Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 77
  1. #51
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    [QUOTE=AdamFyi;3345493]
    The only problem that I see with it is that Yoshida seemed to want Savage to not be cleared for some time.

    if they don't want it cleared immediately, the *only* solution in that case is to delay it's release.

    If you don't want people to burn themselves out on it, they need to make it one boss kill per week for loot, period. Do something like the manifesto pages if you're insistent on using a currency system for normal. Repeated kills to help folks that need to kill for the week is great. The ability to farm the boss for drops during the week leads to compulsive farming or you lose that edge in progression and it leads to burnout.
    (0)

  2. #52
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Not really a challenge.

    Don't have the gear = can't do it.
    Have the gear = can do it.

    I don't see how that is challenging. It doesn't add anymore to the challenge of the fight. It just means you need better gear.
    Correct me if I am wrong but you appear to be saying that all that is needed to get through AS is gear because it's a gear check. I'm sure you don't mean that because I feel sure that an elitely skilled player in ilvl 190 gear is going to be at least twice as effective as an average player in ilvl210. All the discussion about ilvl seems based on gear being the only factor in beating Savage mode anything. The elite raiders use lower level crafted and melded gear, plus their skill and coordination to beat content in gear that almost no one else would consider acceptable. So, I'd really like to know why everyone acts like Alexander Normal gear is the only option, when clearly it is not.

    Quote Originally Posted by Nadirah View Post
    If you don't want people to burn themselves out on it, they need to make it one boss kill per week for loot, period. Do something like the manifesto pages if you're insistent on using a currency system for normal. Repeated kills to help folks that need to kill for the week is great. The ability to farm the boss for drops during the week leads to compulsive farming or you lose that edge in progression and it leads to burnout.
    wouldn't that be like going back to the coil lockouts? IIRC many, many people hated that system.

    Quote Originally Posted by Selli View Post
    I think what he meant was; you have an opinion? Great. But does it have to bleed with so much disgusting attitude?

    Your first post is nothing but negative and rude, I'm not surprised someone got upset over it. It is completely possible for you to have made your point without all the sass and attitude.

    This isn't the first thread you've posted in where this has happened. Please chose your words more carefully and respectfully. We're all people here.
    I chose sarcasm because prior discussions have exhausted positive approaches by having them declared irrelevant or straight up ignored, so I chose to use the same ascerbic/salty style that many of the raiders enjoy using themselves it seems to have worked.

    Interestingly enough, almost no one argues with the substance of what I say, it's easier to pick apart one expression or another or attack the style/mood of the post.
    (0)
    Last edited by Kosmos992k; 09-29-2015 at 04:13 AM.

  3. #53
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Correct me if I am wrong but you appear to bes saying that all that is needed to get through AS is gear because it's a gear check. I'm sure you don't mean that because ai feelsure that an elitely skilled player in ilvl 190 gear is going to be at leaxt twice as effective as an average player in ilvl210. All the eiscussion about ilvl seems based on gear being the only factor in beating Savage mode anything. The elite raiders use lower level crafted and melded gear, plus their skill and coordination to beat content in gear that almost no one else would consider acceptable. So, I'd really like to know why everyone acts like Alexander Normal gear is the only option, when clearly it is not.


    wouldn't that be like going back to the coil lockouts? IIRC many, many people hated that system.
    High skilled player in 190 is getting carried on anything past A2S.

    wouldn't that be like going back to the coil lockouts? IIRC many, many people hated that system.
    And many, many people hate the current system. Myself included.

    This is the first and only MMORPG I've played where a viable gearing strategy is "kill it 200 time until what you want drops". This isn't Diablo. The current loot system encourages you to clear it as many times as is necessary to get that item drop, and when it dropped 2 pieces in the beginning, when you had 8 people needing items led to a lot of compulsive farming

    The loot system currently in place with Savage is perfect. Why they decided to use the normal Alex system at all is beyond me.
    (1)
    Last edited by Nadirah; 09-29-2015 at 04:08 AM.

  4. #54
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kosmos992k View Post
    The elite raiders use lower level crafted and melded gear, plus their skill and coordination to beat content in gear that almost no one else would consider acceptable.
    They also used Alex normal gear. Because any world or server first raider will get every advantage they can before the "top teir" raid, in this case savage alex, comes out.
    (2)

  5. #55
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Elim View Post
    They also used Alex normal gear. Because any world or server first raider will get every advantage they can before the "top teir" raid, in this case savage alex, comes out.
    And the top guilds will still use normal for gear if it's easier to get than equivalent level crafted.

