I have some "easy melds" for crafting listed under my 2 star post... but even they are not cheep. I concur the melding system is a bit insane.
I have some "easy melds" for crafting listed under my 2 star post... but even they are not cheep. I concur the melding system is a bit insane.
I enjoy the challenges and risks that FFXIV offers, including the escalating amount of risk/cost involved in over-melding gear. Yeah, I've had a 24% over-meld fail 13 times in a row, but that just makes it sweeter when a 19% chance works on the first go.
But some people always want to make the game easier and easier and easier.
Well, I'm against that. I'm not interested in playing a game where it's easy for anyone to achieve anything they want. That's boring.
I think an adjustment is quite a bit overdue myself. It was fine in 2.0 when most of my 4th or 5th slot overmelds were grade 1 materia (and not all pieces even needed that many overmelds). Even the i150 melds weren't terrible since you only had to meld a single set using grade 3 overmelds. However, large amounts of grade 4 overmelds are insane, especially when we have up to 8 sets of DoH gear to work with.
At this point, it's becoming cost prohibitive even for a crafter with a few hundred million gil.
I concur with Silver here in that when crafting is too easy and the highest level of crafting can be achieved by anyone with little help, the value of crafting and its goods will plummet. On the other hand I believe crafting is too inaccessible right now, so only a few people see the end systems. Consequently there is little need or interest for SE to keep crafting working well.
What is correct is a balance between the two. Personally I would like to see NQ and HQ item stats become equal and HQ having more materia melding slots, but being notably harder to craft (where even good crafters NQ more often) Likewise pair this with better materia acquisition rates and I think we would get a healthier system overall for everyone.
24%? 19%? Those don't sound like the numbers of someone who seriously overmelds. Try 6% on a grade 4 materia. On multiple items. It's not okay. It's a pointless gil sink and to be competitive you HAVE to do it. The overmeld system is a punishment in its current state, a chance to improve the odds of success would be nice.I enjoy the challenges and risks that FFXIV offers, including the escalating amount of risk/cost involved in over-melding gear. Yeah, I've had a 24% over-meld fail 13 times in a row, but that just makes it sweeter when a 19% chance works on the first go.
But some people always want to make the game easier and easier and easier.
Well, I'm against that. I'm not interested in playing a game where it's easy for anyone to achieve anything they want. That's boring.
Just a funny anecdote.. I did my belt & right side recently and the 6% melds (craftsman IV on the last slot) gave me way less trouble than the 10-11% melds (4th slot). I spent on average 18-20 cunning IV for 4th slot melds (the worst was 37). Whereas the 5th slots took me 5-10 usually. Coincidence? Most likely. But this has been my experience throughout the patches.24%? 19%? Those don't sound like the numbers of someone who seriously overmelds. Try 6% on a grade 4 materia. On multiple items. It's not okay. It's a pointless gil sink and to be competitive you HAVE to do it. The overmeld system is a punishment in its current state, a chance to improve the odds of success would be nice.
I'm convinced that SE just can't math lolJust a funny anecdote.. I did my belt & right side recently and the 6% melds (craftsman IV on the last slot) gave me way less trouble than the 10-11% melds (4th slot). I spent on average 18-20 cunning IV for 4th slot melds (the worst was 37). Whereas the 5th slots took me 5-10 usually. Coincidence? Most likely. But this has been my experience throughout the patches.
Well, that's a fine conjecture when working with true random chance. But when working with computing all "random" events are created from seed strings. Considering the massive amount of discrepancies that are regularly referenced I would not be surprised at all to hear that the seed strings SE uses are not as diverse as they could be leading to some of the things we've seen in game. Also, the average wait times are a prime example of SE not being able to math. Of course that's a completely lighthearted and joking comment.
You're missing the point. To have a step with a 6% chance to succeed fail 13 times in a row is expected. But a 24% chance? Not so much.
And I don't see a need to pentameld Grade 4 materia in HW. Not yet anyway. It may be more cost-effective to just accept a higher risk of failing to HQ your 2-star crafts (and then buy mats to try again when you do, if needed) than to pentameld grade 4 materia into your gear. YMMV.
Last edited by Silverbane; 09-30-2015 at 04:07 AM.
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