniture is a bit of a niche and imo is often tied to the rare material (primal drops) than the crafting premium. Not to mention quality does nothing to a furniture...
Furniture is a bit of a niche and imo is often tied to the rare material (primal drops) than the crafting premium. Not to mention quality does nothing to a furniture...
yes overmeld is absolutely requirement for DoH now, but not IV overmeld, I-III overmeld its still okay for me, at least. scrapping materia system will dumbing down this game even further, if this game is not that simple and dumb enough.
my suggestion for meld system is implement the Pseudo-RNG for this game, i dont know but RNG in this game is crap, pure crap. and maybe forbid the highest tier materia to overmelded on gear, but incerase the difficulity to get the highest tier materia.
rework the melding interface too, make reattempting meld just one click step
Last edited by iambanana; 09-30-2015 at 04:23 PM.
Let's try this again, you do realize in 1.0 you lost the item too...
I haven't even played this game for a year yet. So I don't know anything, Regardles. It's kinda besides the point. The game is totally different now then it was in 1.0. The only way your getting crafting materia is through randomising it through multimix or through crafters spiritbonding, If people are needing 100s of materias to level something, there's gonna be none left, that will cause worse problems because the materia is needed for higher leveled craft.
I personally think that anything personally crafted should come with 5 100% slots, but it's not realistic to ask for.
But a +3 Melding buff isn't... 5% or something...
There's a reason 1.0 tanked as hard as it did. There's several reasons actually, but failed overmelds destroying gear completely falls in line with a game designed to punish players and keep them from having fun as much as possible.
How about a system like the Alexandrite phase of our relics where each materia only adds 1 point to a given stat, with a progressive increase in which grade is used, but the failure chances are much much lower? That would be 69 materia per main/off hand and 48 per chest piece alone. They could even weight it so the higher the ilevel of the gear, the more higher grade materia you need. Not only would this system keep the materia market perfectly healthy, it would give a greater sense of "progression" when melding a piece of gear AND make it possible to cap stats on our tools.
Isn't it? Imagine if we had 3-Star L60 crafted gear thatThe value of such an item compared to an i170 would justify quite a bit of extra effort to produce it, don't you think?
- had the same stats and stat caps as the 170 gear,
- was much harder to craft, and
- required harder-to-get or even more hard-to-get mats, but
- came with 5 meld slots, so no overmeld required.
I'm not so sure. I mean if your going to go as far as give everyone five free solt on an equipment piece, hard craft or not, Wouldn't it just be easier to impliment the stats from 5 of the best materias and just add the stats without slots.
They want us to use materia, so I just want a little more then 5-6 percent on a 100k ball of glass!!
IMO Materia Melding should become a minigame similar to Crafting or Collectibles Gathering. This current "Pray to RNG and hit button" method is as outdated as Everquest's 15+ year old crafting system.
I might not want the same stats that SE would decide to give under such a system. Materia lets you choose.
This is why, even now, some top-end raiders are using a few pieces of "inferior" crafted gear: it gives them the stats they want, not the stats SE wants them to have.
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