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  1. #1
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    This week I will have 99 red tokens of each. Don't see any reason to get craft the new blue gear, nothing to use it on. And if its not going to be able to help me in other areas of the game its pretty pointless. I'll probably make it eventually just because I guess, that Weaver robe looks cool. Glamour, the true endgame. Lol.
    (1)

  2. #2
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    The effort to reward ratio has become unbalanced. If the items we are to create are going to be there simply to ease people into endgame content it should also be an ease to craft them. To me, the biggest issue SE has is pleasing the non-majority. Look at the raiding topics that have popped up. Pleasing the majority should be the top priority, but don't let the fringe get to the point of mutiny. There needs a reason for every aspect of the game to exist. In fact, I'm of the belief that BiS gear should drag players through every bit of content in the game. Yes, Raiding should be better than crafting gear, but the Raider who also crafts should be able to make his gear slightly better than those who don't.
    (0)

  3. #3
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by Makado View Post
    Glamour, the true endgame. Lol.
    This guy knows what it's about.
    (0)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    ask any1 why you dont craft?

    - is not fun
    - im forced to level all the crafts to 50 first and then gathering to max because then how i get mats, thats a lot of work...
    - but at max u need HQ gear melded , that gil could go for the items instead.
    - is worthless...
    - grind grind grind ? i dont pay a sub for that

    a newbie asked the other day , i want to be culinarian or tailor i think it was.......... the anwers let the poor newbie scared of even atempting to craft... lol
    (1)

  5. #5
    Player
    Joronas's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Joronas Ni'vira
    World
    Lamia
    Main Class
    Black Mage Lv 60
    SE has decided that their metrics for calculating how long a raid should take (which they have already admitted were off by a decent amount with AS) cannot handle the variability given with crafted gear. That's fine. It's a lot of variability. Apparently there had also been complaints that raid accessories were worse then crafted accessories. Which was reasonable. Some of the raid pieces (not even accessories) are really awful. So .... they remove the crafted ones. Which makes about as much sense as anything else.

    In the end, they decided to destroy crafting, and by extension, gathering. But people like it, so they decided not to just delete it. Instead, they added the useless specialization system, which just makes crafting harder (seriously: it eats your CP up, and adds way more RNG dependency, for minimal benefit), gated it harder then even esoteric gear, and made all the non-crafting pieces go away or be useless. Except gathering, gathering, they made half the pieces go away, not all of them.

    And before people start arguing, yes, crafting is gated harder then esoterics. Crafting is doubly gated -- crafting tokens and gathering tokens -- and rng locked (favors are miserable even now -- before they were nearly unusable) -- esoterics are easy in comparison.

    So, yeah, crafting is currently a zombified corpse shambling around trying to find brains. Unfortunately, it's not infectious, so no zombie apocalypse of crafting. Nobody cares enough to finish it off though.
    (1)

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