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  1. #12
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nadirah View Post
    This is the first and only MMORPG I've played where a viable gearing strategy is "kill it 200 time until what you want drops". This isn't Diablo. The current loot system encourages you to clear it as many times as is necessary to get that item drop, and when it dropped 2 pieces in the beginning, when you had 8 people needing items led to a lot of compulsive farming

    The loot system currently in place with Savage is perfect. Why they decided to use the normal Alex system at all is beyond me.
    Then wouldn't a viable solution be to 1) use the same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tier of craftable(without having to gather several cores from neutron stars as materials), meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?

    Of course that would mean making crafting more relevant, and it seems that is far from SEs intent.
    (1)
    Last edited by Kosmos992k; 09-29-2015 at 04:25 AM.