I try to avoid it but if I use it once without thinking and you make a vile comment I'll use it exclusively to annoy you. <_< I've made tanks quit so many rouletts.
I try to avoid it but if I use it once without thinking and you make a vile comment I'll use it exclusively to annoy you. <_< I've made tanks quit so many rouletts.
Only read the first page, but wanted to add my two cents.
In a lot of high-end content, knockback attacks do nothing. The mobs just resist the push and only the damage gets through. I can easily imagine people getting into a 'lazy' mindset of not remembering the knockback rules for every single mob in the game.
I use Fluid Aura almost exclusively on bosses these days as extra free DPS or if I specifically know the enemy is immune to the knockback portion of it.
I only use it if I am soloing, if I know an enemy won't physically be knocked back, or in those rare occasions where a mob has broken and run over to beat on me and I'm poisitoned so that knocking him back into the melee scrum saves anyone running over to 'save' me.
As WHM I use knockback in some circumstances only, like to stop a aoe cast from a mob that no one bothered to stun or is immune to stun but can get interrupted by knockback (like those dragons in stone vigil). If use I position myself to them not go too far, like if tank is facing them in the wall they will go to same exact place on the wall but with the spell canceled.
Now spam just because is on cooldown then nop.
I use Blank on things that can't be knocked back either because they're immune to knockback or because they're against a wall, or to shove stray casters/ranged into a pile for AoE if for some reason the tank doesn't stack on them or there's more than one. I'll also use it as an interrupt for an annoying ability if my silence/stun is already on cooldown or as a killing blow. If I use it by hitting the wrong key or if something I thought would be immune is actually knocked back, I apologize cause I know it's annoying.
Last edited by Ashkendor; 09-30-2015 at 02:11 AM.
As a SMN, I'm usually in melee range attacking anyway, so I don't mind knockback unless you knock it in a direction that breaks casting. Please stop with that.
People really need to ask why knocking a mob out of AoE damage circles, out of melee range or out of line of sight is a bad thing? Are we really at the stage where we have to explain basic mechanics to players because they can't figure out the obvious issues for themselves?
...yes, it's annoying. Save your knockback skills for the few times they might actually come in handy, like knocking a mob TOWARDS your tank after stealing aggro or INTO a DoT field rather than irritating everyone else in the team for your paltry DPS.
Agreed, I think to add to this it should be stated that a "personal dps increase" =\= a team dps increase. If the move knocks the target out of LoS or aoe range or even out of melee attack range, you have effectively lowered your teams dps overall and increased the time of the run. Personal dps increases are fine but if it lowers the entire teams dps you really arent even helping yourself.People really need to ask why knocking a mob out of AoE damage circles, out of melee range or out of line of sight is a bad thing? Are we really at the stage where we have to explain basic mechanics to players because they can't figure out the obvious issues for themselves?
...yes, it's annoying. Save your knockback skills for the few times they might actually come in handy, like knocking a mob TOWARDS your tank after stealing aggro or INTO a DoT field rather than irritating everyone else in the team for your paltry DPS.
I was recently in DD and the mach would knock the ranged enemies towards me which saved me having to LOS them so i was grateful for that so it does have it's positive uses but if you just spam it for the sake of OCD then yes i can see the problem there and the annoyance.
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