Does SE have an official position on the state of crafting? Visiting the DoH forums would show you the current appreciation of crafting. The main consensus is the 2 star items are not worth making.
Does SE have an official position on the state of crafting? Visiting the DoH forums would show you the current appreciation of crafting. The main consensus is the 2 star items are not worth making.
When life gives you lemons, cry yourself to sleep, and tell all your friends.
Officially, they stated that they did not want crafted items to represent a meaningful advantage in raid progression, or something to that effect. The release of battle/magic recipes will be staggered to minimize their usefulness in new raid content.
In short, they were quite unhappy with the role crafted items played when coil launched, and to ensure that crafted gear doesn't accelerate people's progress through raids (and thereby force them to adopt a faster content development cycle), they have essentially killed off crafting.
I vote for story mode crafting. Where we can make non-dyable versions of the Job specific gear with little to no effort. Yoshida, make this happen please!
state of crafting u say?
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Seems its more for glamour, food and stat potions. I know I haven't touched the 2star items myself or even looking at it, the scrips is enough to make me cringe.
I havent bothered making any 2star items. I can craft everything in the game without them so why bother. Seems like a waste imo. So much work for no gain. SE has destroyed crafting...
Last edited by SinisterJointss; 09-29-2015 at 11:41 PM.
I've stayed on top on the Crafting totem since 2.0. From having 40 items for sale at all times in 2.1 to being the first person to mass market Hive Bardings and Thavnarian gear in 3.0. However, even as hardcore as I am I -refuse- to make two star Masterbook crafts (at the moment.) The entire system is {Too Weak to be Worthwhile}. The weekly scrip lock-out, each craft having their own gear set, and increased stats that don't help you at all (this patch). 100% Pure Concentrated Fail (with extra pulp.)
Not to say the Red Scrip system itself isn't profitable. I've made 140 million gil selling Purified Coke since the day it was released. But that's just one more reason not to bother with two star Masterbook items. There's 100x more profit just selling the materials.
Last edited by Galactimus; 09-30-2015 at 12:04 AM.
I'm right there with Galactimus -- one of the top (and most prolific) crafters on my server. I *loved* crafting in 2.x and even the beginning of 3.x until I got to scrips. Then I saw how much poorer the 2-star items were compared to their level 57-ish melded counterparts and thought "Why?!" So I went ahead and did the scrip thing and made most of my 2-star off-hands. In the meantime, I'm hoarding mats to see what 3.1 will bring.
I understand they refuse for weaver to make weaver items for endgame. Still, it should make something else.
When life gives you lemons, cry yourself to sleep, and tell all your friends.
Isn't kind of ... strange, though? They create a perfectly nice system (let's not get lost in the details now; the core of it is great), give us the opportunity to use it - and then when it is actually used, they change their mind with a shrug, like "nah, you guys shouldn't be using that". Idk, I find it very weird, tbh. Now it's all but broken, with no real point to it.Officially, they stated that they did not want crafted items to represent a meaningful advantage in raid progression, or something to that effect. The release of battle/magic recipes will be staggered to minimize their usefulness in new raid content.
In short, they were quite unhappy with the role crafted items played when coil launched, and to ensure that crafted gear doesn't accelerate people's progress through raids (and thereby force them to adopt a faster content development cycle), they have essentially killed off crafting.
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