Which also goes to make materia, once again, pretty much useless outside of gathering/crafting.
Which also goes to make materia, once again, pretty much useless outside of gathering/crafting.
in my opinion the only 2 star equip worth crafting is CUL and ALC, at least in my server. only 2 of them can provide me stable and reliable gil (2-3 mil per day in my server where 2-star HQ gear price around 2-5 mil per piece) , and with 2 star gear i can make anything HQ from NQ mats using a simple macro.


Is it any surprise that these are the 2 crafts that see the most use in high end raiding.in my opinion the only 2 star equip worth crafting is CUL and ALC, at least in my server. only 2 of them can provide me stable and reliable gil (2-3 mil per day in my server where 2-star HQ gear price around 2-5 mil per piece) , and with 2 star gear i can make anything HQ from NQ mats using a simple macro.
The only other craft, GSM for melded tank accessories, doesn't really benefit much from 2* gear at all and is mostly dependent on the god awful materia overmelding system.
Last edited by Giantbane; 09-30-2015 at 03:39 AM.
Moar glamours please! IRL pretty clothes don't give you bonuses and people spend millions on them, same is true in this game.
I'm crafting 2 stars now cause I want to not be playing catch up when the "real crafting" comes. I thought about just hoarding the materials but judging from SE's current "you content too fast, we make you content not fast this time" stance I figured there's no way in hell the next tier would use the items we could already have a headstart stockpiling. In short if you find enjoyment in crafting then craft, if your crafting to make 50-60mil per 2star your far better off joining the rest of the people waiting til 3.2(yoshi said that's when crafting will be raid relevant). Hopefully by then the raiders will be selling more clears otherwise you'll still only be selling to other crafters/Gil buyers
The worst part of gathering and crafting isn't the lack of competitive endgame items, its the excessive grind that was added to it with Heavensward, when it was already bad before the expansion.
Until they bring gathering and crafting back to a place where everyone can make their own stuff with a reasonable amount of effort DoH should never get raid competitive items.
It doesn't have to be raid stuff. Hell it doesn't even have to be easier. There just has to be A reward, ANY reward for the crafting grind.
That's how it goes no? Effort/reward?
When life gives you lemons, cry yourself to sleep, and tell all your friends.
I only see 2 options here. Right now the effort/reward ratio is not fair.
-Either adjust the rewards to the effort
-Or adjust the effort to the reward
When life gives you lemons, cry yourself to sleep, and tell all your friends.
While crafting itself is indeed in an RIP state right now, it's still very early into the expansion to declare that the sky is falling. Crafting is in a state that is similar to combat when the game is fresh (just as it was with 2.0), a form of limbo. Given what is being expected though, 3.1 should ideally deliver on most states of nothing. So alongside combat, it should hopefully introduce something crafting and gathering related, if even to simply tide folks over until maybe 3.15. And by that, I'm referring to useful items... not filler unused goods like the fresh 60 crafted combat gear and the ridiculously expensive 2-star gear. So much pointless bloat in the craft list because of that. I mean, it'd be another story if those things were actually decent for their level and time/cost efficient, but that's certainly not the case for combat stuff.
Last edited by Welsper59; 09-30-2015 at 05:08 AM.
These topics will not go away.
These topics keep coming up, everywhere.
One simple reason.
Crafting is not fine.
Crafting is not addressed.
You can wait.
So can we.
When life gives you lemons, cry yourself to sleep, and tell all your friends.
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