    Which is usually the case. They love gating the crafting materials this time around.
    (0)

  6. #56
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nadirah View Post
    This is the first and only MMORPG I've played where a viable gearing strategy is "kill it 200 time until what you want drops". This isn't Diablo. The current loot system encourages you to clear it as many times as is necessary to get that item drop, and when it dropped 2 pieces in the beginning, when you had 8 people needing items led to a lot of compulsive farming

    The loot system currently in place with Savage is perfect. Why they decided to use the normal Alex system at all is beyond me.
    Then wouldn't a viable solution be to 1) use the same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tier of craftable(without having to gather several cores from neutron stars as materials), meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?

    Of course that would mean making crafting more relevant, and it seems that is far from SEs intent.
    (1)
    Last edited by Kosmos992k; 09-29-2015 at 04:25 AM.

  7. #57
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Then wouldn't a viable solution be to 1) use tge same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tield of craftable, meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?
    The meld problem is why Coil pissed off the devs.

    They don't want you using melded gear to clear raids quicker than you would if you had to get the gear the way you do. Probably part of why accessories are the first few Savage drops. Though they could solve that problem by outright *REMOVING* overmelds.

    Below:

    Quote Originally Posted by Kosmos992k View Post
    I'd like to see that happen, or at lest limit overmelds to 1 additional materia instead of always permitting pentamelds, but only if the best materia was not available through conversion, but rather as rare drops in the expert level dungeons and Ex primals (to blunt some of the abuse by RMT bots). Then you could use crafted gear and superior materia obtained by running something other than Alex Normal.

    That way players could run a variety of content in order to gear for Savage mode, and usena combination of Alex normal, ESO and crafted/melded gear, would that not successfully address the issues?
    Always a possibility. Of course folks will protest, especially since pentamelds are almost necessary for crafters.

    Gonna hit post cap here shortly, so I'll probably be back later. Or tomorrow. ><

    Yup hit post cap.
    (2)
    Last edited by Nadirah; 09-29-2015 at 04:34 AM.

  8. #58
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nadirah View Post
    The meld problem is why Coil pissed off the devs.

    They don't want you using melded gear to clear raids quicker than you would if you had to get the gear the way you do. Probably part of why accessories are the first few Savage drops. Though they could solve that problem by outright *REMOVING* overmelds.
    I'd like to see that happen, or at lest limit overmelds to 1 additional materia instead of always permitting pentamelds, but only if the best materia was not available through conversion, but rather as rare drops in the expert level dungeons and Ex primals (to blunt some of the abuse by RMT bots). Then you could use crafted gear and superior materia obtained by running something other than Alex Normal.

    That way players could run a variety of content in order to gear for Savage mode, and usena combination of Alex normal, ESO and crafted/melded gear, would that not successfully address the issues?

    Quote Originally Posted by Nadirah View Post
    Always a possibility. Of course folks will protest, especially since pentamelds are almost necessary for crafters.

    Gonna hit post cap here shortly, so I'll probably be back later. Or tomorrow. ><

    Yup hit post cap.
    I'll reply by editing my post for the same post cap reason. Pentamelded crafting gear could be removed by supplementing a couple of stats on main gear pieces and dropping the two smallest melds on existing pentamelded gear. There would be no penalty oncrafters then, and future crafter gear could use materia gathered in combat as suggested. This would give players who don't craft something extra to do & sell to crafters for decent gil.
    (3)
    Last edited by Kosmos992k; 09-29-2015 at 04:46 AM.

  9. #59
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Selli View Post
    Wha~ I got quoted.

    /blush
    I know right?
    /blush
    (1)

  10. #60
    Player
    YISUG's Avatar
    Join Date
    Mar 2014
    Posts
    213
    Character
    Yi Sug
    World
    Ragnarok
    Main Class
    Alchemist Lv 100
    story or savage
    people will want to clear savaege and we will see "helping friend" pf after it become farmable
    story mode should be cutscenes i say ,or releases it after the savege as that quote says in the op
    (0)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast