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  1. #1
    Player
    Train88's Avatar
    Join Date
    Aug 2011
    Posts
    341
    Character
    Aleddra Sunbeam
    World
    Lamia
    Main Class
    White Mage Lv 60

    About the state of crafting

    Does SE have an official position on the state of crafting? Visiting the DoH forums would show you the current appreciation of crafting. The main consensus is the 2 star items are not worth making.
    (3)
    When life gives you lemons, cry yourself to sleep, and tell all your friends.

  2. #2
    Player
    Yeldir's Avatar
    Join Date
    Sep 2011
    Posts
    213
    Character
    Tatiana Thorne
    World
    Malboro
    Main Class
    Goldsmith Lv 70
    Officially, they stated that they did not want crafted items to represent a meaningful advantage in raid progression, or something to that effect. The release of battle/magic recipes will be staggered to minimize their usefulness in new raid content.

    In short, they were quite unhappy with the role crafted items played when coil launched, and to ensure that crafted gear doesn't accelerate people's progress through raids (and thereby force them to adopt a faster content development cycle), they have essentially killed off crafting.
    (2)

  3. #3
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I vote for story mode crafting. Where we can make non-dyable versions of the Job specific gear with little to no effort. Yoshida, make this happen please!
    (9)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    state of crafting u say?

    (22)

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Seems its more for glamour, food and stat potions. I know I haven't touched the 2star items myself or even looking at it, the scrips is enough to make me cringe.
    (3)

  6. #6
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    I havent bothered making any 2star items. I can craft everything in the game without them so why bother. Seems like a waste imo. So much work for no gain. SE has destroyed crafting...
    (0)
    Last edited by SinisterJointss; 09-29-2015 at 11:41 PM.

  7. #7
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I've stayed on top on the Crafting totem since 2.0. From having 40 items for sale at all times in 2.1 to being the first person to mass market Hive Bardings and Thavnarian gear in 3.0. However, even as hardcore as I am I -refuse- to make two star Masterbook crafts (at the moment.) The entire system is {Too Weak to be Worthwhile}. The weekly scrip lock-out, each craft having their own gear set, and increased stats that don't help you at all (this patch). 100% Pure Concentrated Fail (with extra pulp.)


    Not to say the Red Scrip system itself isn't profitable. I've made 140 million gil selling Purified Coke since the day it was released. But that's just one more reason not to bother with two star Masterbook items. There's 100x more profit just selling the materials.
    (0)
    Last edited by Galactimus; 09-30-2015 at 12:04 AM.

  8. #8
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,773
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I'm right there with Galactimus -- one of the top (and most prolific) crafters on my server. I *loved* crafting in 2.x and even the beginning of 3.x until I got to scrips. Then I saw how much poorer the 2-star items were compared to their level 57-ish melded counterparts and thought "Why?!" So I went ahead and did the scrip thing and made most of my 2-star off-hands. In the meantime, I'm hoarding mats to see what 3.1 will bring.
    (0)

  9. #9
    Player
    Train88's Avatar
    Join Date
    Aug 2011
    Posts
    341
    Character
    Aleddra Sunbeam
    World
    Lamia
    Main Class
    White Mage Lv 60
    I understand they refuse for weaver to make weaver items for endgame. Still, it should make something else.
    (0)
    When life gives you lemons, cry yourself to sleep, and tell all your friends.

  10. #10
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Yeldir View Post
    Officially, they stated that they did not want crafted items to represent a meaningful advantage in raid progression, or something to that effect. The release of battle/magic recipes will be staggered to minimize their usefulness in new raid content.

    In short, they were quite unhappy with the role crafted items played when coil launched, and to ensure that crafted gear doesn't accelerate people's progress through raids (and thereby force them to adopt a faster content development cycle), they have essentially killed off crafting.
    Isn't kind of ... strange, though? They create a perfectly nice system (let's not get lost in the details now; the core of it is great), give us the opportunity to use it - and then when it is actually used, they change their mind with a shrug, like "nah, you guys shouldn't be using that". Idk, I find it very weird, tbh. Now it's all but broken, with no real point to it.
    (7)

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