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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    I have some "easy melds" for crafting listed under my 2 star post... but even they are not cheep. I concur the melding system is a bit insane.
    (3)

  2. #2
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I enjoy the challenges and risks that FFXIV offers, including the escalating amount of risk/cost involved in over-melding gear. Yeah, I've had a 24% over-meld fail 13 times in a row, but that just makes it sweeter when a 19% chance works on the first go.

    But some people always want to make the game easier and easier and easier.
    Well, I'm against that. I'm not interested in playing a game where it's easy for anyone to achieve anything they want. That's boring.
    (8)

  3. #3
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    I think an adjustment is quite a bit overdue myself. It was fine in 2.0 when most of my 4th or 5th slot overmelds were grade 1 materia (and not all pieces even needed that many overmelds). Even the i150 melds weren't terrible since you only had to meld a single set using grade 3 overmelds. However, large amounts of grade 4 overmelds are insane, especially when we have up to 8 sets of DoH gear to work with.

    At this point, it's becoming cost prohibitive even for a crafter with a few hundred million gil.
    (6)

  4. #4
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Silverbane View Post
    I'm not interested in playing a game where it's easy for anyone to achieve anything they want. That's boring.
    I concur with Silver here in that when crafting is too easy and the highest level of crafting can be achieved by anyone with little help, the value of crafting and its goods will plummet. On the other hand I believe crafting is too inaccessible right now, so only a few people see the end systems. Consequently there is little need or interest for SE to keep crafting working well.

    What is correct is a balance between the two. Personally I would like to see NQ and HQ item stats become equal and HQ having more materia melding slots, but being notably harder to craft (where even good crafters NQ more often) Likewise pair this with better materia acquisition rates and I think we would get a healthier system overall for everyone.
    (1)

  5. #5
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Silverbane View Post
    I enjoy the challenges and risks that FFXIV offers, including the escalating amount of risk/cost involved in over-melding gear. Yeah, I've had a 24% over-meld fail 13 times in a row, but that just makes it sweeter when a 19% chance works on the first go.

    But some people always want to make the game easier and easier and easier.
    Well, I'm against that. I'm not interested in playing a game where it's easy for anyone to achieve anything they want. That's boring.
    24%? 19%? Those don't sound like the numbers of someone who seriously overmelds. Try 6% on a grade 4 materia. On multiple items. It's not okay. It's a pointless gil sink and to be competitive you HAVE to do it. The overmeld system is a punishment in its current state, a chance to improve the odds of success would be nice.
    (9)

  6. #6
    Player
    Porkchop's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Pork Ribs
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jamillion View Post
    24%? 19%? Those don't sound like the numbers of someone who seriously overmelds. Try 6% on a grade 4 materia. On multiple items. It's not okay. It's a pointless gil sink and to be competitive you HAVE to do it. The overmeld system is a punishment in its current state, a chance to improve the odds of success would be nice.
    Just a funny anecdote.. I did my belt & right side recently and the 6% melds (craftsman IV on the last slot) gave me way less trouble than the 10-11% melds (4th slot). I spent on average 18-20 cunning IV for 4th slot melds (the worst was 37). Whereas the 5th slots took me 5-10 usually. Coincidence? Most likely. But this has been my experience throughout the patches.
    (0)

  7. #7
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Porkchop View Post
    Just a funny anecdote.. I did my belt & right side recently and the 6% melds (craftsman IV on the last slot) gave me way less trouble than the 10-11% melds (4th slot). I spent on average 18-20 cunning IV for 4th slot melds (the worst was 37). Whereas the 5th slots took me 5-10 usually. Coincidence? Most likely. But this has been my experience throughout the patches.
    I'm convinced that SE just can't math lol
    (1)

  8. #8
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jamillion View Post
    I'm convinced that SE just can't math lol
    I'm convinced that people without any formal training in statistics don't understand random processes.
    That's one of the most important conclusions I came to while studying statistics in my university days.
    (2)

  9. #9
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by Silverbane View Post
    I'm convinced that people without any formal training in statistics don't understand random processes.
    That's one of the most important conclusions I came to while studying statistics in my university days.
    Well, that's a fine conjecture when working with true random chance. But when working with computing all "random" events are created from seed strings. Considering the massive amount of discrepancies that are regularly referenced I would not be surprised at all to hear that the seed strings SE uses are not as diverse as they could be leading to some of the things we've seen in game. Also, the average wait times are a prime example of SE not being able to math. Of course that's a completely lighthearted and joking comment.
    (4)

  10. #10
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jamillion View Post
    24%? 19%? Those don't sound like the numbers of someone who seriously overmelds. Try 6% on a grade 4 materia.
    You're missing the point. To have a step with a 6% chance to succeed fail 13 times in a row is expected. But a 24% chance? Not so much.

    And I don't see a need to pentameld Grade 4 materia in HW. Not yet anyway. It may be more cost-effective to just accept a higher risk of failing to HQ your 2-star crafts (and then buy mats to try again when you do, if needed) than to pentameld grade 4 materia into your gear. YMMV.
    (0)
    Last edited by Silverbane; 09-30-2015 at 04:07 AM.

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