When it comes to fates, and you are the one tanking it with high risk of death. knock back away.
When it comes to fates, and you are the one tanking it with high risk of death. knock back away.
Its Rude. Use it only when the mob needs to be move or when you are in danger or being atked by that enemy.
I only use it for certain instances. It targets me and reaches me (and the tank has not attempted), its casting and no one interrupts it (depending on cast), or its against a wall/can't be moved. The one thing I can't stand is people who use it with no regards forcing the tanks and melee dps to chase after it.
It's annoying as hell but at the same time, if it's used correctly, so are the people who complain about it. I once used fluid aura on the gil turtle guildhest to actually push it to the herb patch, and someone got angry at me and then told me it was pointless and didn't do any damage. /Shrug
in any non-group fate it's really a competition for kill credit and mob exp
if there are limited mobs and I have to fight for the credit, I won't hesitate knock back mobs so casters can't do more dmg on them
yet if I see a low dps player, say PLD, struggling in an unpopular fate, then I will only help him killing the targets he claimed without claiming mine(I believe many people don't really realize that as long as you deal enough dmg to any target, you get the credit for killing).
so it's really situational.
and a simple answer to open's question - no, it's not rude, especially when it comes to melee vs dot casters. we need to think more in others' boots
Short answer: Yes.
Long answer: It's complicated.
Like others said, if it's for extra dps, then it's horrible. Even more so when someone decides to knock it BEHIND the tank. (NEVER DO THIS, BTW. NEVER)
In group scenarios, you need to be aware of the group make-up. DRG/MNK/NIN in the group? Probably not a good idea to knock the current target away from them... making them lose dps in chase-time.
If it's done to knock it away from a healer, moving a caster to the tank, knocking a CC target out of aoe, or absolutely certain it'll be the killing shot... go for it.
I actually got a lot of comm's in low level roulette on my MCH for saving under-geared tanks by using the knockback+bind combo when the healer needed a moment to catch up in healing.![]()
http://forum.square-enix.com/ffxiv/t...ain-Knockback?
I find it annoying while tanking (especially on DRK with Blood Price up, I need those hits to regenerate mp).
I find it annoying on DRG when trying to time that last Fang and Claw/Wheeling Thrust hit to refresh Blood of the Dragon for the next set of mobs.
I find it annoying on NIN when trying to time that last Armor Crush to sustain Huton for the next set of mobs.
In both DPS situations, it's supremely annoying when you get in position to activate the skill, just to have the mob go flying off....both BotD and AC don't require positionals per se, but when you're making the effort to hit the positionals for the higher potency and the mob straight up goes flying away, that's zero damage regardless.
And I doubt that extra hit from Fluid Aura/Blank Shot makes up for having to re-apply Huton (instead of using TA/Raiton/Katon/Doton immediately on the next pack) or having to go through the AC combo again, potentially before being able to land DE.
BotD thankfully has a fast recast, but if you're still waiting for it? Lower potency Jump/Spineshatter Dive, and no access to Fang and Claw, Wheeling Thrust, and Geirskogul.
Unless people are getting face-raped or you're trying to help corral mobs, push back moves are a pain the ass for everyone else involved.
Bard knockback PvP skill onlybard has a knock back?
i dont necessarily think its rude. ignorant or selfish more likely. selfish because the skills used to do this are off the global cooldown, so they can be weaved for more dps to the individual using them. though people using them neglect to think how this impairs other peoples dps and possible interrupts in others rotations due to kiting or line of sight, which is where the ignorance comes in.
as for summoners with garuda egi on sic, thats just laziness![]()
I only use knockback in PvE if:
A) The target is already close to a wall and the knockback is negligible.
B) I know the target is immune.
C) It is low on health and I know the knockback will kill it.
Otherwise, no. Its annoying for the tank to have to re-position mobs because of knockback.
I don't know about rude, but it's certainly stupid. I try to make sure the mobs are positioned in a way to minimize my damage intake and maximize the groups damage output. Does this seem like a good time to send one mob flying way the heck over yonder? Guess who I'm not spending my commendation on at that point?
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