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  1. #1
    Player LongsunZhao's Avatar
    Join Date
    Jul 2015
    Posts
    124
    Character
    Longsun Zhao
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Not asking for it to be easy, If you read my post. I'm asking for a tiny buff. Something that could perhaps make the difference if you have no gil and one materia left.

    It's just far too many loses on one of the most expensive things in game.
    (0)

  2. #2
    Quote Originally Posted by LongsunZhao View Post
    Not asking for it to be easy, If you read my post. I'm asking for a tiny buff. Something that could perhaps make the difference if you have no gil and one materia left.

    It's just far too many loses on one of the most expensive things in game.
    Let's try this again, you do realize in 1.0 you lost the item too...
    (0)

  3. #3
    Player
    doctapeppa's Avatar
    Join Date
    Sep 2015
    Posts
    36
    Character
    Docta Peppa
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Sartori View Post
    Let's try this again, you do realize in 1.0 you lost the item too...
    There's a reason 1.0 tanked as hard as it did. There's several reasons actually, but failed overmelds destroying gear completely falls in line with a game designed to punish players and keep them from having fun as much as possible.


    How about a system like the Alexandrite phase of our relics where each materia only adds 1 point to a given stat, with a progressive increase in which grade is used, but the failure chances are much much lower? That would be 69 materia per main/off hand and 48 per chest piece alone. They could even weight it so the higher the ilevel of the gear, the more higher grade materia you need. Not only would this system keep the materia market perfectly healthy, it would give a greater sense of "progression" when melding a piece of gear AND make it possible to cap stats on our tools.
    (7)