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  1. #21
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I try to avoid it but if I use it once without thinking and you make a vile comment I'll use it exclusively to annoy you. <_< I've made tanks quit so many rouletts.
    (0)

  2. #22
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Only read the first page, but wanted to add my two cents.

    In a lot of high-end content, knockback attacks do nothing. The mobs just resist the push and only the damage gets through. I can easily imagine people getting into a 'lazy' mindset of not remembering the knockback rules for every single mob in the game.
    (0)

  3. #23
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I use Fluid Aura almost exclusively on bosses these days as extra free DPS or if I specifically know the enemy is immune to the knockback portion of it.
    (0)

  4. #24
    Player
    Aillith's Avatar
    Join Date
    Mar 2015
    Posts
    138
    Character
    Aillith Odendaal
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    I only use it if I am soloing, if I know an enemy won't physically be knocked back, or in those rare occasions where a mob has broken and run over to beat on me and I'm poisitoned so that knocking him back into the melee scrum saves anyone running over to 'save' me.
    (0)

  5. #25
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    As WHM I use knockback in some circumstances only, like to stop a aoe cast from a mob that no one bothered to stun or is immune to stun but can get interrupted by knockback (like those dragons in stone vigil). If use I position myself to them not go too far, like if tank is facing them in the wall they will go to same exact place on the wall but with the spell canceled.

    Now spam just because is on cooldown then nop.
    (0)

  6. #26
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    I use Blank on things that can't be knocked back either because they're immune to knockback or because they're against a wall, or to shove stray casters/ranged into a pile for AoE if for some reason the tank doesn't stack on them or there's more than one. I'll also use it as an interrupt for an annoying ability if my silence/stun is already on cooldown or as a killing blow. If I use it by hitting the wrong key or if something I thought would be immune is actually knocked back, I apologize cause I know it's annoying.
    (0)
    Last edited by Ashkendor; 09-30-2015 at 02:11 AM.

  7. #27
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    As a SMN, I'm usually in melee range attacking anyway, so I don't mind knockback unless you knock it in a direction that breaks casting. Please stop with that.
    (0)

  8. #28
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    People really need to ask why knocking a mob out of AoE damage circles, out of melee range or out of line of sight is a bad thing? Are we really at the stage where we have to explain basic mechanics to players because they can't figure out the obvious issues for themselves?

    ...yes, it's annoying. Save your knockback skills for the few times they might actually come in handy, like knocking a mob TOWARDS your tank after stealing aggro or INTO a DoT field rather than irritating everyone else in the team for your paltry DPS.
    (8)

  9. #29
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lemuria View Post
    People really need to ask why knocking a mob out of AoE damage circles, out of melee range or out of line of sight is a bad thing? Are we really at the stage where we have to explain basic mechanics to players because they can't figure out the obvious issues for themselves?

    ...yes, it's annoying. Save your knockback skills for the few times they might actually come in handy, like knocking a mob TOWARDS your tank after stealing aggro or INTO a DoT field rather than irritating everyone else in the team for your paltry DPS.
    Agreed, I think to add to this it should be stated that a "personal dps increase" =\= a team dps increase. If the move knocks the target out of LoS or aoe range or even out of melee attack range, you have effectively lowered your teams dps overall and increased the time of the run. Personal dps increases are fine but if it lowers the entire teams dps you really arent even helping yourself.
    (3)

  10. #30
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    I was recently in DD and the mach would knock the ranged enemies towards me which saved me having to LOS them so i was grateful for that so it does have it's positive uses but if you just spam it for the sake of OCD then yes i can see the problem there and the annoyance.
    (0)

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