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  1. #11
    Player
    Shining_Tiger_Excalibur's Avatar
    Join Date
    Sep 2015
    Posts
    127
    Character
    Shining Tiger
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Donjo View Post
    If you cannot comprehend that changing the cornerstone of a job's playstyle to be keyed around the building of stacking buffs that will later be spent for some benefit is a homogenization of playstyle, then there is no need for any further discussion and you should ignore the rest of this post.

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    Yes, cross class skills exist. However, they are all weaker on the jobs they don't belong to, which prevents them from functioning exactly the same as you claim. They are commonly powerful enough on their native jobs that they're still brought along specifically for that skill. Virus is the most notable example here.

    Yes, some classes have some similar skills. This solves the simple problem of allowing any party composition to have at least some simple necessities. But you will notice that not every job has the exact same set of tools. This is one thing that should be avoided, as the possession of some tools over others helps to provide a job its identity.

    For a Tank, being forced to have a Healer carry you is far worse than being forced to have a DPS carry you. The former is a literal failure at your ability to perform your role to the most basic of specifications. The latter is just a misstep in a single aspect that can only be worried about once the basics are down. A Tank who cannot Tank needs to have his entire kit looked at. A Tank who is behind on DPS just needs a few numerical adjustments. Melee in general were behind in DPS once. They got a small boost and were fine. BLM was behind in DPS once. They got a small boost and were fine. SMN was behind once. DRG was behind once. Did they whine over "band aids" that would ultimately fail to fix a deeper rooted problem? Nope. That band aid was all they needed, because the only problem that existed was a small cut.

    So, finally... yes, homogenization exists. This is why it is so important to try and prevent it from happening further. What you are suggesting would only exasperate the issue if implemented. The only jobs right now who don't have a stacking/persistent buff that requires some skill to manage are Bard, Astrologian, White Mage, and Paladin. Too many jobs have this already and are thus more similar in playstyle to their contemporaries in the same role. If you're so desperate to mess with Paladin, you should find a method that will give it more of its own identity in playstyle.

    Meanwhile, I shall trust that SE knows that they're doing and that this band aid coming in 3.1 that you're so afraid of will make Paladin equally relevant again just as such moves have successfully revitalized jobs in the past time and time again.
    The fact that cross class abilities function at lesser degrees on more than one job, fitting perfectly within the definition of homogenization, is to be ignored because they are at lesser degrees? You are literally arguing that I shouldn't have abilities that not even closely resemble other jobs in the way they function yet you ignore the logical inconsistencies you are overlooking. If you argue that something even close to similar should not be added, you have no place to allow anything that does function exactly the same on multiple jobs "at a lesser extent."

    So the part where Warrior and Ninja have the same slashing resistance down debuff is to be ignored as well? Or can it be allowed because only two jobs share the ability....what about Monk and Dark Knight? How about the issue of Scholar and Astrologian having the ability to buff Spellspeed and Skillspeed?

    Oh, let's discuss the issue of having a healer carry you now that I remember in order for a Paladin (and the party) to survive in A4S they need a Monk to apply a damage reduction ability so they don't outright die. Warrior (and the party) is in the same position in that regard as well in that it requires the Dark Knight to do the same.....where do you draw the line on what a "carry" is, Donjo? On the matter of DPS only needing band aids....they don't have the jobs that tanks do. We're expected to tank, do DPS, self-heal and if need be protect other people while doing our job, especially when it concerns bleeding edge content clearing. I also noticed you never provided a counter argument in regards to MTQ's video I linked.....

    Yes, trust Square-Enix, who has released Astrologian, and then completely revamped its abilities because players noticed it wasn't powerful enough. Trust in Square-Enix to alter Bards in such a way that people call them "bowmages." Trust in Square-Enix to buff Monk DPS despite the fact that a large portion of those who play Monk feel it too lacks certain qualities. Yes, trust Square-Enix, who released Ninja and then had to outright nerf it because it became a DPS Tank that could not be hit and could do massive amounts of damage. Trust Square-Enix, who allowed Warrior to be carried by healers (despite video proof directly contradicting you.)

    Perhaps I will ignore the rest of your posts.


    EDIT: Actually, Dragoons "whined" because their Magic Damage Mitigation was for some reason worse than every other job in the game so they needed more than a band aid placed on them. They also had the issue of Jump Animation Lockouts. So yeah, it was a deeper rooted problem.
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    Last edited by Shining_Tiger_Excalibur; 09-29-2015 at 03:12 PM. Reason: Character Limit