Not asking for it to be easy, If you read my post. I'm asking for a tiny buff. Something that could perhaps make the difference if you have no gil and one materia left.
It's just far too many loses on one of the most expensive things in game.
Not asking for it to be easy, If you read my post. I'm asking for a tiny buff. Something that could perhaps make the difference if you have no gil and one materia left.
It's just far too many loses on one of the most expensive things in game.
Let's try this again, you do realize in 1.0 you lost the item too...
There's a reason 1.0 tanked as hard as it did. There's several reasons actually, but failed overmelds destroying gear completely falls in line with a game designed to punish players and keep them from having fun as much as possible.
How about a system like the Alexandrite phase of our relics where each materia only adds 1 point to a given stat, with a progressive increase in which grade is used, but the failure chances are much much lower? That would be 69 materia per main/off hand and 48 per chest piece alone. They could even weight it so the higher the ilevel of the gear, the more higher grade materia you need. Not only would this system keep the materia market perfectly healthy, it would give a greater sense of "progression" when melding a piece of gear AND make it possible to cap stats on our tools.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




